FEN
[Event "rated blitz game"]
[Site "https://lichess.org/Itd0X3bf"]
[Date "2025.08.14"]
[Round "-"]
[White "Chess_Pirate10"]
[Black "GrandmasterRodziewic"]
[Result "1/2-1/2"]
[GameId "Itd0X3bf"]
[UTCDate "2025.08.14"]
[UTCTime "13:18:01"]
[WhiteElo "1889"]
[BlackElo "1850"]
[WhiteRatingDiff "-1"]
[BlackRatingDiff "+1"]
[Variant "Standard"]
[TimeControl "180+0"]
[ECO "A48"]
[Opening "London System"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.17] } 1... g6 { [%eval 0.57] } 2. Bf4 { [%eval 0.07] } 2... Bg7 { [%eval 0.1] } 3. e3 { [%eval 0.17] } 3... Nf6 { [%eval 0.13] } 4. Nf3 { [%eval 0.02] } { A48 London System } 4... O-O { [%eval 0.14] } 5. Nbd2 { [%eval 0.0] } 5... d6 { [%eval 0.0] } 6. c3 { [%eval -0.05] } 6... Nbd7 { [%eval 0.0] } 7. Be2 { [%eval -0.04] } 7... c5 { [%eval 0.12] } 8. h3 { [%eval 0.18] } 8... Rb8 { [%eval 0.22] } 9. Bh2 { [%eval 0.05] } 9... Qb6?! { (0.05 → 0.79) Inaccuracy. b5 was best. } { [%eval 0.79] } (9... b5) 10. Rb1 { [%eval 0.3] } 10... Nh5 { [%eval 0.81] } 11. O-O { [%eval 0.89] } 11... cxd4 { [%eval 1.07] } 12. exd4 { [%eval 0.92] } 12... e5?! { (0.92 → 1.55) Inaccuracy. Qd8 was best. } { [%eval 1.55] } (12... Qd8 13. c4) 13. dxe5 { [%eval 1.79] } 13... Nxe5 { [%eval 1.79] } 14. Nxe5?! { (1.79 → 0.75) Inaccuracy. g4 was best. } { [%eval 0.75] } (14. g4 Nf6 15. Nxe5 dxe5 16. Bxe5 Ra8 17. Nc4 Qb5 18. Qd4 Be6 19. Rbd1 h6) 14... Bxe5?? { (0.75 → 3.11) Blunder. dxe5 was best. } { [%eval 3.11] } (14... dxe5) 15. Bxe5?! { (3.11 → 1.79) Inaccuracy. Bxh5 was best. } { [%eval 1.79] } (15. Bxh5 gxh5 16. Qxh5 f6 17. Kh1 Bxh2 18. Kxh2 Qc5 19. Qf3 Qe5+ 20. Kg1 b5) 15... dxe5 { [%eval 1.98] } 16. Bxh5 { [%eval 1.95] } 16... gxh5 { [%eval 1.85] } 17. Qxh5 { [%eval 1.79] } 17... Qf6?! { (1.79 → 2.74) Inaccuracy. Qg6 was best. } { [%eval 2.74] } (17... Qg6 18. Qh4 Bd7 19. Nc4 Rbe8 20. Rbd1 Bc6 21. f3 e4 22. Rd6 Re6 23. Rxe6) 18. Ne4 { [%eval 2.38] } 18... Qf4?! { (2.38 → 3.61) Inaccuracy. Qg6 was best. } { [%eval 3.61] } (18... Qg6 19. Rfe1 Bf5 20. Qf3 Rbd8 21. Rbc1 Be6 22. Rcd1 Bxa2 23. Nf6+ Kh8 24. Rxd8) 19. Qg5+?? { (3.61 → 0.59) Blunder. Rfe1 was best. } { [%eval 0.59] } (19. Rfe1 f6 20. Rbd1 Be6 21. Rd6 Bf7 22. Qg4+ Kh8 23. Nxf6 Bxa2 24. Qxf4 exf4) 19... Qxg5 { [%eval 0.61] } 20. Nxg5 { [%eval 0.75] } 20... Bf5 { [%eval 0.7] } 21. Rfe1?? { (0.70 → -2.43) Blunder. Rbd1 was best. } { [%eval -2.43] } (21. Rbd1) 21... Bxb1 { [%eval -2.46] } 22. Rxb1 { [%eval -2.36] } 22... Rfe8 { [%eval -1.81] } 23. Re1 { [%eval -1.87] } 23... Rbd8 { [%eval -1.95] } 24. Ne4 { [%eval -2.06] } 24... f5?? { (-2.06 → 0.84) Blunder. Kg7 was best. } { [%eval 0.84] } (24... Kg7 25. g4 h5 26. Kg2 Rd3 27. Ng3 hxg4 28. hxg4 Re6 29. a4 Rb6 30. Rxe5) 25. Nf6+ { [%eval 0.97] } 25... Kf7 { [%eval 0.89] } 26. Nxe8 { [%eval 0.92] } 26... Rxe8 { [%eval 0.88] } 27. g3?! { (0.88 → 0.25) Inaccuracy. Rd1 was best. } { [%eval 0.25] } (27. Rd1) 27... Kf6?! { (0.25 → 0.89) Inaccuracy. Ke6 was best. } { [%eval 0.89] } (27... Ke6) 28. h4?! { (0.89 → 0.01) Inaccuracy. Rd1 was best. } { [%eval 0.01] } (28. Rd1 Ke6 29. c4 b6 30. b3 h5 31. h4 Rf8 32. Kf1 f4 33. Rd3 fxg3) 28... h5?! { (0.01 → 0.86) Inaccuracy. Rd8 was best. } { [%eval 0.86] } (28... Rd8 29. a4) 29. Kg2?! { (0.86 → 0.00) Inaccuracy. Rd1 was best. } { [%eval 0.0] } (29. Rd1 Re6 30. Kg2 Ra6 31. a3 Rb6 32. b4 Ke6 33. c4 Ra6 34. Rd8 e4) 29... a5?! { (0.00 → 0.83) Inaccuracy. Rd8 was best. } { [%eval 0.83] } (29... Rd8 30. Kf1 Rd2 31. Re2 Rd1+ 32. Re1) 30. a3?! { (0.83 → 0.00) Inaccuracy. Rd1 was best. } { [%eval 0.0] } (30. Rd1 Ke6) 30... Rd8 { [%eval 0.0] } 31. Re2 { [%eval 0.0] } 31... b5 { [%eval 0.12] } 32. Kf3 { [%eval 0.1] } 32... Rd3+ { [%eval 0.0] } 33. Kg2 { [%eval 0.0] } 33... a4 { [%eval 0.0] } 34. Kh2?? { (0.00 → -2.22) Blunder. Rc2 was best. } { [%eval -2.22] } (34. Rc2 Rd5 35. c4 Rc5 36. Rd2 e4 37. cxb5 Rxb5 38. Kg1 Ke5 39. Rd8 Rxb2) 34... Rf3?? { (-2.22 → 0.33) Blunder. Ke6 was best. } { [%eval 0.33] } (34... Ke6 35. Kg2) 35. Kg2 { [%eval 0.0] } 35... Rd3 { [%eval 0.0] } 36. Kf1 { [%eval -0.01] } 36... Rd1+ { [%eval 0.0] } 37. Kg2 { [%eval -0.01] } 37... Rd3 { [%eval 0.02] } { The game is a draw. } 1/2-1/2