FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/JSfXr3N0"]
[Date "2024.07.26"]
[White "tomate62"]
[Black "Potap_Laguntsov"]
[Result "0-1"]
[GameId "JSfXr3N0"]
[UTCDate "2024.07.26"]
[UTCTime "13:32:40"]
[WhiteElo "1760"]
[BlackElo "1374"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+16"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... b6 { [%eval 0.44] } 2. b3 { [%eval 0.0] } 2... g6 { [%eval 0.1] } 3. Nh3 { [%eval -0.12] } 3... Nh6 { [%eval 0.39] } 4. Ng5 { [%eval 0.08] } 4... Ng4 { [%eval -0.23] } 5. Nxh7 { [%eval 0.05] } 5... Nxh2 { [%eval -0.09] } 6. Nxf8 { [%eval 0.13] } 6... Nxf1 { [%eval 0.52] } 7. Nxg6 { [%eval 0.0] } 7... Nxd2? { (0.00 → 1.48) Mistake. Nxg3 was best. } { [%eval 1.48] } (7... Nxg3 8. Rxh8 fxg6 9. Rxe8 Qxe8 10. fxg3 g5 11. Kf2 e6 12. Ke3 d6 13. Na3) 8. Nxe7 { [%eval 0.96] } 8... Qxe7?? { (0.96 → Mate in 13) Checkmate is now unavoidable. Nxb3 was best. } { [%eval #13] } (8... Nxb3 9. Rxh8) 9. Qxd2 { [%eval #13] } 9... Qxe2 { [%eval #11] } 10. Qxd7?? { (Mate in 11 → -1.29) Lost forced checkmate sequence. Qxe2 was best. } { [%eval -1.29] } (10. Qxe2 Rxh1 11. Qxe8 Rxe1 12. Qxd7 Rxc1 13. Qxc7 Rxc2 14. Qxa7 Rxa2 15. Qxf7 Rxf2) 10... Qxf2?? { (-1.29 → 4.15) Blunder. Qxc2 was best. } { [%eval 4.15] } (10... Qxc2) 11. Qxc7?? { (4.15 → 0.43) Blunder. Qxc8 was best. } { [%eval 0.43] } (11. Qxc8) 11... Qxc2?? { (0.43 → Mate in 9) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #9] } (11... Qxe1 12. Rxe1) 12. Qxa7?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. Qxc2 was best. } { [%eval #-8] } (12. Qxc2 Rxh1 13. Qxc8 Rxe1 14. Qxb8 Rxc1 15. Qxb6 axb6 16. a3 Rxb1 17. Rxb1 Rxa3) 12... Qxa2?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Rxa7 was best. } { Black offers draw } { [%eval #8] } (12... Rxa7 13. Rxh8 Qxb1 14. Rxe8 Qxa2 15. Rxc8 Qxb3 16. Rxa7 Qxg3 17. Rxb8 Qxb8 18. Rxf7) 13. Rxa2 { [%eval #8] } 13... Rxh1 { [%eval #7] } 14. Qxb6?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Qxa8 was best. } { [%eval #-6] } (14. Qxa8 Rxe1 15. Qxb8 Rxc1 16. Qxb6 Rxb1 17. Qd4 Rxb3 18. Rd2 Rxg3 19. Qg7 Rxg7) 14... Rxe1?? { (Mate in 6 → Mate in 12) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #12] } (14... Rxa2 15. Qxb8 Rxe1 16. Qxc8 Rxc1 17. Qxc1 Rc2 18. Qxc2 f5 19. Qxf5 Kd7 20. Qxd7#) 15. Qxb8?? { (Mate in 12 → Mate in 5) Lost forced checkmate sequence. Rxa8 was best. } { [%eval #-5] } (15. Rxa8 Rxc1 16. Rxb8 Rxb1 17. Rxc8 Rxb3 18. Rxe8 Rxb6 19. Rg8 Rc6 20. Rg6 fxg6) 15... Rxc1 { [%eval #-5] } 16. Qxc8 { [%eval #-4] } 16... Rxb1 { [%eval #-4] } 17. Qxe8 { [%eval #-3] } 17... Rxb3?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #3] } (17... Rxa2 18. Qxf7 Rxb3 19. Qxb3 Rc2 20. Qxc2#) 18. Qxf7?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Qxa8 was best. } { [%eval #-2] } (18. Qxa8 Rxg3 19. Qg8 Rxg8 20. Rg2 Rxg2#) 18... Rxa2 { [%eval #-2] } 19. Qxb3 { [%eval #-1] } 19... Ra3 { [%eval #-1] } 20. Qxa3# { Game ends by variant rule. } 0-1

