- Blind mode tutorial
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[Event "rated Crazyhouse game"] [Site "https://lichess.org/K5Gn9mwv"] [Date "2020.06.02"] [White "Computer_AI_Level_8"] [Black "sp1nn"] [Result "0-1"] [GameId "K5Gn9mwv"] [UTCDate "2020.06.02"] [UTCTime "13:02:37"] [WhiteElo "1500"] [BlackElo "1669"] [WhiteRatingDiff "-25"] [BlackRatingDiff "+16"] [Variant "Crazyhouse"] [TimeControl "300+0"] [ECO "B00"] [Opening "Pirc Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 3.02] } 1... d6?! { (3.02 → 3.88) Inaccuracy. e6 was best. } { [%eval 3.88] } { B00 Pirc Defense } (1... e6 2. Nc3 d5 3. Nf3 dxe4 4. Nxe4 Nf6 5. Nxf6+ gxf6 6. N@h5) 2. Bc4?? { (3.88 → 1.00) Blunder. d4 was best. } { [%eval 1.0] } (2. d4 Nf6 3. Nc3 g6 4. Nf3 Bg7 5. e5 Ng4 6. exd6 Qxd6) 2... Nd7?? { (1.00 → 3.84) Blunder. Nf6 was best. } { [%eval 3.84] } (2... Nf6 3. Nc3 Bg4 4. f3 Bd7 5. Nge2 e6 6. d4 Nc6 7. a3) 3. Nf3 { [%eval 3.06] } 3... Ngf6?? { (3.06 → Mate in 9) Checkmate is now unavoidable. e6 was best. } { [%eval #9] } (3... e6 4. d4) 4. Ng5?? { (Mate in 9 → 2.46) Lost forced checkmate sequence. Bxf7+ was best. } { [%eval 2.46] } (4. Bxf7+ Kxf7 5. Ng5+ Kg6 6. P@f5+ Kxg5 7. d4+ Kh4 8. Qf3 B@g4 9. Qg3+ Kh5 10. h3 N@f3+) 4... Ne5 { [%eval 2.44] } 5. Bb3 { [%eval 2.97] } 5... h6 { [%eval 2.09] } 6. d4?? { (2.09 → -0.11) Blunder. Nxf7 was best. } { [%eval -0.11] } (6. Nxf7 Nxf7) 6... hxg5 { [%eval -1.86] } 7. dxe5 { [%eval -2.25] } 7... Nxe4?? { (-2.25 → 0.26) Blunder. Bg4 was best. } { [%eval 0.26] } (7... Bg4 8. Qxg4) 8. exd6?? { (0.26 → -5.58) Blunder. Qd5 was best. } { [%eval -5.58] } (8. Qd5 e6) 8... Qxd6 { [%eval -3.81] } 9. Qxd6?! { (-3.81 → -5.21) Inaccuracy. Bxf7+ was best. } { [%eval -5.21] } (9. Bxf7+ Kxf7) 9... Nxd6 { [%eval -6.02] } 10. Bxf7+?! { (-6.02 → -12.69) Inaccuracy. Nc3 was best. } { [%eval -12.69] } (10. Nc3 P@g3) 10... Nxf7 { [%eval -11.27] } 11. Q@g3 { [%eval -19.07] } 11... B@d6 { [%eval -17.21] } 12. Qc3 { [%eval -24.86] } 12... N@d5 { [%eval -15.38] } 13. Qd3 { [%eval -19.45] } 13... Nb4 { [%eval -17.51] } 14. Qb3 { [%eval -19.72] } 14... Q@e6+ { [%eval -18.21] } 15. Be3 { [%eval -26.17] } 15... Qxb3 { [%eval -24.96] } 16. axb3 { [%eval -28.27] } 16... Nxc2+ { [%eval -26.28] } 17. Ke2?! { (-26.28 → Mate in 10) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-10] } (17. Kd2 Nxa1) 17... Nxa1?! { (Mate in 10 → -25.19) Lost forced checkmate sequence. P@d3+ was best. } { [%eval -25.19] } (17... P@d3+ 18. Kd2 Q@e2+ 19. Kc1 Nxa1 20. N@f6+ gxf6 21. Q@a4+ R@c6+ 22. Qxc6+ bxc6 23. P@d7+ Bxd7 24. R@c8+) 18. P@e6?! { (-25.19 → Mate in 4) Checkmate is now unavoidable. N@e1 was best. } { [%eval #-4] } (18. N@e1 R@c2+) 18... Bxe6?! { (Mate in 4 → -30.18) Lost forced checkmate sequence. P@d3+ was best. } { [%eval -30.18] } (18... P@d3+ 19. Kf3 Q@f5+ 20. Q@f4 P@e4+ 21. Kg3 P@h4#) 19. Q@g6 { [%eval -39.72] } 19... Q@c2+ { [%eval -36.93] } 20. Qxc2 { [%eval -39.74] } 20... Nxc2 { [%eval -37.97] } 21. Q@g6 { [%eval -44.76] } 21... Q@f5 { [%eval -38.04] } 22. Qxf5 { [%eval -39.61] } 22... Bxf5 { [%eval -39.13] } 23. Q@b5+ { [%eval -37.65] } 23... Bd7 { [%eval -37.66] } 24. Qxb7 { [%eval -46.06] } 24... Q@b5+ { [%eval -36.12] } 25. Qxb5?! { (-36.12 → Mate in 8) Checkmate is now unavoidable. P@d3 was best. } { [%eval #-8] } (25. P@d3 Qxb7) 25... Bxb5+ { [%eval #-7] } 26. P@c4 { [%eval #-7] } 26... Nxe3?! { (Mate in 7 → -36.88) Lost forced checkmate sequence. P@d3+ was best. } { [%eval -36.88] } (26... P@d3+ 27. Kd2 Q@e2+ 28. Kc1 R@d1+ 29. Rxd1 Qxd1+ 30. Kxd1 P@e2+ 31. Kd2 R@d1+ 32. Kc3 Bb4#) 27. fxe3?! { (-36.88 → Mate in 6) Checkmate is now unavoidable. Q@e4 was best. } { [%eval #-6] } (27. Q@e4 Q@g4+) 27... Q@c2+ { [%eval #-6] } 28. Nd2 { [%eval #-5] } 28... B@d3+ { [%eval #-4] } 29. Ke1 { [%eval #-3] } 29... R@d1+ { [%eval #-2] } 30. Kf2 { [%eval #-2] } 30... Qxd2+ { [%eval #-1] } 31. Kf3 { [%eval #-1] } 31... Ne5+ { [%eval #-1] } 32. Kg3 { [%eval #-1] } 32... N@f5# { Black wins by checkmate. } 0-1