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[Event "rated Antichess game"] [Site "https://lichess.org/JU0MCh9w"] [Date "2025.03.03"] [White "Burger_Bishop"] [Black "auxmodius"] [Result "0-1"] [GameId "JU0MCh9w"] [UTCDate "2025.03.03"] [UTCTime "16:42:45"] [WhiteElo "1227"] [BlackElo "1159"] [WhiteRatingDiff "-94"] [BlackRatingDiff "+23"] [Variant "Antichess"] [TimeControl "30+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... Nh6?? { (Mate in 15 → Mate in 15) Lost forced checkmate sequence. Bg7 was best. } { [%eval #15] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxh6 { [%eval #15] } 3... Bxh6 { [%eval #14] } 4. f4?? { (Mate in 14 → 0.89) Lost forced checkmate sequence. Qc1 was best. } { [%eval 0.89] } (4. Qc1 Bxc1 5. g3 Bxb2 6. h4 Bxa1 7. Nc3 Bxc3 8. Nh3 Bxe1 9. Nf4 Bxf2) 4... Bxf4 { [%eval 1.76] } 5. Qd2?? { (1.76 → Mate in 13) Checkmate is now unavoidable. h3 was best. } { [%eval #-13] } (5. h3 Bc1 6. Qxc1 c6 7. b3 a6 8. Na3 Qa5 9. Qf4 Qxe1 10. Rxe1 b5) 5... Bxh2 { [%eval #-13] } 6. Rxh2 { [%eval #-12] } 6... Rg8 { [%eval #-12] } 7. Rxh7 { [%eval #-11] } 7... Rxg2 { [%eval #-11] } 8. Rxf7 { [%eval #-9] } 8... Kxf7 { [%eval #-9] } 9. Bxg2 { [%eval #-8] } 9... b6 { [%eval #-9] } 10. Bxa8 { [%eval #-8] } 10... Bb7 { [%eval #-8] } 11. Bxb7 { [%eval #-7] } 11... Qc8 { [%eval #-7] } 12. Bxc8 { [%eval #-6] } 12... Na6 { [%eval #-6] } 13. Bxa6 { [%eval #-5] } 13... b5 { [%eval #-5] } 14. Bxb5 { [%eval #-4] } 14... a5 { [%eval #-4] } 15. Bxd7 { [%eval #-3] } 15... Ke6?? { (Mate in 3 → 3.95) Lost forced checkmate sequence. c5 was best. } { [%eval 3.95] } (15... c5 16. Qxa5 c4 17. dxc4 Ke6 18. Bxe6#) 16. Bxe6?? { (3.95 → Mate in 2) Checkmate is now unavoidable. Qxa5 was best. } { [%eval #-2] } (16. Qxa5 Kxd7) 16... c5 { [%eval #-3] } 17. Qxa5 { [%eval #-2] } 17... c4 { [%eval #-2] } 18. Bxc4 { [%eval #-1] } 18... e6 { [%eval #-1] } 19. Bxe6# { Game ends by variant rule. } 0-1