FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/JzQ31MGp"]
[Date "2025.07.13"]
[White "Miller_Blue"]
[Black "Hello_I_am_Egor"]
[Result "0-1"]
[GameId "JzQ31MGp"]
[UTCDate "2025.07.13"]
[UTCTime "20:23:41"]
[WhiteElo "1548"]
[BlackElo "1565"]
[WhiteRatingDiff "-5"]
[BlackRatingDiff "+30"]
[Variant "Antichess"]
[TimeControl "240+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b4 { [%eval #15] } 2... Bxb4 { [%eval #14] } 3. h4?? { (Mate in 14 → -2.14) Lost forced checkmate sequence. Bg2 was best. } { [%eval -2.14] } (3. Bg2 Bxd2 4. Bxb7 Bxc1 5. Qxc1 Bxb7 6. Qf4 Bxh1 7. Qxf7 Kxf7) 3... Bxd2 { [%eval -2.0] } 4. Qxd2?? { (-2.00 → -5.08) Blunder. Kxd2 was best. } { [%eval -5.08] } (4. Kxd2 Qxh4 5. gxh4 Nh6 6. Nh3 g5 7. Nxg5 Ke7 8. Nxh7 Rxh7 9. c4 Nc6) 4... Qxh4 { [%eval -4.7] } 5. Rxh4?? { (-4.70 → Mate in 16) Checkmate is now unavoidable. gxh4 was best. } { [%eval #-16] } (5. gxh4 h5) 5... Nh6?? { (Mate in 16 → 0.00) Lost forced checkmate sequence. e5 was best. } { [%eval 0.0] } (5... e5 6. Rxh7 Rxh7 7. Qxd7 Nxd7 8. Bh6 Rxh6 9. a3 Rh3 10. Nxh3) 6. Rxh6 { [%eval -0.38] } 6... gxh6 { [%eval 0.0] } 7. Qxd7?? { (0.00 → Mate in 12) Checkmate is now unavoidable. Qxh6 was best. } { [%eval #-12] } (7. Qxh6 a5 8. Qxh7 Rxh7 9. Bh6 Rxh6 10. Bh3 Rxh3 11. Nxh3 Ra6 12. Kd2 Nc6) 7... Bxd7?? { (Mate in 12 → -0.44) Lost forced checkmate sequence. Kxd7 was best. } { [%eval -0.44] } (7... Kxd7 8. Bxh6 Rf8 9. Bxf8 Ke7 10. Bxe7 f6 11. Bxf6 e5 12. Bxe5 Nd7 13. Bxc7) 8. Bxh6 { [%eval -0.61] } 8... Ke7? { (-0.61 → 0.98) Mistake. Rf8 was best. } { [%eval 0.98] } (8... Rf8 9. Bxf8) 9. Bf8? { (0.98 → -0.30) Mistake. e4 was best. } { [%eval -0.3] } (9. e4 Bb5 10. Bxb5 Re8 11. Bxe8 Kxe8 12. Be3 b6 13. Bxb6 cxb6 14. Kd2 h5) 9... Kxf8 { [%eval 0.51] } 10. Bh3?? { (0.51 → Mate in 12) Checkmate is now unavoidable. Kd2 was best. } { [%eval #-12] } (10. Kd2 Ke7) 10... Bb5?? { (Mate in 12 → 1.63) Lost forced checkmate sequence. Ba4 was best. } { [%eval 1.63] } (10... Ba4 11. Bxe6 Bxc2 12. Bxf7 Kxf7 13. Nd2 Be4 14. Nxe4 c5 15. Nxc5 Rd8 16. Nxb7) 11. Bxe6 { [%eval 1.37] } 11... Bxe2 { [%eval 1.29] } 12. Kxe2 { [%eval 1.23] } 12... fxe6 { [%eval 1.75] } 13. Nh3? { (1.75 → 0.19) Mistake. Nd2 was best. } { [%eval 0.19] } (13. Nd2 c5 14. f4 Nc6 15. Ndf3 e5 16. fxe5 Nxe5 17. Nxe5 c4 18. Nxc4 a6) 13... Nd7?? { (0.19 → 2.41) Blunder. c5 was best. } { [%eval 2.41] } (13... c5 14. Nc3) 14. Nd2 { [%eval 1.91] } 14... a6? { (1.91 → 3.77) Mistake. Rd8 was best. } { [%eval 3.77] } (14... Rd8 15. Kd3) 15. Rc1?? { (3.77 → 0.76) Blunder. f4 was best. } { [%eval 0.76] } (15. f4) 15... Kf7? { (0.76 → 2.30) Mistake. e5 was best. } { [%eval 2.3] } (15... e5 16. Nf1 c5 17. Kd2 Ke7 18. Ng1 e4 19. Ne2 e3 20. Kxe3 b5 21. c3) 16. Ng5?? { (2.30 → -0.85) Blunder. f4 was best. } { [%eval -0.85] } (16. f4 Ne5 17. fxe5 Kg6 18. Ng5 Kxg5 19. g4 Kxg4 20. Kf3 Kxf3 21. Nxf3 Ra7) 16... Rhg8 { [%eval -0.92] } 17. Nxe6 { [%eval -1.11] } 17... Rxg3 { [%eval -0.73] } 18. fxg3 { [%eval -0.69] } 18... Kxe6 { [%eval -0.73] } 19. Ke3?! { (-0.73 → -1.67) Inaccuracy. Nf3 was best. } { [%eval -1.67] } (19. Nf3 a5) 19... Re8?? { (-1.67 → 0.76) Blunder. Nf8 was best. } { [%eval 0.76] } (19... Nf8) 20. Re1? { (0.76 → -0.75) Mistake. Ne4 was best. } { [%eval -0.75] } (20. Ne4) 20... Nf8 { [%eval -0.81] } 21. Kf4?? { (-0.81 → Mate in 6) Checkmate is now unavoidable. Ra1 was best. } { [%eval #-6] } (21. Ra1 Ra8) 21... Kd6 { [%eval #-6] } 22. Rxe8 { [%eval #-5] } 22... Kd7 { [%eval #-5] } 23. Rxf8 { [%eval #-4] } 23... Kc8 { [%eval #-4] } 24. Rxc8 { [%eval #-3] } 24... a5 { [%eval #-3] } 25. Rxc7 { [%eval #-2] } 25... a4 { [%eval #-2] } 26. Rxb7 { [%eval #-1] } 26... a3 { [%eval #-1] } 27. Rxh7# { Game ends by variant rule. } 0-1