- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/JFgGBI4G"] [Date "2024.12.25"] [Round "-"] [White "ABazdyrev"] [Black "RafaelGer"] [Result "1-0"] [GameId "JFgGBI4G"] [UTCDate "2024.12.25"] [UTCTime "23:50:29"] [WhiteElo "2146"] [BlackElo "2124"] [WhiteRatingDiff "+5"] [BlackRatingDiff "-6"] [Variant "Standard"] [TimeControl "180+0"] [ECO "D05"] [Opening "Queen's Pawn Game: Colle System"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... Nf6 { [%eval 0.19] } 2. Nf3 { [%eval 0.11] } 2... e6 { [%eval 0.14] } 3. e3 { [%eval 0.0] } 3... d5 { [%eval 0.05] } { D05 Queen's Pawn Game: Colle System } 4. Be2 { [%eval 0.06] } 4... c5 { [%eval 0.05] } 5. b3 { [%eval 0.06] } 5... Nc6 { [%eval 0.0] } 6. O-O { [%eval 0.09] } 6... Be7 { [%eval 0.24] } 7. Ba3 { [%eval 0.0] } 7... O-O { [%eval 0.26] } 8. Bxc5 { [%eval 0.03] } 8... Bxc5 { [%eval 0.03] } 9. dxc5 { [%eval -0.03] } 9... Qe7 { [%eval -0.03] } 10. c4 { [%eval 0.01] } 10... Qxc5 { [%eval 0.15] } 11. cxd5 { [%eval 0.11] } 11... Nxd5 { [%eval 0.09] } 12. Nd4?! { (0.09 → -0.50) Inaccuracy. Qc1 was best. } { [%eval -0.5] } (12. Qc1 Qxc1 13. Rxc1 Rd8 14. Kf1 Nce7 15. Nc3 Bd7 16. Ne5 Be8 17. Ke1 Nxc3) 12... Nxd4 { [%eval -0.46] } 13. exd4 { [%eval -0.45] } 13... Qc7 { [%eval -0.17] } 14. Bf3 { [%eval -0.16] } 14... Nf6 { [%eval 0.04] } 15. Nd2 { [%eval 0.04] } 15... Bd7 { [%eval 0.2] } 16. Ne4 { [%eval -0.32] } 16... Nxe4 { [%eval 0.03] } 17. Bxe4 { [%eval 0.02] } 17... Rac8 { [%eval 0.0] } 18. Qh5 { [%eval -0.04] } 18... g6 { [%eval -0.04] } 19. Qe5 { [%eval -0.37] } 19... Qxe5 { [%eval -0.17] } 20. dxe5 { [%eval -0.17] } 20... Bc6 { [%eval -0.19] } 21. Bxc6 { [%eval -0.23] } 21... Rxc6 { [%eval -0.1] } 22. Rac1 { [%eval -0.12] } 22... Rfc8 { [%eval -0.16] } 23. Rxc6 { [%eval -0.22] } 23... Rxc6 { [%eval -0.18] } 24. f4 { [%eval -0.2] } 24... Rc2 { [%eval -0.1] } 25. Rf2 { [%eval -0.22] } 25... Rc5 { [%eval -0.01] } 26. Rd2 { [%eval -0.04] } 26... Kg7 { [%eval 0.0] } 27. Kf2 { [%eval -0.1] } 27... a5 { [%eval -0.04] } 28. h3 { [%eval -0.12] } 28... h5 { [%eval -0.09] } 29. h4 { [%eval 0.0] } 29... b5 { [%eval 0.0] } 30. Ke3 { [%eval -0.08] } 30... a4 { [%eval 0.0] } 31. bxa4 { [%eval 0.0] } 31... bxa4 { [%eval 0.0] } 32. a3 { [%eval 0.0] } 32... Rc3+ { [%eval 0.0] } 33. Rd3 { [%eval 0.0] } 33... Rc2 { [%eval 0.0] } 34. g3 { [%eval 0.0] } 34... Rc7 { [%eval 0.0] } 35. Kd4 { [%eval 0.0] } 35... f6 { [%eval 0.0] } 36. Rc3 { [%eval 0.0] } 36... Rb7 { [%eval 0.0] } 37. Rc4 { [%eval 0.0] } 37... Rb3 { [%eval 0.0] } 38. Rc3 { [%eval 0.0] } 38... Rb1 { [%eval 0.05] } 39. Rc7+ { [%eval 0.15] } 39... Kh6?? { (0.15 → 6.75) Blunder. Kf8 was best. } { [%eval 6.75] } (39... Kf8 40. exf6 Rd1+ 41. Ke5 Re1+ 42. Kd6 Re3 43. f7 Re2 44. Ra7 Re3 45. Rd7) 40. exf6 { [%eval 6.2] } 40... Rb3?? { (6.20 → Mate in 12) Checkmate is now unavoidable. Rd1+ was best. } { [%eval #12] } (40... Rd1+ 41. Ke5 Rd8 42. Kxe6 Re8+ 43. Re7 Rb8 44. Rd7 Re8+ 45. Kf7 Re3 46. Kf8) 41. Rc3?? { (Mate in 12 → 5.44) Lost forced checkmate sequence. Rc8 was best. } { [%eval 5.44] } (41. Rc8 e5+ 42. fxe5 g5 43. f7 Rf3 44. f8=Q+ Rxf8 45. Rxf8 gxh4 46. gxh4 Kg7) 41... Rb1?? { (5.44 → Mate in 17) Checkmate is now unavoidable. Rb7 was best. } { [%eval #17] } (41... Rb7 42. Rc8 g5 43. hxg5+ Kg6 44. Ke4 Rb3 45. Rc7 h4 46. gxh4 Rb1 47. Rg7+) 42. Ke5?? { (Mate in 17 → 5.08) Lost forced checkmate sequence. Rc8 was best. } { [%eval 5.08] } (42. Rc8 e5+ 43. fxe5 Rd1+ 44. Ke3 Kh7 45. f7 Re1+ 46. Kd2 Rf1 47. f8=Q Rxf8) 42... Re1+? { (5.08 → 10.37) Mistake. Rb8 was best. } { [%eval 10.37] } (42... Rb8 43. Rc7 Rf8 44. Rd7 Rb8 45. Kd6 Ra8 46. Rc7 Re8 47. Ra7 Rb8 48. Rxa4) 43. Kd6 { [%eval 8.56] } 43... Re4? { (8.56 → Mate in 7) Checkmate is now unavoidable. Rd1+ was best. } { [%eval #7] } (43... Rd1+ 44. Ke7 Rb1 45. f7 Rb7+ 46. Kf6 Rb8 47. Rc4 Kh7 48. Rxa4 Rc8 49. Re4) 44. Ke7 { [%eval #7] } 44... e5 { [%eval #7] } 45. f7 { [%eval #6] } 45... exf4+ { [%eval #6] } 46. Kf6 { [%eval #5] } { Black resigns. } 1-0