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[Event "rated variant:antichess game"] [Site "https://lichess.org/K7UBhmRj"] [Date "2026.04.12"] [Round "-"] [White "pianeliot"] [Black "m5awy"] [Result "0-1"] [GameId "K7UBhmRj"] [UTCDate "2026.04.12"] [UTCTime "16:49:42"] [WhiteElo "1398"] [BlackElo "1261"] [WhiteRatingDiff "-43"] [BlackRatingDiff "+75"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... c6?? { (1.19 → 4.47) Blunder. e6 was best. } { [%eval 4.47] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval 5.05] } 3... Nxc6 { [%eval 4.52] } 4. Qh5?? { (4.52 → -2.43) Blunder. b4 was best. } { [%eval -2.43] } (4. b4 Nxb4 5. Qf3 Nxc2 6. Qxf7 Kxf7 7. e4 Nxa1 8. Kd1 Nb3) 4... Nd4?? { (-2.43 → 0.00) Blunder. Rb8 was best. } { [%eval 0.0] } (4... Rb8 5. Qxh7 Rxh7 6. b4 Rxb4 7. Bb2 Rxb2 8. a3 Rxc2 9. h4) 5. Qxf7?? { (0.00 → Mate in 16) Checkmate is now unavoidable. exd4 was best. } { [%eval #-16] } (5. exd4 e5 6. Qxe5 Qa5 7. Qxg7 Qxa2 8. Rxa2 Bxg7 9. Rxa7 Bxd4) 5... Kxf7 { [%eval #-16] } 6. exd4 { [%eval #-15] } 6... e5 { [%eval -3.03] } 7. dxe5 { [%eval -1.48] } 7... Qf6?? { (-1.48 → Mate in 12) Checkmate is now unavoidable. Bd6 was best. } { [%eval #12] } (7... Bd6 8. exd6) 8. exf6 { [%eval #12] } 8... Kxf6 { [%eval #11] } 9. d3?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (9. b4 Bxb4 10. d4 Bxe1 11. a4 Bxf2 12. Nh3 Bxd4 13. a5 Bxa1 14. Bb2 Bxb2) 9... Ba3 { [%eval #-10] } 10. bxa3 { [%eval #-9] } 10... Rb8?? { (Mate in 9 → Mate in 13) Lost forced checkmate sequence. Kg5 was best. } { [%eval #13] } (10... Kg5 11. Bxg5 Ne7 12. Bxe7 Rf8 13. Bxf8 Rb8 14. Bxg7 Rxb1 15. Rxb1 Bb7 16. Rxb7) 11. Bh6?? { (Mate in 13 → -4.84) Lost forced checkmate sequence. Bg5 was best. } { [%eval -4.84] } (11. Bg5 Kxg5 12. Nf3 Rxb1 13. Nxg5 Rxa1 14. Nxh7 Rxa2 15. Ng5 Rxa3 16. c3 Rxc3) 11... Rxb1?? { (-4.84 → Mate in 12) Checkmate is now unavoidable. Nxh6 was best. } { [%eval #12] } (11... Nxh6 12. Nd2) 12. Rxb1 { [%eval #12] } 12... Nxh6 { [%eval #10] } 13. Rb6?? { (Mate in 10 → -0.76) Lost forced checkmate sequence. Rb7 was best. } { [%eval -0.76] } (13. Rb7 Bxb7 14. g3 Bxh1 15. Nf3 Bxf3 16. Ke2 Bxe2 17. c4 Bxd3 18. a4 Bxc4) 13... axb6 { [%eval -1.07] } 14. Nf3?? { (-1.07 → Mate in 7) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-7] } (14. Ne2 d5 15. g4 Nxg4 16. Rf1 Nxf2 17. Kxf2 d4 18. Nxd4 b5 19. Nxb5 Bb7) 14... Ke5?? { (Mate in 7 → Mate in 14) Lost forced checkmate sequence. Kg5 was best. } { [%eval #14] } (14... Kg5 15. Nxg5 Ng4 16. Nxh7 Nxh2 17. Rxh2 Rxh7 18. Rxh7 d5 19. Rxg7 Bb7 20. Rxb7) 15. Nxe5 { [%eval #14] } 15... Ba6 { [%eval #9] } 16. Nxd7 { [%eval #9] } 16... Bxd3 { [%eval #8] } 17. Nxb6 { [%eval #8] } 17... Bxc2 { [%eval #7] } 18. Nc8?? { (Mate in 7 → 0.97) Lost forced checkmate sequence. Na8 was best. } { [%eval 0.97] } (18. Na8 Rxa8 19. Kd2 Rxa3 20. Kxc2 Rxa2 21. Rd1 Rxc2 22. g3 Rxf2 23. Rd4 Rxh2) 18... Rxc8 { [%eval 1.51] } 19. Kd1?? { (1.51 → Mate in 5) Checkmate is now unavoidable. a4 was best. } { [%eval #-5] } (19. a4 Bxa4) 19... Bxd1 { [%eval #-5] } 20. Rxd1 { [%eval #-4] } 20... Rd8 { [%eval #-4] } 21. Rxd8 { [%eval #-3] } 21... Ng8 { [%eval #-3] } 22. Rxg8 { [%eval #-2] } 22... h5 { [%eval #-3] } 23. Rxg7 { [%eval #-2] } 23... h4 { [%eval #-2] } 24. Rg3 { [%eval #-1] } 24... hxg3 { [%eval #-1] } 25. hxg3# { Game ends by variant rule. } 0-1