FEN
[Event "tercer año Arena"]
[Site "https://lichess.org/JunGUV7j"]
[Date "2020.11.12"]
[Round "-"]
[White "BBCKERHDEZ"]
[Black "Angelika_vazQuez"]
[Result "1-0"]
[GameId "JunGUV7j"]
[UTCDate "2020.11.12"]
[UTCTime "20:28:46"]
[WhiteElo "1675"]
[BlackElo "1917"]
[WhiteRatingDiff "+200"]
[BlackRatingDiff "-167"]
[Variant "Antichess"]
[TimeControl "120+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... f6?? { (Mate in 15 → 2.18) Lost forced checkmate sequence. Bg7 was best. } { [%eval 2.18] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxf6 { [%eval 2.33] } 3... exf6? { (2.33 → 4.15) Mistake. Nxf6 was best. } { [%eval 4.15] } (3... Nxf6 4. g4) 4. c3?? { (4.15 → -2.50) Blunder. b4 was best. } { [%eval -2.5] } (4. b4 Bxb4) 4... c5?? { (-2.50 → Mate in 15) Checkmate is now unavoidable. Ba3 was best. } { [%eval #15] } (4... Ba3) 5. e4?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. b4 was best. } { [%eval #-14] } (5. b4 cxb4 6. cxb4 Bxb4 7. Qa4 Bxe1 8. Qxd7 Bxf2 9. Qxh7 Rxh7 10. g3 Bxg1 11. Rxg1 Rxh2) 5... a5?? { (Mate in 14 → Mate in 15) Lost forced checkmate sequence. c4 was best. } { [%eval #15] } (5... c4 6. dxc4 Bb4 7. cxb4 b5 8. cxb5 Qa5 9. bxa5 d5 10. Qxd5 Ne7 11. Qxa8 Ng6 12. Qxb8) 6. b4 { [%eval #15] } 6... cxb4 { [%eval #14] } 7. cxb4 { [%eval #14] } 7... axb4 { [%eval #13] } 8. Qa4 { [%eval #13] } 8... Rxa4 { [%eval #12] } 9. Na3?? { (Mate in 12 → 3.20) Lost forced checkmate sequence. e5 was best. } { [%eval 3.2] } (9. e5 fxe5 10. d4 exd4 11. Na3 Rxa3 12. Rc1 Rxa2 13. Rxc8 Rxf2 14. Kxf2 Qxc8 15. Bc4 Qxc4) 9... Rxa3 { [%eval 3.86] } 10. Be2?? { (3.86 → Mate in 12) Checkmate is now unavoidable. e5 was best. } { [%eval #-12] } (10. e5 fxe5) 10... Rxd3 { [%eval #-12] } 11. Bxd3 { [%eval #-11] } 11... f5 { [%eval #-11] } 12. exf5 { [%eval #-10] } 12... Kf7?? { (Mate in 10 → 2.81) Lost forced checkmate sequence. b3 was best. } { [%eval 2.81] } (12... b3 13. axb3 Qa5 14. Rxa5 Bc5 15. Rxc5 d6 16. Rxc8 Nd7 17. Rxe8 Ngf6 18. Rxh8 Ng8 19. Rxg8) 13. Ba6 { [%eval 3.33] } 13... bxa6 { [%eval 3.58] } 14. Nf3?? { (3.58 → Mate in 10) Checkmate is now unavoidable. a3 was best. } { [%eval #-10] } (14. a3 bxa3) 14... Nc6?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Qg5 was best. } { [%eval #9] } (14... Qg5 15. Nxg5 h5 16. Nxf7 h4 17. Nxh8 b3 18. axb3 Ba3 19. Rxa3 d6 20. Rxa6 Bxf5 21. Rxd6) 15. Ke2?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. a3 was best. } { [%eval #-10] } (15. a3 bxa3 16. Rxa3 Bxa3 17. Ng5 Qxg5 18. Kd2 Qxd2 19. Rb1 Qxf2 20. Re1 Qxe1 21. h4 Qxh4) 15... Qh4 { [%eval #-10] } 16. Nxh4 { [%eval #-9] } 16... h5?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. b3 was best. } { [%eval #8] } (16... b3 17. axb3 d5 18. Rxa6 Bxf5 19. Rxc6 Bb4 20. Nxf5 Nh6 21. Rxh6 Ra8 22. Rxh7 Bc3 23. Rxf7) 17. Ng6?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. g4 was best. } { [%eval #-9] } (17. g4 hxg4 18. Rac1 Rxh4 19. Rxc6 Rxh2 20. Rxh2 dxc6 21. Ke3 Bxf5 22. Kf3 gxf3 23. a3 bxa3) 17... Kxg6 { [%eval #-9] } 18. fxg6 { [%eval #-8] } 18... Nd4?