FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/J1DX2vOk"]
[Date "2023.01.07"]
[Round "-"]
[White "cacoch"]
[Black "Tima1705"]
[Result "0-1"]
[GameId "J1DX2vOk"]
[UTCDate "2023.01.07"]
[UTCTime "15:19:41"]
[WhiteElo "1510"]
[BlackElo "1513"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+26"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... e6 { [%eval 2.67] } 3. Bxd7 { [%eval 1.23] } 3... Kxd7 { [%eval 3.43] } 4. Qg4?? { (3.43 → 0.71) Blunder. b4 was best. } { [%eval 0.71] } (4. b4 Bxb4 5. Qh5 Bxd2 6. Qxh7 Rxh7 7. Bxd2 Rxh2 8. Rxh2 Qh4) 4... Qh4?? { (0.71 → Mate in 18) Checkmate is now unavoidable. Qf6 was best. } { [%eval #18] } (4... Qf6 5. Qxe6 Kxe6 6. b4 Bxb4 7. Ne2 Bxd2 8. Bxd2 Qxf2 9. Kxf2) 5. Qxg7 { [%eval #17] } 5... Bxg7 { [%eval #17] } 6. e4?? { (Mate in 17 → Mate in 11) Lost forced checkmate sequence. b3 was best. } { [%eval #-11] } (6. b3 Bxa1 7. Bb2 Bxb2 8. Na3 Bxa3 9. g3 Qxg3 10. hxg3 Nh6 11. Rxh6 Rf8 12. Rxe6 fxe6) 6... Qxh2 { [%eval #-12] } 7. Rxh2 { [%eval #-11] } 7... Bxb2 { [%eval #-11] } 8. Rxh7 { [%eval #-10] } 8... Rxh7 { [%eval #-10] } 9. Bxb2 { [%eval #-9] } 9... Rh8 { [%eval #-9] } 10. Bxh8 { [%eval #-8] } 10... Nf6 { [%eval #-8] } 11. Bxf6 { [%eval #-7] } 11... Kd8 { [%eval #-7] } 12. Bxd8 { [%eval #-6] } 12... Nc6 { [%eval #-7] } 13. Bxc7 { [%eval #-6] } 13... Ne5 { [%eval #-6] } 14. Bxe5 { [%eval #-5] } 14... Rb8 { [%eval #-11] } 15. Bxb8 { [%eval #-10] } 15... e5?? { (Mate in 10 → Mate in 17) Lost forced checkmate sequence. Ba6 was best. } { [%eval #17] } (15... Ba6 16. Bxa7 Bd3 17. cxd3 e5 18. f4 exf4 19. g3 fxg3 20. Nh3 g2 21. Nf2 g1=Q 22. Nh3) 16. Bxe5 { [%eval #16] } 16... Bh3 { [%eval #16] } 17. gxh3 { [%eval #16] } 17... f6 { [%eval #15] } 18. Bxf6 { [%eval #15] } 18... a5 { [%eval #13] } 19. Kd1?? { (Mate in 13 → Mate in 2) Lost forced checkmate sequence. d3 was best. } { [%eval #-2] } (19. d3 a4 20. Nd2 a3 21. Bb2 axb2 22. e5 bxa1=Q 23. Ne4 Qxe1 24. Nf6 Qxf2 25. Ne8 Qxg1) 19... a4 { [%eval #-2] } 20. Bh8 { [%eval #-1] } 20... a3 { [%eval #-1] } 21. Nxa3# { Game ends by variant rule. } 0-1
