- Blind mode tutorial
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[Event "rated bullet game"] [Site "https://lichess.org/JQsPDp8x"] [Date "2024.08.09"] [Round "-"] [White "deppiedave"] [Black "C_R_I_S_I_S"] [Result "0-1"] [GameId "JQsPDp8x"] [UTCDate "2024.08.09"] [UTCTime "23:17:55"] [WhiteElo "1429"] [BlackElo "1327"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+9"] [Variant "Standard"] [TimeControl "60+0"] [ECO "A06"] [Opening "Zukertort Opening: Tennison Gambit"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. e4 { [%eval 0.15] } 1... d5 { [%eval 0.54] } 2. Nf3? { (0.54 → -0.82) Mistake. exd5 was best. } { [%eval -0.82] } { A06 Zukertort Opening: Tennison Gambit } (2. exd5 Qxd5 3. Nc3 Qd8 4. d4 Nf6 5. Nf3 e6 6. Bg5 Be7) 2... dxe4 { [%eval -1.15] } 3. Ng5 { [%eval -0.71] } 3... Nf6 { [%eval -0.28] } 4. Bc4 { [%eval -0.27] } 4... e6 { [%eval -0.31] } 5. Qe2?! { (-0.31 → -0.96) Inaccuracy. Nc3 was best. } { [%eval -0.96] } (5. Nc3 Be7 6. Ngxe4 Nxe4 7. Nxe4 f5 8. Ng3 Nc6 9. O-O O-O) 5... Nc6 { [%eval -0.9] } 6. Nxe4 { [%eval -0.98] } 6... Be7 { [%eval -0.43] } 7. O-O { [%eval -0.67] } 7... Nd4 { [%eval -0.57] } 8. Nxf6+ { [%eval -1.04] } 8... Bxf6?! { (-1.04 → -0.40) Inaccuracy. gxf6 was best. } { [%eval -0.4] } (8... gxf6 9. Qd3) 9. Qd3 { [%eval -0.41] } 9... c5 { [%eval -0.2] } 10. b3?? { (-0.20 → -3.31) Blunder. c3 was best. } { [%eval -3.31] } (10. c3 Nc6 11. Qxd8+ Bxd8 12. Bb5 Bd7 13. Re1 Bc7 14. Na3 O-O 15. d3 a6) 10... Qc7?? { (-3.31 → -0.89) Blunder. b5 was best. } { [%eval -0.89] } (10... b5) 11. Bb2? { (-0.89 → -2.39) Mistake. c3 was best. } { [%eval -2.39] } (11. c3 Nc6) 11... Nc6?? { (-2.39 → 0.81) Blunder. Ne2+ was best. } { [%eval 0.81] } (11... Ne2+ 12. Qxe2 Bxb2 13. Nc3 Bxa1 14. Rxa1 O-O 15. Bd3 Bd7 16. Re1 h6 17. Qe4) 12. Bxf6 { [%eval 0.77] } 12... gxf6 { [%eval 0.82] } 13. Qf3?! { (0.82 → 0.03) Inaccuracy. Nc3 was best. } { [%eval 0.03] } (13. Nc3 Bd7) 13... Ke7 { [%eval 0.51] } 14. Nc3 { [%eval 0.23] } 14... Ne5? { (0.23 → 1.39) Mistake. Nd4 was best. } { [%eval 1.39] } (14... Nd4 15. Qe4) 15. Qf4 { [%eval 1.52] } 15... Rg8 { [%eval 1.33] } 16. Ne4?! { (1.33 → 0.74) Inaccuracy. Rae1 was best. } { [%eval 0.74] } (16. Rae1 b5) 16... Bd7?? { (0.74 → 2.92) Blunder. f5 was best. } { [%eval 2.92] } (16... f5) 17. Qxf6+ { [%eval 2.73] } 17... Kf8 { [%eval 3.16] } 18. f4 { [%eval 3.08] } 18... Ng4 { [%eval 3.05] } 19. Qh4 { [%eval 2.92] } 19... Bc6 { [%eval 3.57] } 20. Nf6?? { (3.57 → -4.65) Blunder. Ng5 was best. } { [%eval -4.65] } (20. Ng5 h5 21. Rae1 Qd7 22. Qxh5 Nf6 23. Qh6+ Ke7 24. Rf2 Rae8 25. Qh3 b5) 20... Bxg2?? { (-4.65 → 4.95) Blunder. Nxf6 was best. } { [%eval 4.95] } (20... Nxf6 21. g3 Qd8 22. f5 e5 23. Qh6+ Rg7 24. c3 Kg8 25. Qe3 Qe7 26. Qh6) 21. Kxg2?? { (4.95 → -1.65) Blunder. Nxg8 was best. } { [%eval -1.65] } (21. Nxg8 Kxg8 22. Qxg4+ Kh8 23. Qxg2 Rg8 24. Qxg8+ Kxg8 25. Rae1 b5 26. Bxb5 Qa5) 21... Nxf6+ { [%eval -1.68] } 22. Kh1?? { (-1.68 → Mate in 3) Checkmate is now unavoidable. Kh3 was best. } { [%eval #-3] } (22. Kh3) 22... Ne4?? { (Mate in 3 → -0.20) Lost forced checkmate sequence. Qc6+ was best. } { [%eval -0.2] } (22... Qc6+ 23. Bd5 Qxd5+ 24. Rf3 Qxf3#) 23. f5?? { (-0.20 → -4.48) Blunder. Rg1 was best. } { [%eval -4.48] } (23. Rg1 Qc6 24. Rxg8+ Kxg8 25. Bf1 Ng3+ 26. Kg1 Qh1+ 27. Kf2 Nf5 28. Qg4+ Kf8) 23... e5?? { (-4.48 → 5.43) Blunder. Qc6 was best. } { [%eval 5.43] } { Black wins on time. } (23... Qc6 24. Rf3 Ng3+ 25. hxg3 Qxf3+ 26. Kh2 Qf2+ 27. Kh3 Qxf5+ 28. Kg2 Qg5 29. Qxg5) 0-1