- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/J5lpejYK"] [Date "2024.01.26"] [White "FindusMaximus"] [Black "zacbarton"] [Result "0-1"] [GameId "J5lpejYK"] [UTCDate "2024.01.26"] [UTCTime "17:03:49"] [WhiteElo "1072"] [BlackElo "1208"] [WhiteRatingDiff "-30"] [BlackRatingDiff "+39"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?! { (0.15 → -0.78) Inaccuracy. e3 was best. } { [%eval -0.78] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... Nf6 { [%eval -0.5] } 2. f4 { [%eval -0.96] } 2... Ne4? { (-0.96 → 0.14) Mistake. e5 was best. } { [%eval 0.14] } (2... e5) 3. Nc3?? { (0.14 → Mate in 16) Checkmate is now unavoidable. f5 was best. } { [%eval #-16] } (3. f5 Nxd2) 3... Nxd2 { [%eval #-16] } 4. Qxd2 { [%eval #-14] } 4... g5 { [%eval #-14] } 5. Qxd7 { [%eval #-13] } 5... gxf4?? { (Mate in 13 → -0.15) Lost forced checkmate sequence. Bxd7 was best. } { [%eval -0.15] } (5... Bxd7 6. fxg5 Ba4 7. Nxa4 c5 8. Nxc5 a5 9. Nxb7 Qd4 10. Nxa5 Qxb2 11. Bxb2 Rxa5 12. Bxh8) 6. Qxe7?? { (-0.15 → Mate in 12) Checkmate is now unavoidable. Qxc7 was best. } { [%eval #-12] } (6. Qxc7 Qxc7) 6... Qxe7 { [%eval #-12] } 7. Bxf4 { [%eval #-11] } 7... Qxe2 { [%eval #-11] } 8. Kxe2 { [%eval #-10] } 8... Bh6 { [%eval #-11] } 9. Bxc7 { [%eval #-10] } 9... Be3 { [%eval #-10] } 10. Bxb8 { [%eval #-9] } 10... Rxb8 { [%eval #-9] } 11. Kxe3 { [%eval #-8] } 11... b5 { [%eval #-8] } 12. Nxb5 { [%eval #-6] } 12... Rxb5 { [%eval #-6] } 13. Bxb5 { [%eval #-5] } 13... Ba6?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Rg8 was best. } { [%eval #8] } (13... Rg8 14. Bxe8 Rxg2 15. Bxf7 Rxh2 16. Rxh2 h6 17. Rxh6 Ba6 18. Rxa6#) 14. Bxe8 { [%eval #8] } 14... Rxe8 { [%eval #7] } 15. Nf3 { [%eval #9] } 15... Rxe3 { [%eval #8] } 16. g3 { [%eval #8] } 16... Rxf3 { [%eval #7] } 17. h3 { [%eval #7] } 17... Rxg3 { [%eval #6] } 18. Rhg1?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Rhe1 was best. } { [%eval #-4] } (18. Rhe1 Rxh3 19. Re2 Bxe2 20. Rd1 Bxd1 21. b4 Bxc2 22. a4 Bxa4 23. b5 Bxb5#) 18... Rxg1 { [%eval #-4] } 19. Rxg1 { [%eval #-3] } 19... Bf1 { [%eval #-3] } 20. Rxf1 { [%eval #-2] } 20... f6 { [%eval #-3] } 21. Rxf6 { [%eval #-2] } 21... h6 { [%eval #-2] } 22. Rxh6 { [%eval #-1] } 22... a6 { [%eval #-1] } 23. Rxa6# { Game ends by variant rule. } 0-1