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[Event "Rated Antichess game"] [Site "https://lichess.org/K3d82w51"] [Date "2018.12.16"] [White "Dragonite2312"] [Black "TopIgel"] [Result "0-1"] [UTCDate "2018.12.16"] [UTCTime "22:39:55"] [WhiteElo "1114"] [BlackElo "1496"] [WhiteRatingDiff "-5"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h4?? { (0.15 → -2.15) Blunder. e3 was best. } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxh7 Rxh7 7. b4 Rxb4) 1... e6?! { (-2.15 → -1.33) Inaccuracy. g5 was best. } (1... g5) 2. h5?? { (-1.33 → Mate in 16) Checkmate is now unavoidable. b4 was best. } (2. b4 Qxh4) 2... g6 3. hxg6 hxg6 4. Rxh8 Qf6 5. Rxg8 Qxf2?? { (Mate in 13 → 0.41) Lost forced checkmate sequence. Qxb2 was best. } (5... Qxb2 6. Bxb2 e5 7. Bxe5 Nc6 8. Bxc7 Ba3 9. Nxa3 d6 10. Rxe8 f5 11. Rxc8 Rxc8 12. Bxd6) 6. Kxf2 Kd8?? { (0.57 → 3.80) Blunder. Be7 was best. } (6... Be7 7. Rxg6 fxg6 8. b4 Bxb4 9. Ke3 Bxd2 10. Qxd2 Ke7 11. Qxd7 Nxd7 12. Nd2 Ke8 13. g3) 7. Rxg6 fxg6 8. Kf3?? { (2.86 → -0.09) Blunder. e3 was best. } (8. e3 Be7 9. b4 Bxb4 10. Ba6 Bxd2 11. Nxd2 bxa6 12. Qh5 gxh5 13. Nh3 h4 14. e4 a5) 8... d6?? { (-0.09 → 5.54) Blunder. Ba3 was best. } (8... Ba3) 9. Kf4?? { (5.54 → 1.14) Blunder. Qe1 was best. } (9. Qe1 Nd7 10. g4 Ke7 11. Qh4 g5 12. Qxg5 Kd8 13. Qxd8 Nc5 14. Qxc8 Rxc8 15. Ke4 Nxe4) 9... g5?? { (1.14 → 3.59) Blunder. Nd7 was best. } (9... Nd7) 10. Kxg5 Bh6 11. Kxh6 e5?? { (2.69 → Mate in 12) Checkmate is now unavoidable. Nd7 was best. } (11... Nd7 12. Qe1) 12. Kh7?? { (Mate in 12 → 2.21) Lost forced checkmate sequence. g4 was best. } (12. g4 Bxg4 13. e4 Bxd1 14. Nc3 Bxc2 15. Bd3 Bxd3 16. Na4 Bxe4 17. Nc5 dxc5 18. b4 cxb4) 12... Nd7?? { (2.21 → 8.82) Blunder. Bh3 was best. } (12... Bh3 13. Nxh3) 13. Kh8?? { (8.82 → 3.50) Blunder. d4 was best. } (13. d4) 13... b6?? { (3.50 → 7.60) Blunder. e4 was best. } (13... e4 14. d3) 14. e4?? { (7.60 → Mate in 9) Checkmate is now unavoidable. d4 was best. } (14. d4) 14... d5 15. exd5 c6 16. dxc6 Bb7 17. cxd7 Kxd7?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. Bxg2 was best. } (17... Bxg2 18. Bxg2 Kxd7 19. Bxa8 e4 20. Bxe4 Kc6 21. Bxc6 b5 22. Bxb5 a6 23. Bxa6#) 18. Ba6?? { (Mate in 11 → Mate in 5) Lost forced checkmate sequence. g3 was best. } (18. g3 Rxh8 19. Ba6 Bxa6 20. Nh3 Rxh3 21. c3 Rxg3 22. Qe1 Rxc3 23. Qxe5 Rxc1 24. Na3 Rxa1) 18... Bxa6?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. Rxh8 was best. } (18... Rxh8 19. Bxb7 a6 20. Bxa6 Rh5 21. Qxh5 Kc6 22. Qxe5 Kb5 23. Qxb5#) 19. Qe2?? { (Mate in 10 → Mate in 6) Lost forced checkmate sequence. Nh3 was best. } (19. Nh3 Rxh8 20. g3 Rxh3 21. c3 Rxg3 22. Qe1 Rxc3 23. Qxe5 Rxc1 24. Na3 Rxa1 25. b4 Rxa2) 19... Bxe2?? { (Mate in 6 → 1.88) Lost forced checkmate sequence. Rxh8 was best. } (19... Rxh8 20. Qxe5 Rh2 21. Qxh2 Bd3 22. cxd3 Kd6 23. Qxd6 a6 24. Qxb6 a5 25. Qxa5#) 20. Nxe2 Rxh8 21. Nf4?? { (2.12 → -1.13) Blunder. Ng1 was best. } (21. Ng1 Rd8 22. c4 Kd6 23. c5 bxc5 24. b4 cxb4 25. a3 bxa3 26. Nxa3 e4 27. Rb1 Rb8) 21... exf4 22. g3 fxg3 23. d3 Rh6?? { (-0.78 → 1.50) Blunder. g2 was best. } (23... g2 24. Bd2 a5 25. Bxa5 bxa5 26. a4 g1=K 27. Ra2 Ke6 28. d4 Kf5 29. c4 Rh7 30. c5) 24. Bxh6 g2 25. Nd2 g1=Q?? { (1.88 → 4.10) Blunder. b5 was best. } (25... b5) 26. Rxg1 Kc6 27. Nf1?! { (4.30 → 3.02) Inaccuracy. d4 was best. } (27. d4 Kd7) 27... a5?! { (3.02 → 4.26) Inaccuracy. b5 was best. } (27... b5 28. b3) 28. Ng3 b5?? { (4.33 → Mate in 7) Checkmate is now unavoidable. a4 was best. } (28... a4 29. b3 axb3 30. axb3 b5 31. Bc1 Kd7 32. Rf1 Kc6 33. Re1 Kb6 34. Ne4 Kb7 35. Rf1) 29. Bc1?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. b4 was best. } (29. b4 axb4 30. c3 bxc3 31. Bd2 cxd2 32. Re1 dxe1=R 33. Ne2 Rxe2 34. d4 Rxa2 35. d5 Kxd5#) 29... a4?? { (0.00 → 4.26) Blunder. b4 was best. } (29... b4 30. c3 bxc3 31. bxc3 a4 32. Bh6 Kd5 33. Rg2 Kd4 34. cxd4 a3 35. Rb2 axb2 36. Ne4) 30. b4 axb3 31. axb3 Kc5?? { (2.43 → Mate in 5) Checkmate is now unavoidable. b4 was best. } (31... b4 32. Rh1) 32. c4?? { (Mate in 5 → Mate in 2) Lost forced checkmate sequence. d4 was best. } (32. d4 Kxd4 33. Be3 Kxe3 34. Ne2 Kxe2 35. Rd1 Kxd1 36. b4 Kxc2#) 32... bxc4 33. bxc4 Kxc4 34. dxc4# { Game ends by variant rule. } 0-1