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[Event "rated variant:antichess game"] [Site "https://lichess.org/JbPdIP7F"] [Date "2021.02.24"] [Round "-"] [White "Naimo"] [Black "E-R-I-C"] [Result "0-1"] [GameId "JbPdIP7F"] [UTCDate "2021.02.24"] [UTCTime "02:22:35"] [WhiteElo "1500"] [BlackElo "1668"] [WhiteRatingDiff "-151"] [BlackRatingDiff "+2"] [Variant "Antichess"] [TimeControl "180+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 e6 3. Bxd7 Kxd7 4. b4 Bxb4 5. Qg4 Bxd2 6. Qxg7 Bxe3 7. Qxh8 Bxf2) 1... g5 { [%eval #-22] } 2. Bxg5 { [%eval #-21] } 2... e5?? { (Mate in 21 → 0.32) Lost forced checkmate sequence. c5 was best. } { [%eval 0.32] } (2... c5 3. dxc5 Qa5 4. Bxe7 Nxe7 5. Qxd7 Kxd7 6. Nc3 Qxc3 7. bxc3) 3. Bxd8?? { (0.32 → Mate in 14) Checkmate is now unavoidable. dxe5 was best. } { [%eval #-14] } (3. dxe5 Qxg5 4. Qxd7 Qxe5 5. Qxc7 Qxb2 6. Qxb7 Qxc2 7. Qxa7 Rxa7) 3... Kxd8 { [%eval #-14] } 4. dxe5 { [%eval #-13] } 4... Ba3 { [%eval #-13] } 5. Nxa3 { [%eval #-12] } 5... d6?? { (Mate in 12 → 2.21) Lost forced checkmate sequence. Nf6 was best. } { [%eval 2.21] } (5... Nf6 6. exf6 Ke7 7. fxe7 b5 8. Nxb5 a5 9. Qxd7 Nxd7 10. Nxc7 a4 11. Nxa8 a3 12. bxa3) 6. exd6 { [%eval 1.96] } 6... cxd6 { [%eval 2.44] } 7. Qxd6 { [%eval 2.25] } 7... Bh3?? { (2.25 → 4.82) Blunder. Be6 was best. } { [%eval 4.82] } (7... Be6 8. Qxe6 fxe6 9. e4 Kd7 10. Ba6 bxa6 11. h4 Ne7 12. Rh3 Kc7 13. Ke2 Kd7 14. Ke3) 8. Nxh3?? { (4.82 → Mate in 9) Checkmate is now unavoidable. Qxd8 was best. } { [%eval #-9] } (8. Qxd8) 8... b5?? { (Mate in 9 → Mate in 13) Lost forced checkmate sequence. Kc7 was best. } { [%eval #13] } (8... Kc7 9. Qxc7 Nd7 10. Qxd7 Ne7 11. Qxb7 Rad8 12. Qxe7 Rd4 13. Qxa7 Rd7 14. Qxd7 Rd8 15. Qxf7) 9. Qxd8?? { (Mate in 13 → Mate in 8) Lost forced checkmate sequence. Qxb8 was best. } { [%eval #-8] } (9. Qxb8 Rxb8 10. Nxb5 Rxb5 11. b4 Rxb4 12. Rb1 Rxb1 13. e4 Rxe1 14. Ba6 Rxe4 15. Nf4 Rxf4) 9... Nd7?? { (Mate in 8 → 4.93) Lost forced checkmate sequence. Na6 was best. } { [%eval 4.93] } (9... Na6 10. Qxa8 f5 11. Nxb5 Nc5 12. Nxa7 Ne7 13. Qxh8 f4 14. Nxf4 Ne6 15. Qxh7 Nxf4 16. Qxe7) 10. Qxa8?? { (4.93 → Mate in 7) Checkmate is now unavoidable. Qxg8 was best. } { [%eval #-7] } (10. Qxg8) 10... Nb8 { [%eval #-7] } 11. Qxb8 { [%eval #-6] } 11... h6?? { (Mate in 6 → Mate in 20) Lost forced checkmate sequence. f5 was best. } { [%eval #20] } (11... f5 12. Nxb5 h6 13. Qxa7 Ne7 14. Qxe7 f4 15. Nxf4 Rd8 16. Qxd8 h5 17. Nxh5#) 12. Nxb5?? { (Mate in 20 → Mate in 5) Lost forced checkmate sequence. Qxg8 was best. } { [%eval #-5] } (12. Qxg8 Rxg8 13. Nxb5 Rxg2 14. Nxa7 Rxh2 15. Rxh2 h5 16. f4 h4 17. a4 f6 18. e3 f5) 12... Rh7 { [%eval #-6] } 13. Qxg8 { [%eval #-5] } 13... f5?? { (Mate in 5 → Mate in 14) Lost forced checkmate sequence. a6 was best. } { [%eval #14] } (13... a6 14. Qxh7 axb5 15. Qxf7 h5 16. Qxh5 b4 17. Rb1 b3 18. axb3#) 14. Qxh7?? { (Mate in 14 → Mate in 4) Lost forced checkmate sequence. Nxa7 was best. } { [%eval #-4] } (14. Nxa7 Rxa7 15. e4 Rxa2 16. exf5 Rxb2 17. Be2 Rxc2 18. Kd2 Rxd2 19. Qc8 Rxe2 20. f4 Rxg2) 14... f4 { [%eval #-4] } 15. Nxf4 { [%eval #-3] } 15... h5 { [%eval #-7] } 16. Qxh5 { [%eval #-6] } 16... a5 { [%eval #-6] } 17. Nc3 { [%eval #-1] } 17... a4 { [%eval #-1] } 18. Nxa4# { Game ends by variant rule. } 0-1