- Blind mode tutorial
lichess.org
Donate
FEN
[Event "PCA Arena"] [Site "https://lichess.org/K817ujso"] [Date "2025.02.24"] [White "SaurabhCarlson"] [Black "ancyjesbin"] [Result "0-1"] [GameId "K817ujso"] [UTCDate "2025.02.24"] [UTCTime "14:10:04"] [WhiteElo "1309"] [BlackElo "1203"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+23"] [Variant "Antichess"] [TimeControl "420+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.13) Lost forced checkmate sequence. b5 was best. } { [%eval -0.13] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Kxd2 h5 6. Bxg8) 2. exf5 { [%eval 0.0] } 2... e6?? { (0.00 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #14] } 4. Ba6 { [%eval #15] } 4... bxa6 { [%eval #14] } 5. b4 { [%eval 24.18] } 5... Qxd2?! { (24.18 → Mate in 12) Checkmate is now unavoidable. Bxb4 was best. } { [%eval #12] } (5... Bxb4) 6. Qxd2?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Kxd2 was best. } { [%eval #-13] } (6. Kxd2 Bxb4 7. Qg4 Bxd2 8. Qxg7 Bxc1 9. Qxh7 Rxh7 10. Nh3 Rxh3 11. Rxc1 Rxh2) 6... Bxb4 { [%eval #-13] } 7. Qxb4 { [%eval #-12] } 7... c5?? { (Mate in 12 → 3.95) Lost forced checkmate sequence. g5 was best. } { [%eval 3.95] } (7... g5 8. Bxg5 Kd8 9. Qxb8 Rxb8 10. Bxd8 Rxb1 11. Bxc7 Rxe1 12. Rxe1 Bb7 13. Rxe6) 8. Qxb8 { [%eval 3.84] } 8... Rxb8 { [%eval 3.33] } 9. Bb2 { [%eval 3.32] } 9... Rxb2 { [%eval 3.45] } 10. Nc3 { [%eval 3.38] } 10... Rxa2 { [%eval 2.99] } 11. Rxa2?? { (2.99 → Mate in 9) Checkmate is now unavoidable. Nxa2 was best. } { [%eval #-9] } (11. Nxa2 a5) 11... Bb7 { [%eval #-14] } 12. Rxa6 { [%eval #-13] } 12... Bxa6?? { (Mate in 13 → Mate in 7) Lost forced checkmate sequence. Bxg2 was best. } { [%eval #7] } (12... Bxg2 13. Rxa7 Bxh1 14. Rxg7 Be4 15. Rxg8 Rxg8 16. Nxe4 Rxg1 17. Nxc5 Rxe1 18. Nxe6) 13. Nb5 { [%eval #7] } 13... Bxb5 { [%eval #6] } 14. c4 { [%eval #6] } 14... Bxc4 { [%eval #5] } 15. Ne2?? { (Mate in 5 → -1.08) Lost forced checkmate sequence. Kf1 was best. } { [%eval -1.08] } (15. Kf1 Bxf1 16. h4 Bxg2 17. h5 Bxh1 18. h6 Nxh6 19. Nf3 Bxf3#) 15... Bxe2 { [%eval -1.2] } 16. Kxe2 { [%eval 0.14] } 16... Nf6 { [%eval 0.23] } 17. g4 { [%eval 0.06] } 17... Nxg4 { [%eval 0.51] } 18. Ke3?? { (0.51 → Mate in 8) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-8] } (18. Rb1 Nxf2) 18... Nxe3?? { (Mate in 8 → -5.51) Lost forced checkmate sequence. Nxh2 was best. } { [%eval -5.51] } (18... Nxh2 19. Rxh2 Rf8 20. Rxh7 Rxf2 21. Rxg7 Rd2 22. Rxa7 Rd3 23. Kxd3 c4 24. Kxc4) 19. fxe3 { [%eval -5.48] } 19... Kd7 { [%eval -5.2] } 20. e4 { [%eval -4.58] } 20... c4 { [%eval -5.78] } 21. e5 { [%eval -4.88] } 21... Kd6?? { (-4.88 → 2.30) Blunder. c3 was best. } { [%eval 2.3] } (21... c3 22. Rf1) 22. exd6 { [%eval 1.22] } 22... e5? { (1.22 → 2.75) Mistake. Rf8 was best. } { [%eval 2.75] } (22... Rf8) 23. d7 { [%eval 2.32] } 23... Re8?! { (2.32 → 3.76) Inaccuracy. c3 was best. } { [%eval 3.76] } (23... c3) 24. dxe8=Q?? { (3.76 → Mate in 5) Checkmate is now unavoidable. dxe8=K was best. } { [%eval #-5] } (24. dxe8=K a5 25. Kd7 g5 26. Rf1 g4 27. Kc6 e4 28. Kc5 e3 29. Kxc4 g3) 24... c3 { [%eval #-5] } 25. Qxe5 { [%eval #-4] } 25... a5 { [%eval #-9] } 26. Qxc3 { [%eval #-3] } 26... h5?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. g5 was best. } { [%eval #5] } (26... g5 27. Qxa5 h5 28. Qxg5 h4 29. Qxh4#) 27. Qxg7 { [%eval #5] } 27... a4 { [%eval #3] } 28. Qg4?? { (Mate in 3 → 1.73) Lost forced checkmate sequence. h4 was best. } { [%eval 1.73] } (28. h4 a3 29. Qb2 axb2 30. Rc1 bxc1=K#) 28... hxg4 { [%eval 1.86] } 29. Rb1?? { (1.86 → Mate in 8) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-8] } (29. Rf1 g3 30. hxg3 a3 31. g4 a2 32. Rf5 a1=K 33. g5 Kb2 34. g6 Kc3) 29... g3 { [%eval #-8] } 30. hxg3 { [%eval #-7] } 30... a3 { [%eval #-7] } 31. Rb3 { [%eval #-5] } 31... a2 { [%eval #-5] } 32. Rb1 { [%eval #-2] } 32... axb1=Q { [%eval #-2] } 33. g4 { [%eval #-1] } 33... Qf5 { [%eval #-1] } 34. gxf5# { Game ends by variant rule. } 0-1