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[Event "Rated Antichess game"] [Site "https://lichess.org/JgXOpMMJ"] [Date "2021.05.17"] [White "horent"] [Black "topas"] [Result "1-0"] [UTCDate "2021.05.17"] [UTCTime "21:02:04"] [WhiteElo "1236"] [BlackElo "1082"] [WhiteRatingDiff "+27"] [BlackRatingDiff "-6"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 e5?? { (0.97 → 6.97) Blunder. e6 was best. } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Nh3 Bxd2 5. Nxd2 Ne7 6. Ba3) 2. Ba6 bxa6 3. b4? { (6.37 → 3.19) Mistake. Qh5 was best. } (3. Qh5 Qf6 4. Qxh7 Rxh7 5. b4 Bxb4 6. Bb2 Bxd2 7. Bxe5 Qxe5) 3... Bxb4 4. f4?? { (3.13 → 0.59) Blunder. Qh5 was best. } (4. Qh5 Bxd2 5. Qxe5 Bxe3 6. Qxg7 Bxf2 7. Kxf2 Qh4 8. Qxg8 Qxh2) 4... exf4 5. exf4 Bxd2 6. Qxd2?? { (1.51 → -5.38) Blunder. Kxd2 was best. } (6. Kxd2 Qe7 7. Qh5 g5 8. fxg5 Qxg5 9. Qxf7 Kxf7 10. Ke1 Qxg2 11. Bh6 Nxh6 12. Nh3 Qxh2) 6... Qh4? { (-5.38 → -2.79) Mistake. Qg5 was best. } (6... Qg5 7. Qxd7) 7. Qxd7 Qxh2?? { (-5.36 → 1.01) Blunder. Nxd7 was best. } (7... Nxd7 8. Nd2) 8. Rxh2 Kxd7 9. Rxh7 Rxh7 10. Nh3?? { (0.15 → -6.12) Blunder. f5 was best. } (10. f5 f6) 10... Rxh3 11. gxh3 g5?? { (-6.32 → -1.64) Blunder. f5 was best. } (11... f5) 12. fxg5 f6? { (-1.74 → -0.07) Mistake. a5 was best. } (12... a5 13. g6) 13. gxf6 Nxf6 14. Bf4?? { (0.76 → Mate in 9) Checkmate is now unavoidable. Kf2 was best. } (14. Kf2 a5) 14... Ke7?? { (Mate in 9 → 0.93) Lost forced checkmate sequence. c5 was best. } (14... c5 15. Bxb8 Rxb8 16. Na3 c4 17. Nxc4 Rb1 18. Rxb1 Bb7 19. Rxb7 Kc8 20. Rxa7 Kb8 21. Rxa6) 15. Bxc7 Bxh3 16. Bxb8 Rxb8 17. Kf1?? { (1.01 → Mate in 6) Checkmate is now unavoidable. Ke2 was best. } (17. Ke2 Rxb1) 17... Rxb1 18. Rxb1 Bxf1 19. Rxf1 Kd6 20. Rxf6 Kc6?? { (Mate in 3 → Mate in 5) Lost forced checkmate sequence. a5 was best. } (20... a5 21. Rxd6 a6 22. Rxa6 a4 23. Rxa4#) 21. Rxc6 a5 22. Rb6 axb6 23. c3 a4 24. c4?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. a3 was best. } (24. a3 b5 25. c4 bxc4#) 24... a3?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. b5 was best. } (24... b5 25. cxb5 a3 26. b6#) 25. c5 bxc5# { Game ends by variant rule. } 1-0