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[Event "rated variant:antichess game"] [Site "https://lichess.org/JHi9WDVm"] [Date "2025.10.08"] [Round "-"] [White "Madison1009"] [Black "Downset"] [Result "1-0"] [GameId "JHi9WDVm"] [UTCDate "2025.10.08"] [UTCTime "16:05:19"] [WhiteElo "1292"] [BlackElo "1741"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval #-16] } 2. Bxg5 { [%eval #-15] } 2... e6?? { (Mate in 15 → 0.47) Lost forced checkmate sequence. Bg7 was best. } { [%eval 0.47] } (2... Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3 d5 7. Nxd5) 3. Bxd8 { [%eval 0.37] } 3... Kxd8 { [%eval 0.43] } 4. b4?! { (0.43 → -0.16) Inaccuracy. Qc1 was best. } { [%eval -0.16] } (4. Qc1 Ba3 5. Nxa3 Ne7 6. h4 Re8 7. Nb1 h6 8. Qxh6 b6) 4... Bxb4 { [%eval 0.08] } 5. Nc3? { (0.08 → -1.14) Mistake. Qd2 was best. } { [%eval -1.14] } (5. Qd2 Bxd2 6. Nxd2 a5 7. Kd1 Ne7 8. g3 Ra6 9. Kc1 b5) 5... Bxc3 { [%eval -0.51] } 6. Qd2 { [%eval -1.15] } 6... Bxd2 { [%eval -1.42] } 7. Kxd2 { [%eval -0.24] } 7... Ne7 { [%eval -0.25] } 8. e3?? { (-0.25 → -2.66) Blunder. h4 was best. } { [%eval -2.66] } (8. h4 a5 9. Rh3 Ra6 10. g4 Re8 11. h5 Rc6 12. Re3 Rxc2) 8... Nd5?? { (-2.66 → 0.06) Blunder. Nbc6 was best. } { [%eval 0.06] } (8... Nbc6 9. g3) 9. f3 { [%eval 0.0] } 9... Nxe3 { [%eval -0.07] } 10. Kxe3 { [%eval 0.0] } 10... b5 { [%eval 0.22] } 11. Rc1 { [%eval 0.04] } 11... Ba6?! { (0.04 → 1.06) Inaccuracy. Ke7 was best. } { [%eval 1.06] } (11... Ke7) 12. a4?? { (1.06 → -1.74) Blunder. Nh3 was best. } { [%eval -1.74] } (12. Nh3 Bc8) 12... bxa4 { [%eval -1.37] } 13. c4?? { (-1.37 → -3.87) Blunder. Ne2 was best. } { [%eval -3.87] } (13. Ne2 Bxd3 14. Kxd3 Na6 15. Rd1 c5 16. Kd2 c4 17. Kd3 cxd3 18. cxd3 Kc7) 13... Bxc4 { [%eval -4.24] } 14. dxc4 { [%eval -3.33] } 14... Re8?? { (-3.33 → -0.38) Blunder. Na6 was best. } { [%eval -0.38] } (14... Na6 15. c5) 15. Rb1?? { (-0.38 → -5.61) Blunder. c5 was best. } { [%eval -5.61] } (15. c5 Nc6) 15... Kc8?? { (-5.61 → 0.37) Blunder. Ke7 was best. } { [%eval 0.37] } (15... Ke7 16. Rxb8 Raxb8 17. Ke2 f5 18. Kd2 a3 19. Kd3 a2 20. Be2 h5 21. h3) 16. Rxb8 { [%eval -0.52] } 16... Kxb8?? { (-0.52 → 1.30) Blunder. Rxb8 was best. } { [%eval 1.3] } (16... Rxb8 17. f4) 17. Be2?? { (1.30 → -0.37) Blunder. f4 was best. } { [%eval -0.37] } (17. f4 Rf8 18. f5 exf5 19. Kd3 d5 20. cxd5 c6 21. dxc6 Kb7 22. cxb7 Rfd8) 17... h5?? { (-0.37 → 3.36) Blunder. Rd8 was best. } { [%eval 3.36] } (17... Rd8 18. c5) 18. Nh3?! { (3.36 → 2.10) Inaccuracy. Bd3 was best. } { [%eval 2.1] } (18. Bd3 