- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/K0naMBzB"] [Date "2024.03.01"] [White "Tomas_Pirata_Caribe"] [Black "xchaos1987"] [Result "0-1"] [GameId "K0naMBzB"] [UTCDate "2024.03.01"] [UTCTime "20:27:44"] [WhiteElo "1099"] [BlackElo "875"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+108"] [Variant "Antichess"] [TimeControl "10800+180"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.27] } 1... h6? { (0.27 → 1.87) Mistake. e6 was best. } { [%eval 1.87] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Ba6 { [%eval 1.8] } 2... bxa6 { [%eval 1.5] } 3. Qh5 { [%eval 1.67] } 3... c6 { [%eval 2.2] } 4. Qxf7 { [%eval 1.75] } 4... Kxf7 { [%eval 1.76] } 5. Nf3? { (1.76 → 0.58) Mistake. Ne2 was best. } { [%eval 0.58] } (5. Ne2) 5... e5 { [%eval 0.45] } 6. Nxe5 { [%eval 0.1] } 6... d6?? { (0.10 → Mate in 13) Checkmate is now unavoidable. Qa5 was best. } { [%eval #13] } (6... Qa5 7. Nxd7) 7. Nxc6 { [%eval #13] } 7... Nxc6 { [%eval 25.49] } 8. b4 { [%eval #13] } 8... Nxb4 { [%eval #12] } 9. e4?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. a4 was best. } { [%eval #-13] } (9. a4 Nxc2 10. g4 Bxg4 11. Ke2 Nxe3 12. fxe3 Bxe2 13. Rf1 Bxf1 14. d3 Bxd3) 9... Nxa2 { [%eval #-13] } 10. Rxa2 { [%eval #-12] } 10... Bf5?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Qa5 was best. } { [%eval #11] } (10... Qa5 11. Rxa5 Bd7 12. Rxa6 d5 13. exd5 Ne7 14. Rxa7 Nxd5 15. Rxd7 g6 16. Rxd5) 11. Rxa6 { [%eval #11] } 11... Bxe4 { [%eval #10] } 12. Rxa7 { [%eval #10] } 12... Bxg2 { [%eval #8] } 13. Rxa8?? { (Mate in 8 → 0.25) Lost forced checkmate sequence. Rxf7 was best. } { [%eval 0.25] } (13. Rxf7 Bxh1 14. Rxg7 Bxg7 15. Bb2 Bxb2 16. f3 Bxf3 17. Ke2 Bxe2 18. d4 Bxd4) 13... Bxh1 { [%eval 0.45] } 14. Rxd8 { White offers draw } { [%eval 0.59] } 14... Ke7?? { (0.59 → Mate in 7) Checkmate is now unavoidable. Be4 was best. } { [%eval #7] } (14... Be4 15. Rxf8) 15. Rxd6 { [%eval #7] } 15... Kxd6 { [%eval #6] } 16. f3 { [%eval #6] } 16... Bxf3 { [%eval #5] } 17. Ke2?? { (Mate in 5 → -3.94) Lost forced checkmate sequence. Kd1 was best. } { [%eval -3.94] } (17. Kd1 Bxd1 18. h4 Bxc2 19. h5 Bxb1 20. d3 Bxd3 21. Bxh6 Nxh6#) 17... Bxe2 { [%eval -3.72] } 18. d3?? { (-3.72 → Mate in 12) Checkmate is now unavoidable. c3 was best. } { [%eval #-12] } (18. c3 Bf3) 18... Bxd3 { [%eval #-13] } 19. cxd3 { [%eval #-12] } 19... Nf6 { [%eval #-12] } 20. Bxh6 { [%eval #-10] } 20... gxh6 { [%eval #-10] } 21. d4 { [%eval #-5] } 21... Ke5 { [%eval #-5] } 22. dxe5 { [%eval #-4] } 22... Ba3 { [%eval #-5] } 23. exf6 { [%eval #-4] } 23... Rg8 { [%eval #-4] } 24. Nxa3 { [%eval #-3] } 24... h5 { [%eval #-3] } 25. f7 { [%eval #-2] } 25... h4 { [%eval #-7] } 26. fxg8=Q { [%eval #-6] } 26... h3 { [%eval #-6] } 27. Qg2 { [%eval #-5] } 27... hxg2 { [%eval #-5] } 28. Nb1 { [%eval #-4] } 28... g1=R { [%eval #-4] } 29. h4 { [%eval #-3] } 29... Rxb1 { [%eval #-3] } 30. h5 { [%eval #-2] } 30... Rg1 { [%eval #-2] } 31. h6 { [%eval #-1] } 31... Rg7 { [%eval #-1] } 32. hxg7# { Game ends by variant rule. } 0-1