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[Event "Antichess Shield Arena"] [Site "https://lichess.org/JLGNaCJc"] [Date "2022.05.19"] [White "IvanKolmakov"] [Black "Ragehunter"] [Result "0-1"] [GameId "JLGNaCJc"] [UTCDate "2022.05.19"] [UTCTime "16:30:28"] [WhiteElo "1201"] [BlackElo "1938"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+0"] [BlackTitle "FM"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... Bb7?? { (1.64 → 4.52) Blunder. Ba6 was best. } { [%eval 4.52] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7 { [%eval 4.33] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.57] } 4... Bxh1 { [%eval 4.55] } 5. Bxf7 { [%eval 4.09] } 5... Qxd2 { [%eval 4.47] } 6. Bxd2 { [%eval 4.25] } 6... Bf3 { [%eval 5.18] } 7. Nxf3?? { (5.18 → Mate in 10) Checkmate is now unavoidable. Bxg8 was best. } { [%eval #-10] } (7. Bxg8 Rxg8 8. Qxf3 Nd7 9. Qxf8 Nxf8 10. c4 Rh8 11. a4 h5) 7... e6?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. e5 was best. } { [%eval #12] } (7... e5 8. Nxe5 Bb4 9. Bxb4 Ne7 10. Bxe7 Rf8 11. Bxf8 Na6 12. Bxg7 Rf8 13. Bxf8 c6 14. Nxc6) 8. Bxg8 { [%eval #12] } 8... Rxg8 { [%eval #11] } 9. Bb4 { [%eval #11] } 9... Bxb4 { [%eval #10] } 10. Qd4? { (Mate in 10 → 7.41) Lost forced checkmate sequence. Ng5 was best. } { [%eval 7.41] } (10. Ng5 Bxe1 11. Nxh7 Bxf2 12. c4 Bxe3 13. Nf6 gxf6 14. c5 Bxc5 15. b4 Bxb4 16. Qg4 Rxg4) 10... Bxe1 { [%eval 5.23] } 11. Qxg7 { [%eval 6.28] } 11... Rxg7 { [%eval 6.38] } 12. Nxe1 { [%eval 6.09] } 12... Rg3 { [%eval 6.96] } 13. fxg3 { [%eval 6.2] } 13... Nd7 { [%eval 7.14] } 14. Nc3 { [%eval 5.91] } 14... e5 { [%eval 8.0] } 15. Ne2 { [%eval 7.3] } 15... Rh8? { (7.30 → Mate in 15) Checkmate is now unavoidable. Nf8 was best. } { [%eval #15] } (15... Nf8 16. c4 e4 17. a4 h6 18. c5 Nh7 19. Rd1 h5 20. h4 Re8 21. c6 Ra8 22. Rd2) 16. e4 { [%eval #18] } 16... Ra8 { [%eval #9] } 17. Nd4 { [%eval #9] } 17... exd4 { [%eval #8] } 18. c3?? { (Mate in 8 → 4.09) Lost forced checkmate sequence. e5 was best. } { [%eval 4.09] } (18. e5 Nxe5 19. g4 Nxg4 20. b4 Nxh2 21. Nf3 Nxf3 22. Re1 Nxe1 23. a4 Nxc2 24. a5 Nxb4) 18... dxc3 { [%eval 3.96] } 19. bxc3 { [%eval 4.36] } 19... Nf8?! { (4.36 → 6.01) Inaccuracy. Nb8 was best. } { [%eval 6.01] } (19... Nb8 20. c4 c6 21. c5 a5 22. Nf3 a4 23. Rf1 Ra7 24. e5 Rc7 25. e6 Rc8 26. Rd1) 20. Nf3?? { (6.01 → 2.00) Blunder. Rb1 was best. } { [%eval 2.0] } (20. Rb1 h6) 20... h6? { (2.00 → 3.51) Mistake. a5 was best. } { [%eval 3.51] } (20... a5 21. c4) 21. Ng5?? { (3.51 → 0.00) Blunder. c4 was best. } { [%eval 0.0] } (21. c4 Nh7) 21... hxg5 { [%eval -0.38] } 22. h4?? { (-0.38 → Mate in 10) Checkmate is now unavoidable. g4 was best. } { [%eval #-10] } (22. g4 Rd8 23. e5 Rd5 24. Rf1 Rxe5 25. Rxf8 Re6 26. h4 gxh4 27. g5 Re1 28. Rb8 Re7) 22... gxh4 { [%eval #-10] } 23. gxh4 { [%eval #-9] } 23... Nh7?? { (Mate in 9 → -3.61) Lost forced checkmate sequence. Rd8 was best. } { [%eval -3.61] } (23... Rd8 24. Rd1 Rxd1 25. e5 Ne6 26. h5 a5 27. h6 Ng7 28. hxg7 Rd4 29. cxd4 a4 30. g8=Q) 24. h5?? { (-3.61 → Mate in 12) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-12] } (24. Rb1 a5 25. e5 a4 26. e6 Ra5 27. Rc1 Rd5 28. h5 Rxh5 29. Rc2 a3 30. Rh2 Rxh2) 24... Nf8?? { (Mate in 12 → -6.59) Lost forced checkmate sequence. Rf8 was best. } { [%eval -6.59] } (24... Rf8 25. e5 Ng5 26. e6 Nxe6 27. Rb1 Rf1 28. Rxf1 Nd4 29. cxd4 c5 30. dxc5 a5 31. Rb1) 25. h6 { [%eval #-14] } 25... Ne6?? { (Mate in 14 → -1.87) Lost forced checkmate sequence. Rd8 was best. } { [%eval -1.87] } (25... Rd8 26. h7 Nxh7 27. Rb1 Nf8 28. Rb3 a5 29. e5 a4 30. a3 axb3 31. e6 Nxe6 32. a4) 26. c4 { [%eval -1.6] } 26... Ng7 { [%eval -2.0] } 27. hxg7 { [%eval -2.45] } 27... Rf8?? { (-2.45 → 3.44) Blunder. Rb8 was best. } { [%eval 3.44] } (27... Rb8) 28. gxf8=Q?? { (3.44 → Mate in 2) Checkmate is now unavoidable. gxf8=R was best. } { [%eval #-2] } (28. gxf8=R a5 29. c5 c6 30. Rd1 a4 31. Rf2 a3 32. Rb2 axb2 33. Rd4 b1=K 34. e5 Kxa2) 28... c5 { [%eval #-2] } 29. Qxc5 { [%eval #-1] } 29... a5 { [%eval #-1] } 30. Qxa5# { Game ends by variant rule. } 0-1