FEN
[Event "Antichess Shield Arena"]
[Site "https://lichess.org/Jc39aAvB"]
[Date "2021.01.21"]
[Round "-"]
[White "nomoreanti"]
[Black "MarkTargaryen"]
[Result "0-1"]
[GameId "Jc39aAvB"]
[UTCDate "2021.01.21"]
[UTCTime "17:33:59"]
[WhiteElo "2359"]
[BlackElo "2048"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+10"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.97] } 1... b5 { [%eval 0.94] } 2. Bxb5 { [%eval 0.95] } 2... Bb7?? { (0.95 → 6.93) Blunder. Ba6 was best. } { [%eval 6.93] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7 { [%eval 4.97] } 3... Bxg2 { [%eval 4.09] } 4. Bxe8 { [%eval 4.24] } 4... Qxd2 { [%eval 5.16] } 5. Kxd2 { [%eval 4.59] } 5... Bxh1 { [%eval 4.56] } 6. Bxf7 { [%eval 4.01] } 6... Bd5 { [%eval 5.0] } 7. Bxg8 { [%eval 3.86] } 7... Bxa2 { [%eval 5.22] } 8. Rxa2 { [%eval 3.52] } 8... Rxg8 { [%eval 3.65] } 9. Rxa7 { [%eval 4.09] } 9... Rxa7 { [%eval 4.03] } 10. Qf3 { [%eval 4.05] } 10... Nd7 { [%eval 4.16] } 11. Qxf8 { [%eval 4.82] } 11... Nxf8 { [%eval 4.47] } 12. b3?! { (4.47 → 3.19) Inaccuracy. e4 was best. } { [%eval 3.19] } (12. e4 h6 13. b3 Ra3 14. Nxa3 Nh7 15. c4 Rh8 16. Nc2 h5 17. Ne3 h4 18. Ne2 g5) 12... Ra4 { [%eval 3.78] } 13. bxa4 { [%eval 3.76] } 13... h6?! { (3.76 → 5.15) Inaccuracy. Ne6 was best. } { [%eval 5.15] } (13... Ne6 14. e4) 14. c4 { [%eval 5.4] } 14... g6 { [%eval 5.8] } 15. Ne2 { [%eval 5.87] } 15... e5?! { (5.87 → 8.37) Inaccuracy. Nh7 was best. } { [%eval 8.37] } (15... Nh7 16. a5) 16. e4 { [%eval 8.47] } 16... Rg7 { [%eval 9.48] } 17. a5 { [%eval 9.02] } 17... c5 { [%eval 9.91] } 18. a6 { [%eval 8.29] } 18... Rb7 { [%eval 9.89] } 19. axb7 { [%eval 9.71] } 19... Ne6 { [%eval 9.26] } 20. Nd4 { [%eval 9.58] } 20... exd4 { [%eval 8.09] } 21. f4 { [%eval 8.93] } 21... Nxf4 { [%eval 8.8] } 22. h3 { [%eval 8.24] } 22... Nxh3 { [%eval 5.72] } 23. b8=R?? { (5.72 → Mate in 4) Checkmate is now unavoidable. Bb2 was best. } { [%eval #-4] } (23. Bb2 Ng5 24. Bxd4 Nxe4 25. Bxc5 Nxd2 26. Nxd2 g5 27. Bd4 h5 28. c5 g4 29. c6 g3) 23... d3 { [%eval #-4] } 24. Kxd3 { [%eval #-3] } 24... Ng1 { [%eval #-3] } 25. Bxh6 { [%eval #-2] } 25... g5 { [%eval #-2] } 26. Bxg5 { [%eval #-1] } 26... Ne2 { [%eval #-1] } 27. Kxe2# { Game ends by variant rule. } 0-1