Rc8) 18... f5? { (2.10 → 3.51) Mistake. Rc8 was best. } { [%eval 3.51] } (18... Rc8) 19. Ng5?? { (3.51 → Mate in 9) Checkmate is now unavoidable. c5 was best. } { [%eval #-9] } (19. c5 d6) 19... f4 { [%eval #-12] } 20. Nxe6 { [%eval #-11] } 20... dxe6?? { (Mate in 11 → 0.47) Lost forced checkmate sequence. fxe3 was best. } { [%eval 0.47] } (20... fxe3 21. Nxc7 Kxc7 22. Bd3 Re4 23. Bxe4 Kb7 24. Bxb7 Rc8 25. Bxc8 e2 26. Bxd7) 21. Kxf4 { [%eval 0.23] } 21... Rh8?! { (0.23 → 1.05) Inaccuracy. Rf8 was best. } { [%eval 1.05] } (21... Rf8 22. Kg3 Rxf3 23. Kxf3 Kb7 24. Bd3 Ka6 25. Rf1 Rf8 26. Bf5 exf5 27. Rd1) 22. h4? { (1.05 → -0.09) Mistake. Ke3 was best. } { [%eval -0.09] } (22. Ke3 a3 23. h4 e5 24. Bd3 Rh7 25. Bxh7 Kc8 26. f4 exf4 27. Kxf4 Rb8) 22... e5? { (-0.09 → 1.51) Mistake. Rh6 was best. } { [%eval 1.51] } (22... Rh6 23. g4) 23. Kxe5 { [%eval 0.88] } 23... Kb7?? { (0.88 → Mate in 8) Checkmate is now unavoidable. Rf8 was best. } { [%eval #8] } (23... Rf8 24. Bd3) 24. Kd6?? { (Mate in 8 → -3.98) Lost forced checkmate sequence. Rd1 was best. } { [%eval -3.98] } (24. Rd1 Kc8 25. g4 hxg4 26. fxg4 Rxh4 27. Bf1 Rxg4 28. Bh3 Rxc4 29. Bxc8 Rxc8) 24... cxd6 { [%eval -2.76] } 25. c5 { [%eval -3.07] } 25... dxc5 { [%eval -3.69] } 26. Ba6 { [%eval -3.28] } 26... Kxa6 { [%eval -4.91] } 27. f4?! { (-4.91 → -6.62) Inaccuracy. g4 was best. } { [%eval -6.62] } (27. g4) 27... Rhe8 { [%eval -6.03] } 28. g4 { [%eval -5.87] } 28... hxg4 { [%eval -4.79] } 29. Re1?! { (-4.79 → -7.98) Inaccuracy. f5 was best. } { [%eval -7.98] } (29. f5 a3 30. f6 a2 31. Rb1 axb1=R 32. h5 Rg8 33. f7 g3 34. fxg8=K Rxg8) 29... Rxe1 { [%eval -6.85] } 30. h5 { [%eval -7.75] } 30... Rg8 { [%eval -6.55] } 31. f5 { [%eval -6.09] } 31... Kb6 { [%eval -5.84] } 32. f6 { [%eval -4.87] } 32... Re7 { [%eval -3.94] } 33. fxe7 { [%eval -4.43] } 33... Rd8?? { (-4.43 → 0.00) Blunder. g3 was best. } { [%eval 0.0] } (33... g3 34. h6) 34. exd8=R { [%eval 0.0] } 34... g3 { [%eval 0.0] } 35. Rd4?? { (0.00 → -2.54) Blunder. h6 was best. } { [%eval -2.54] } (35. h6 c4 36. h7 Kb7 37. Ra8 Kxa8 38. h8=B a5 39. Bc3 g2 40. Bxa5 a3) 35... cxd4 { [%eval -2.17] } 36. h6 { [%eval -2.04] } 36... g2 { [%eval -0.45] } 37. h7 { [%eval -1.53] } 37... g1=R?? { (-1.53 → Mate in 4) Checkmate is now unavoidable. Kc7 was best. } { [%eval #4] } (37... Kc7 38. h8=N) 38. h8=R { [%eval #4] } 38... Rh1 { [%eval #3] } 39. Rxh1 { [%eval #3] } 39... Kc5 { [%eval #2] } 40. Re1 { [%eval #2] } 40... d3 { [%eval #1] } 41. Re2 { [%eval #1] } 41... dxe2# { Game ends by variant rule. } 1-0