- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/IrpMb1Wk"] [Date "2025.04.04"] [White "SpicyColdBoss"] [Black "Maude_arcachon"] [Result "1-0"] [GameId "IrpMb1Wk"] [UTCDate "2025.04.04"] [UTCTime "17:03:11"] [WhiteElo "1232"] [BlackElo "1348"] [WhiteRatingDiff "+15"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "300+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a3?! { (0.15 → -0.62) Inaccuracy. e3 was best. } { [%eval -0.62] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5?? { (-0.62 → 2.48) Blunder. e6 was best. } { [%eval 2.48] } (1... e6 2. c4 Bxa3 3. Nxa3 b5 4. cxb5 d6 5. Qc2 Nc6 6. Qxc6) 2. b4?? { (2.48 → Mate in 16) Checkmate is now unavoidable. c4 was best. } { [%eval #-16] } (2. c4) 2... c5 { [%eval #-16] } 3. bxc5 { [%eval #-17] } 3... Qb6?? { (Mate in 17 → Mate in 16) Lost forced checkmate sequence. b4 was best. } { [%eval #16] } (3... b4 4. axb4 Qb6 5. Rxa7 Rxa7 6. cxb6 h5 7. bxa7 d5 8. axb8=K Rh6 9. Kxc8) 4. cxb6 { [%eval #16] } 4... axb6 { [%eval #15] } 5. e4?? { (Mate in 15 → Mate in 14) Lost forced checkmate sequence. c4 was best. } { [%eval #-14] } (5. c4 Rxa3 6. cxb5 Rxa1 7. h4 Rxb1 8. Qb3 Rxc1 9. Qxf7 Rxe1 10. Qxg7 Rxf1) 5... Rxa3 { [%eval #-14] } 6. Bxb5 { [%eval #-13] } 6... Rxa1 { [%eval #-13] } 7. Bxd7 { [%eval #-12] } 7... Rxb1 { [%eval #-12] } 8. Bxe8 { [%eval #-11] } 8... Rxc1 { [%eval #-11] } 9. Bxf7 { [%eval #-10] } 9... Rxc2 { [%eval #-10] } 10. Bxg8 { [%eval #-8] } 10... Rxg8 { [%eval #-8] } 11. Qxc2 { [%eval #-7] } 11... Bf5 { [%eval #-8] } 12. exf5 { [%eval #-7] } 12... e6 { [%eval #-7] } 13. fxe6 { [%eval #-6] } 13... Nc6 { [%eval #-6] } 14. Qxh7 { [%eval #-5] } 14... Rh8?? { (Mate in 5 → Mate in 9) Lost forced checkmate sequence. g5 was best. } { [%eval #9] } (14... g5 15. Qxg8 Ba3 16. Qxg5 b5 17. Qxb5 Ne5 18. Qxe5 Bc5 19. Qxc5#) 15. Qxg7 { [%eval #9] } 15... Rxh2 { [%eval #7] } 16. Rxh2 { [%eval #7] } 16... Bxg7 { [%eval #6] } 17. d4 { [%eval #6] } 17... Bxd4 { [%eval #5] } 18. Kd1 { [%eval #5] } 18... Bxf2 { [%eval #4] } 19. Kd2 { [%eval #5] } 19... Bxg1 { [%eval #4] } 20. Ke3?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. g3 was best. } { [%eval 0.0] } (20. g3 Bxh2 21. Ke2 Bxg3 22. e7 Nxe7 23. Kf2 Bxf2#) 20... Bxe3 { [%eval 0.3] } 21. e7?? { (0.30 → -6.47) Blunder. Rh1 was best. } { [%eval -6.47] } (21. Rh1) 21... Nxe7 { [%eval -4.87] } 22. Rh6 { [%eval -4.71] } 22... Bxh6 { [%eval -6.76] } 23. g4 { [%eval -152.65] } 23... Nf5 { [%eval -6.87] } 24. gxf5 { [%eval -5.93] } 24... b5 { [%eval -5.56] } 25. f6 { [%eval -2.94] } 25... Bg7?? { (-2.94 → Mate in 4) Checkmate is now unavoidable. Bf4 was best. } { [%eval #4] } (25... Bf4 26. f7) 26. fxg7 { [%eval #4] } 26... b4 { [%eval #3] } 27. g8=R { [%eval #3] } 27... b3 { [%eval #2] } 28. Rg1 { [%eval #2] } 28... b2 { [%eval #1] } 29. Rc1 { [%eval #1] } 29... bxc1=Q# { Game ends by variant rule. } 1-0