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Rh7 was best. } { [%eval #7] } (18... Rh7 19. gxh7 Na5 20. hxg8=B d5 21. Bxd5 Bh3 22. gxh3 Nc4 23. Bxc4 h4 24. Bxa6 b3 25. axb3) 19. Rae1?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. h4 was best. } { [%eval #-9] } (19. h4 Nxe2 20. a3 bxa3 21. Rxa3 Bxa3 22. Rg1 Nxg1 23. g4 hxg4 24. g7 Rxh4 25. f4 gxf3#) 19... Nxe2 { [%eval #-9] } 20. Rxe2 { [%eval #-8] } 20... d5?? { (Mate in 8 → Mate in 6) Lost forced checkmate sequence. b3 was best. } { [%eval #6] } (20... b3 21. axb3 Rh7 22. gxh7 Bd6 23. hxg8=Q Bxh2 24. Rxh2 d5 25. Qxc8 d4 26. Rxh5 d3 27. Qxa6) 21. Re7?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. g4 was best. } { [%eval 0.0] } (21. g4 hxg4 22. Re5 Rxh2 23. Rxd5 Rxf2 24. Rd2 Rxd2 25. Rh7 Rxa2 26. Rg7 Bxg7#) 21... Bxe7 { [%eval 0.0] } 22. h4?? { (0.00 → Mate in 9) Checkmate is now unavoidable. g4 was best. } { [%eval #-9] } (22. g4 Bxg4 23. a4 bxa3 24. f3 Bxf3 25. g7 Bxh1 26. gxh8=B d4 27. Bxd4 Bc5 28. Bxc5 Nh6) 22... Bxh4 { [%eval #-9] } 23. Rxh4 { [%eval #-8] } 23... d4?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. b3 was best. } { [%eval 0.0] } (23... b3 24. axb3 Bf5 25. Rxh5 Bxg6 26. Rxh8 Bf5 27. Rxg8 Bg4 28. Rxg4 d4 29. Rxd4 a5 30. b4) 24. Rxh5 { [%eval 0.0] } 24... Rxh5 { [%eval 0.0] } 25. g7?! { (0.00 → -0.94) Inaccuracy. g4 was best. } { [%eval -0.94] } (25. g4 Bxg4 26. a3 bxa3 27. f3 Bxf3 28. g7 Rh8 29. gxh8=B a2 30. Bxd4 Ne7 31. Bc5 a5) 25... Nh6?? { (-0.94 → Mate in 4) Checkmate is now unavoidable. b3 was best. } { [%eval #4] } (25... b3 26. axb3 Bg4 27. g3 Rh1 28. b4 a5 29. bxa5 d3 30. a6 Rh2 31. f3 Bxf3 32. g4) 26. f4?? { (Mate in 4 → -1.16) Lost forced checkmate sequence. g4 was best. } { [%eval -1.16] } (26. g4 Bxg4 27. f3 Bxf3 28. g8=Q Nxg8 29. a3 bxa3#) 26... Rg5 { [%eval -0.8] } 27. fxg5 { [%eval -0.86] } 27... Nf7?? { (-0.86 → Mate in 4) Checkmate is now unavoidable. Ng4 was best. } { [%eval #4] } (27... Ng4) 28. g8=R?? { (Mate in 4 → -0.83) Lost forced checkmate sequence. g4 was best. } { [%eval -0.83] } (28. g4 Nxg5 29. g8=K Bxg4 30. Kf7 Nxf7 31. a3 bxa3#) 28... Nxg5 { [%eval -0.88] } 29. Rxc8 { [%eval -0.84] } 29... Nf7 { [%eval -0.81] } 30. Rd8 { [%eval -0.99] } 30... Nxd8 { [%eval -0.97] } 31. g3?? { (-0.97 → Mate in 9) Checkmate is now unavoidable. a3 was best. } { [%eval #-9] } (31. a3 bxa3 32. g4 a2 33. g5 d3 34. g6 a5 35. g7 d2 36. g8=K Nc6 37. Kf7 Ne7) 31... Ne6?? { (Mate in 9 → -1.10) Lost forced checkmate sequence. b3 was best. } { [%eval -1.1] } (31... b3 32. axb3 d3 33. g4 d2 34. g5 d1=R 35. g6 Ra1 36. g7 Ra4 37. bxa4 Nf7 38. g8=R) 32. g4?? { (-1.10 → Mate in 10) Checkmate is now unavoidable. a3 was best. } { [%eval #-10] } (32. a3 bxa3 33. g4 Nc5 34. g5 d3 35. g6 d2 36. g7 a2 37. g8=K d1=R 38. Kf7 Ne6) 32... Ng5?? { (Mate in 10 → Mate in 1) Lost forced checkmate sequence. b3 was best. } { [%eval #1] } (32... b3 33. axb3 d3 34. g5 Nxg5 35. b4 a5 36. bxa5 d2 37. a6 d1=R 38. a7 Rd6 39. a8=N) 33. a4 { [%eval #1] } 33... bxa3# { Game ends by variant rule. } 1-0