- Blind mode tutorial
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[Event "Hourly King of the Hill Arena"] [Site "https://lichess.org/K2OEx4zB"] [Date "2025.08.15"] [Round "-"] [White "Hasanakif1"] [Black "Black_Storm2011"] [Result "0-1"] [GameId "K2OEx4zB"] [UTCDate "2025.08.15"] [UTCTime "13:44:23"] [WhiteElo "1675"] [BlackElo "1979"] [WhiteRatingDiff "-3"] [BlackRatingDiff "+11"] [Variant "King of the Hill"] [TimeControl "300+0"] [ECO "B02"] [Opening "Alekhine Defense: Scandinavian Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.61] } 1... Nf6? { (0.61 → 2.07) Mistake. d5 was best. } { [%eval 2.07] } (1... d5 2. exd5 c6 3. d4 cxd5 4. c4 e6 5. Nc3 Bb4 6. f4) 2. Nc3?! { (2.07 → 0.97) Inaccuracy. e5 was best. } { [%eval 0.97] } (2. e5 Nd5) 2... d5 { [%eval 0.85] } { B02 Alekhine Defense: Scandinavian Variation } 3. exd5?! { (0.85 → 0.00) Inaccuracy. e5 was best. } { [%eval 0.0] } (3. e5 Nfd7 4. Nxd5 Nxe5 5. Ne3 Nbc6 6. Bb5 Qd4 7. Nf3 Nxf3+ 8. Qxf3 Bd7) 3... Nxd5?! { (0.00 → 0.87) Inaccuracy. c6 was best. } { [%eval 0.87] } (3... c6 4. Nf3 cxd5 5. d4 Bg4 6. Bb5+ Nbd7 7. h3 Bxf3 8. Qxf3) 4. Nxd5 { [%eval 0.36] } 4... Qxd5 { [%eval 0.16] } 5. c4 { [%eval -0.42] } 5... Qa5 { [%eval -0.25] } 6. Nf3?! { (-0.25 → -1.12) Inaccuracy. f4 was best. } { [%eval -1.12] } (6. f4 Bf5) 6... e6?? { (-1.12 → 1.51) Blunder. e5 was best. } { [%eval 1.51] } (6... e5 7. Qc2) 7. Ke2 { [%eval 1.43] } 7... Nc6?! { (1.43 → 2.42) Inaccuracy. Qf5 was best. } { [%eval 2.42] } (7... Qf5 8. d4) 8. Ke3? { (2.42 → 1.13) Mistake. d4 was best. } { [%eval 1.13] } (8. d4) 8... Qf5?? { (1.13 → 8.76) Blunder. f5 was best. } { [%eval 8.76] } (8... f5 9. d4) 9. Bd3?? { (8.76 → -7.08) Blunder. g4 was best. } { [%eval -7.08] } (9. g4 Qxg4 10. Rg1 Qf5 11. Bh3 g6 12. Bxf5 exf5 13. d4 Be6 14. d5 O-O-O) 9... Bc5+ { [%eval -6.96] } 10. Ke2 { [%eval -7.15] } 10... Qg4?? { (-7.15 → -0.84) Blunder. Nd4+ was best. } { [%eval -0.84] } (10... Nd4+ 11. Nxd4 Qe5+ 12. Kf1 Qxd4 13. Qf3 f5 14. Bc2 Qxc4+ 15. d3 Qxc2 16. Bf4) 11. h3 { [%eval -0.88] } 11... Qxg2?? { (-0.88 → 5.27) Blunder. Qf4 was best. } { [%eval 5.27] } (11... Qf4 12. b4) 12. Qf1?? { (5.27 → 0.00) Blunder. Rh2 was best. } { [%eval 0.0] } (12. Rh2 Qxf3+) 12... Nd4+?? { (0.00 → 5.54) Blunder. Qxf1+ was best. } { [%eval 5.54] } (12... Qxf1+ 13. Rxf1 Ke7 14. b4 Nxb4 15. Bb2 f5 16. Bb1 e5 17. Nxe5 Be6 18. Kf3) 13. Nxd4 { [%eval 6.26] } 13... Qxf1+ { [%eval 7.23] } 14. Rxf1 { [%eval 7.08] } 14... Bxd4? { (7.08 → Mate in 5) Checkmate is now unavoidable. Ke7 was best. } { [%eval #5] } (14... Ke7 15. Nf3 f5 16. Bc2 Rd8 17. d3 Bd4 18. Bf4 Bxb2 19. Ke3 c5 20. Bg5+) 15. Kf3?? { (Mate in 5 → -6.30) Lost forced checkmate sequence. Bg6 was best. } { [%eval -6.3] } (15. Bg6 hxg6 16. Kd3 Rh4 17. f4 Rxf4 18. Rxf4 Bf2 19. Ke4#) 15... f5 { [%eval -5.72] } 16. Bxf5?! { (-5.72 → -8.25) Inaccuracy. Be4 was best. } { [%eval -8.25] } (16. Be4 Ke7) 16... exf5 { [%eval -7.69] } 17. Re1+ { [%eval -9.05] } 17... Kf7 { [%eval -7.9] } 18. Kf4 { [%eval -9.59] } 18... h6 { [%eval -10.18] } 19. Re4 { [%eval -21.45] } 19... g5+ { [%eval -20.28] } 20. Kf3 { [%eval -18.56] } 20... Bc5? { (-18.56 → -5.84) Mistake. Kf6 was best. } { [%eval -5.84] } (20... Kf6) 21. d4 { [%eval -10.57] } 21... b6 { [%eval -9.38] } 22. dxc5 { [%eval -13.84] } 22... Bb7 { [%eval -12.87] } 23. Ke3 { [%eval -16.65] } 23... Rad8 { [%eval -16.26] } 24. c6 { [%eval -20.82] } 24... Bxc6 { [%eval -18.78] } 25. Rd4?! { (-18.78 → Mate in 5) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-5] } (25. Ke2 Bxe4) 25... Rhe8+?! { (Mate in 5 → -22.79) Lost forced checkmate sequence. Ke6 was best. } { [%eval -22.79] } (25... Ke6 26. Rd5 Rxd5 27. f4 gxf4+ 28. Kxf4 Rd4+ 29. Ke3 Ke5#) 26. Kd3 { [%eval -29.54] } 26... Be4+ { [%eval -29.64] } 27. Kc3 { [%eval -26.86] } 27... c5 { [%eval -22.69] } 28. Rxd8 { [%eval -35.26] } 28... Rxd8 { [%eval #-8] } 29. Be3 { [%eval #-5] } 29... Rd3+ { [%eval #-4] } 30. Kc2 { [%eval #-4] } 30... Rxe3+ { [%eval #-3] } 31. Kd2 { [%eval #-3] } 31... Rd3+ { [%eval #-3] } 32. Ke2 { [%eval #-3] } 32... Rxh3 { [%eval #-4] } 33. Rd1 { [%eval #-4] } 33... Ke6 { [%eval #-3] } 34. Rd5 { [%eval #-3] } 34... Bxd5 { [%eval #-2] } 35. cxd5+ { [%eval #-1] } 35... Kxd5# { Game ends by variant rule. } 0-1