FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/It37uRKk"]
[Date "2021.06.27"]
[Round "-"]
[White "mariaeduardaB47689"]
[Black "AMG_TOP"]
[Result "0-1"]
[GameId "It37uRKk"]
[UTCDate "2021.06.27"]
[UTCTime "19:03:12"]
[WhiteElo "1229"]
[BlackElo "964"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+78"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. h3?? { (0.15 → -4.67) Blunder. e3 was best. } { [%eval -4.67] } (1. e3 b5 2. Bxb5 c6 3. Bxc6 Nxc6 4. b4 Nxb4 5. a3 Nxc2 6. Qxc2 Qb6 7. Qxc8 Rxc8) 1... Nc6?? { (-4.67 → 2.19) Blunder. Nh6 was best. } { [%eval 2.19] } (1... Nh6 2. g3 g6 3. f3 b6 4. c4 b5 5. cxb5 Ng4 6. fxg4) 2. b4?? { (2.19 → 0.03) Blunder. d4 was best. } { [%eval 0.03] } (2. d4 Nxd4 3. Qxd4 g5 4. Qxa7 Rxa7 5. Bxg5 Rxa2 6. Rxa2 d6 7. Bxe7 Bxh3 8. Bxd8 Bxg2) 2... Nxb4 { [%eval -0.02] } 3. d3? { (-0.02 → -1.38) Mistake. Bb2 was best. } { [%eval -1.38] } (3. Bb2 Nxa2) 3... Nxc2 { [%eval -1.43] } 4. Qxc2 { [%eval -1.12] } 4... c5 { [%eval -0.58] } 5. Qxc5 { [%eval -1.09] } 5... Qa5?! { (-1.09 → -0.04) Inaccuracy. Nf6 was best. } { [%eval -0.04] } (5... Nf6 6. Qxe7) 6. Qxe7?? { (-0.04 → -4.74) Blunder. Qxa5 was best. } { [%eval -4.74] } (6. Qxa5) 6... Bxe7 { [%eval -4.56] } 7. Na3?? { (-4.56 → Mate in 12) Checkmate is now unavoidable. Bg5 was best. } { [%eval #-12] } (7. Bg5) 7... Bxa3 { [%eval #-12] } 8. Bxa3 { [%eval #-11] } 8... Qxe1 { [%eval #-11] } 9. Rxe1 { [%eval #-10] } 9... Kf8 { [%eval #-10] } 10. Bxf8 { [%eval #-9] } 10... g6?? { (Mate in 9 → 1.36) Lost forced checkmate sequence. h5 was best. } { [%eval 1.36] } (10... h5 11. Bxg7 d5 12. Bxh8 Bxh3 13. gxh3 Nf6 14. Bxf6 Rd8 15. Bxd8 f6 16. Bxf6 d4 17. Bxd4) 11. Be7 { [%eval 0.5] } 11... Nxe7 { [%eval 0.58] } 12. f4?? { (0.58 → Mate in 9) Checkmate is now unavoidable. d4 was best. } { [%eval #-9] } (12. d4 a5) 12... g5 { [%eval #-9] } 13. fxg5 { [%eval #-8] } 13... f6 { [%eval #-8] } 14. gxf6 { [%eval #-7] } 14... Rg8 { [%eval #-7] } 15. fxe7 { [%eval #-6] } 15... Rxg2 { [%eval #-6] } 16. Bxg2 { [%eval #-5] } 16... b6 { [%eval #-6] } 17. Bxa8 { [%eval #-5] } 17... Bb7 { [%eval #-5] } 18. Bxb7 { [%eval #-4] } 18... a6 { [%eval #-4] } 19. Bxa6 { [%eval #-3] } 19... b5 { [%eval #-3] } 20. Bxb5 { [%eval #-2] } 20... h5 { [%eval #-2] } 21. Bxd7 { [%eval #-1] } 21... h4 { [%eval #-1] } 22. Rf1# { Game ends by variant rule. } 0-1