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[Event "Weekly Antichess Arena"] [Site "https://lichess.org/IsphaXgX"] [Date "2025.06.27"] [Round "-"] [White "Dracculla"] [Black "firstlvl1204"] [Result "1-0"] [GameId "IsphaXgX"] [UTCDate "2025.06.27"] [UTCTime "19:20:11"] [WhiteElo "1170"] [BlackElo "1615"] [WhiteRatingDiff "+25"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... Nh6 { [%eval 0.25] } 2. g4 { [%eval 0.0] } 2... Nxg4 { [%eval 0.63] } 3. f3?? { (0.63 → -3.17) Blunder. Bg2 was best. } { [%eval -3.17] } (3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7 Bxa2 7. Rxa2 Rxh7) 3... Nxh2 { [%eval #-20] } 4. Rxh2 { [%eval #-19] } 4... Rg8?? { (Mate in 19 → -0.27) Lost forced checkmate sequence. f5 was best. } { [%eval -0.27] } (4... f5 5. Rxh7 Rxh7 6. d3 g5 7. Bxg5 Kf7 8. Bxe7 Bxe7 9. b4) 5. Rxh7 { [%eval -0.12] } 5... g6 { [%eval -0.69] } 6. Rxf7 { [%eval -0.39] } 6... Kxf7 { [%eval -0.14] } 7. b3?? { (-0.14 → -5.17) Blunder. Kf2 was best. } { [%eval -5.17] } (7. Kf2 Rh8 8. Nh3 Rxh3 9. Bxh3 d6 10. Bxc8 Qxc8 11. c3 Ke8) 7... Kg7?? { (-5.17 → 0.00) Blunder. Rh8 was best. } { [%eval 0.0] } (7... Rh8 8. c3 e5 9. f4 exf4 10. Nh3 Rxh3 11. Bxh3 Qg5 12. Bxd7 Bxd7 13. e3) 8. c3?? { (0.00 → -3.91) Blunder. e3 was best. } { [%eval -3.91] } (8. e3 d6 9. Ba6 Nxa6 10. Ne2 Nb4 11. a3 Nxc2 12. Qxc2 Qd7 13. Qxc7 Qxc7) 8... Na6?? { (-3.91 → -0.97) Blunder. d5 was best. } { [%eval -0.97] } (8... d5 9. Qc2) 9. a3?? { (-0.97 → -14.02) Blunder. b4 was best. } { [%eval -14.02] } (9. b4 Nxb4 10. cxb4 c5 11. bxc5 d6 12. cxd6 exd6 13. Ba3 Bg4 14. fxg4 Qb6) 9... Nb4?! { (-14.02 → -6.10) Inaccuracy. d5 was best. } { [%eval -6.1] } (9... d5) 10. cxb4 { [%eval -6.53] } 10... c5 { [%eval -2.92] } 11. bxc5 { [%eval -4.82] } 11... Qb6?? { (-4.82 → Mate in 16) Checkmate is now unavoidable. d5 was best. } { [%eval #16] } (11... d5) 12. cxb6 { [%eval #16] } 12... axb6 { [%eval #16] } 13. e3?? { (Mate in 16 → 4.96) Lost forced checkmate sequence. Qc2 was best. } { [%eval 4.96] } (13. Qc2 Rxa3 14. Bxa3 d6 15. Qxg6 Kxg6 16. Bxd6 exd6 17. f4 Bh3 18. Bxh3 Kg7) 13... Rxa3 { [%eval 3.92] } 14. Rxa3?? { (3.92 → -0.51) Blunder. Bxa3 was best. } { [%eval -0.51] } (14. Bxa3 b5 15. Bxb5 Kf7 16. Bxe7 Kxe7 17. Bxd7 Bxd7 18. Kf2 Ba4 19. Rxa4 b5) 14... b5 { [%eval -1.36] } 15. Bxb5 { [%eval -1.05] } 15... Kf7?? { (-1.05 → 5.35) Blunder. Rh8 was best. } { [%eval 5.35] } (15... Rh8 16. Bxd7) 16. Bxd7 { [%eval 4.69] } 16... Bxd7 { [%eval 3.6] } 17. Ra4?! { (3.60 → 2.28) Inaccuracy. b4 was best. } { [%eval 2.28] } (17. b4) 17... Bxa4 { [%eval 2.1] } 18. bxa4 { [%eval 1.88] } 18... b5 { [%eval 1.99] } 19. axb5 { [%eval 2.21] } 19... e6 { [%eval 2.1] } 20. Ba3 { [%eval 2.61] } 20... Bxa3 { [%eval 2.6] } 21. Nxa3 { [%eval 2.11] } 21... Kf6 { [%eval 2.56] } 22. Nc2 { [%eval 2.42] } 22... e5 { [%eval 2.88] } 23. f4?! { (2.88 → 1.90) Inaccuracy. e4 was best. } { [%eval 1.9] } (23. e4 Rd8) 23... exf4 { [%eval 1.86] } 24. exf4 { [%eval 1.71] } 24... Kg5?! { (1.71 → 2.96) Inaccuracy. Rf8 was best. } { [%eval 2.96] } (24... Rf8 25. Kf2 Re8 26. f5 gxf5 27. Qg4 fxg4 28. Nh3 gxh3 29. Ke2 Rxe2 30. b6) 25. fxg5 { [%eval 3.9] } 25... Rg7?? { (3.90 → Mate in 6) Checkmate is now unavoidable. Rd8 was best. } { [%eval #6] } (25... Rd8 26. Qh5) 26. Qh5 { [%eval #6] } 26... gxh5 { [%eval #5] } 27. Ne2 { [%eval #5] } 27... Rxg5 { [%eval #4] } 28. Ng3?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Nb4 was best. } { [%eval 0.0] } (28. Nb4 Rxb5 29. Nd4 Rxb4 30. Ke2 Rxd4 31. Kd3 Rxd3#) 28... Rxg3?? { (0.00 → Mate in 8) Checkmate is now unavoidable. Rxb5 was best. } { [%eval #8] } (28... Rxb5 29. Nxh5 Rxh5 30. Ke2 Rh8 31. Kf3 Rh7 32. Ke3 Rg7 33. Kd4 Rf7 34. Kd5) 29. d3 { [%eval #8] } 29... Rxd3 { [%eval #7] } 30. Na3 { [%eval #10] } 30... Rxa3 { [%eval #9] } 31. b6 { [%eval #9] } 31... Ra7 { [%eval #4] } 32. bxa7 { [%eval #4] } 32... h4 { [%eval #3] } 33. a8=R { [%eval #4] } 33... h3 { [%eval #3] } 34. Rg8 { [%eval #3] } 34... h2 { [%eval #2] } 35. Rg1 { [%eval #2] } 35... hxg1=N { [%eval #1] } 36. Ke2 { [%eval #1] } 36... Nxe2# { Game ends by variant rule. } 1-0