- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/JyonF0u0"] [Date "2025.08.15"] [White "Stoneingrass"] [Black "Salmon_on_butter"] [Result "1-0"] [GameId "JyonF0u0"] [UTCDate "2025.08.15"] [UTCTime "13:06:23"] [WhiteElo "1726"] [BlackElo "2329"] [WhiteRatingDiff "+25"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... Nc6 { [%eval 0.95] } 2. Ba6 { [%eval 0.75] } 2... bxa6 { [%eval 0.97] } 3. b4 { [%eval 0.85] } 3... Nxb4 { [%eval 0.75] } 4. a4 { [%eval 1.46] } 4... Nxc2 { [%eval 1.49] } 5. Qxc2 { [%eval 1.52] } 5... h5 { [%eval 1.9] } 6. Qxc7 { [%eval 1.74] } 6... Qxc7 { [%eval 1.96] } 7. h3?? { (1.96 → -0.62) Blunder. Nf3 was best. } { [%eval -0.62] } (7. Nf3 Qxh2 8. Nxh2 d6 9. Rf1 Bh3 10. gxh3 a5 11. h4 g5) 7... Qxc1 { [%eval -0.29] } 8. Na3?? { (-0.29 → -2.04) Blunder. Ra2 was best. } { [%eval -2.04] } (8. Ra2 Qxe1 9. f3 Qxg1 10. Rxg1 h4 11. g4 hxg3 12. Rxg3 Rxh3) 8... Qxe1 { [%eval -1.92] } 9. Rxe1 { [%eval -1.56] } 9... Nh6 { [%eval -1.37] } 10. Rc1? { (-1.37 → -2.69) Mistake. f3 was best. } { [%eval -2.69] } (10. f3 f5 11. e4 fxe4 12. Rxe4 d6 13. Rxe7 Bxe7 14. Rh2 Bxh3 15. gxh3 Kd7) 10... Ng4?? { (-2.69 → 1.87) Blunder. e5 was best. } { [%eval 1.87] } (10... e5 11. Rxc8 Bxa3 12. Rxe8 Raxe8 13. Ne2 Rc8 14. Re1 h4 15. a5 Rc6 16. g4) 11. hxg4 { [%eval 1.43] } 11... hxg4 { [%eval 1.58] } 12. Rxh8 { [%eval 1.12] } 12... Kd8?! { (1.12 → 1.91) Inaccuracy. g3 was best. } { [%eval 1.91] } (12... g3 13. fxg3) 13. Rxf8 { [%eval 1.6] } 13... Kc7?? { (1.60 → Mate in 7) Checkmate is now unavoidable. a5 was best. } { [%eval #7] } (13... a5 14. Rxc8) 14. Rxc8 { [%eval #7] } 14... Rxc8 { [%eval #6] } 15. Rxc7 { [%eval #6] } 15... Rxc7 { [%eval #5] } 16. Nc2 { [%eval #5] } 16... Rxc2 { [%eval #4] } 17. e4 { [%eval #4] } 17... Rxd2 { [%eval #3] } 18. a5 { [%eval #4] } 18... Rxf2 { [%eval #3] } 19. e5 { [%eval #3] } 19... Rxg2 { [%eval #2] } 20. Ne2 { [%eval #2] } 20... Rxe2 { [%eval #1] } 21. e6 { [%eval #1] } 21... Rxe6# { Game ends by variant rule. } 1-0