FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/IvPztGGc"]
[Date "2025.05.21"]
[Round "-"]
[White "benjaminyt"]
[Black "Moon_Master"]
[Result "0-1"]
[GameId "IvPztGGc"]
[UTCDate "2025.05.21"]
[UTCTime "22:05:37"]
[WhiteElo "1066"]
[BlackElo "1185"]
[WhiteRatingDiff "-12"]
[BlackRatingDiff "+21"]
[Variant "Antichess"]
[TimeControl "420+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. d4?? { (Mate in 14 → 4.81) Lost forced checkmate sequence. Qg4 was best. } { [%eval 4.81] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. d3 Qxd3 8. e4 Qxe4) 4... Qxd4 { [%eval 4.96] } 5. exd4?? { (4.96 → Mate in 12) Checkmate is now unavoidable. Qxd4 was best. } { [%eval #-12] } (5. Qxd4 Rb8 6. Qxa7 Rxb2 7. Qxc7 Rxc2 8. Qxc8 Rxc1 9. Qxe8 Rxb1) 5... c5 { [%eval #-13] } 6. dxc5 { [%eval #-12] } 6... Kd8?? { (Mate in 12 → 2.81) Lost forced checkmate sequence. g5 was best. } { [%eval 2.81] } (6... g5 7. Bxg5 Rb8 8. Bxe7 Rxb2 9. Bxf8 Rxa2 10. Rxa2 Kxf8 11. Rxa7 Nh6 12. Rxc7) 7. Qxd8 { [%eval 2.93] } 7... Be6?? { (2.93 → Mate in 13) Checkmate is now unavoidable. Rb8 was best. } { [%eval #13] } (7... Rb8 8. Qxe7) 8. Qxf8 { [%eval #13] } 8... Bxa2 { [%eval #12] } 9. Qxg8?? { (Mate in 12 → Mate in 8) Lost forced checkmate sequence. Qxg7 was best. } { [%eval #-8] } (9. Qxg7 Bxb1 10. Qxf7 Bxc2 11. Qxe7 Nxe7 12. Rxa7 Rxa7 13. b3 Bxb3 14. Kd1 Bxd1) 9... Bxb1?? { (Mate in 8 → 14.49) Lost forced checkmate sequence. Rhxg8 was best. } { [%eval 14.49] } (9... Rhxg8 10. Rxa2 Rad8 11. Rxa7 Rd3 12. cxd3 Rd8 13. Rxc7 Rxd3 14. Rxe7 h5 15. Rxf7) 10. Qxf7?? { (14.49 → Mate in 8) Checkmate is now unavoidable. Rxb1 was best. } { [%eval #-8] } (10. Rxb1 Rhxg8) 10... Bxc2 { [%eval #-8] } 11. Qxe7 { [%eval #-7] } 11... Rab8 { [%eval #-7] } 12. Qxg7 { [%eval #-6] } 12... Rxb2 { [%eval #-6] } 13. Qxh7 { [%eval #-5] } 13... Rxh7 { [%eval #-5] } 14. Bxb2 { [%eval #-4] } 14... Rxh2 { [%eval #-4] } 15. Rxh2 { [%eval #-2] } 15... Bd1?? { (Mate in 2 → Mate in 12) Lost forced checkmate sequence. Ba4 was best. } { [%eval #12] } (15... Ba4 16. Rxa4 c6 17. Rxa7#) 16. Kxd1?? { (Mate in 12 → Mate in 1) Lost forced checkmate sequence. Rxd1 was best. } { [%eval #-1] } (16. Rxd1 c6 17. Ke2 a6 18. Ba3 a5 19. Bb4 axb4 20. Rd2 b3 21. Rc2 bxc2) 16... a5?? { (Mate in 1 → Mate in 11) Lost forced checkmate sequence. c6 was best. } { [%eval #11] } (16... c6 17. Rxa7#) 17. Rxa5 { [%eval #11] } 17... c6 { [%eval #10] } 18. Rb5 { [%eval #10] } 18... cxb5 { [%eval #9] } 19. Bc1 { [%eval #13] } 19... b4 { [%eval #12] } 20. Bg5 { [%eval #12] } 20... b3 { [%eval #11] } 21. Kc2?? { (Mate in 11 → 3.52) Lost forced checkmate sequence. Ke2 was best. } { [%eval 3.52] } (21. Ke2 b2 22. Bc1 bxc1=K 23. Kd1 Kxd1 24. Ne2 Kxe2 25. c6 Kxf2 26. Rh1 Kxg2) 21... bxc2 { [%eval 1.31] } 22. Nf3?? { (1.31 → Mate in 1) Checkmate is now unavoidable. f4 was best. } { [%eval #-1] } (22. f4 c1=N 23. Ne2 Nxe2 24. Bh4 Nxf4 25. Rh1 Nxg2 26. Rd1 Nxh4 27. Rd7 Ng2) 22... c1=K { [%eval #-1] } 23. Bxc1# { Game ends by variant rule. } 0-1
