FEN
[Event "Antichess Tuesday"]
[Site "https://lichess.org/IngwimCs"]
[Date "2026.03.31"]
[Round "-"]
[White "miaac"]
[Black "VickyGuti1"]
[Result "1-0"]
[GameId "IngwimCs"]
[UTCDate "2026.03.31"]
[UTCTime "14:37:39"]
[WhiteElo "1090"]
[BlackElo "1577"]
[WhiteRatingDiff "+72"]
[BlackRatingDiff "-127"]
[Variant "Antichess"]
[TimeControl "240+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5 { [%eval #-15] } 2. dxe5 { [%eval #-14] } 2... Qf6?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. Ba3 was best. } { [%eval #16] } (2... Ba3 3. Qxd7 Bxd7 4. bxa3 Qg5 5. Bxg5 Kd8 6. Bxd8 Nc6 7. Bxc7) 3. exf6 { [%eval #14] } 3... gxf6 { [%eval #13] } 4. Qxd7 { [%eval #13] } 4... Bxd7 { [%eval #13] } 5. Bh6?? { (Mate in 13 → 0.93) Lost forced checkmate sequence. b4 was best. } { [%eval 0.93] } (5. b4 Bxb4 6. e4 Bxe1 7. Ne2 Bxf2 8. Bg5 fxg5 9. Nf4 gxf4 10. Bb5 Bxb5) 5... Bxh6 { [%eval 0.47] } 6. Kd2 { [%eval 1.15] } 6... Bxd2 { [%eval 1.73] } 7. Nxd2 { [%eval 1.62] } 7... Bh3?? { (1.62 → 4.03) Blunder. Bg4 was best. } { [%eval 4.03] } (7... Bg4 8. h4) 8. gxh3? { (4.03 → 2.21) Mistake. Nxh3 was best. } { [%eval 2.21] } (8. Nxh3) 8... Nc6?? { (2.21 → Mate in 12) Checkmate is now unavoidable. Nh6 was best. } { [%eval #12] } (8... Nh6 9. Ngf3) 9. Ngf3?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. b4 was best. } { [%eval #-11] } (9. b4 Nxb4 10. Re1 Nxa2 11. Rc1 Nxc1 12. Bg2 Nxe2 13. Bxb7 Nxg1 14. Bxa8 Nxh3) 9... Nd4 { [%eval #-11] } 10. Nxd4 { [%eval #-10] } 10... f5 { [%eval #-10] } 11. Nxf5 { [%eval #-9] } 11... Nh6 { [%eval #-9] } 12. Nxh6 { [%eval #-8] } 12... Rg8?? { (Mate in 8 → Mate in 12) Lost forced checkmate sequence. Rd8 was best. } { [%eval #12] } (12... Rd8 13. Nxf7 Rxd2 14. Nxh8 Rxe2 15. Bxe2 h5 16. Bxh5 b5 17. Bxe8 c5 18. Bxb5) 13. Nxf7 { [%eval #12] } 13... Kxf7 { [%eval #11] } 14. Rg1 { [%eval #11] } 14... Rxg1 { [%eval #10] } 15. Nc4?? { (Mate in 10 → -7.75) Lost forced checkmate sequence. Bg2 was best. } { [%eval -7.75] } (15. Bg2 Rxg2 16. h4 Rxh2 17. Nc4 Rxh4 18. a3 Rxc4 19. f3 Rxc2 20. f4 Rxb2) 15... Rxf1 { [%eval -7.86] } 16. Rxf1 { [%eval -6.99] } 16... a5?? { (-6.99 → Mate in 8) Checkmate is now unavoidable. b6 was best. } { [%eval #8] } (16... b6) 17. Nxa5 { [%eval #8] } 17... Rxa5 { [%eval #7] } 18. h4 { [%eval #7] } 18... Rxa2 { [%eval #6] } 19. h5 { [%eval #6] } 19... Rxb2 { [%eval #5] } 20. Rh1 { [%eval #5] } 20... Rxc2 { [%eval #4] } 21. h6 { [%eval #4] } 21... Rxe2 { [%eval #3] } 22. h3 { [%eval #3] } 22... Rxf2 { [%eval #2] } 23. Ra1?? { (Mate in 2 → 1.17) Lost forced checkmate sequence. Rh2 was best. } { [%eval 1.17] } (23. Rh2 Rxh2 24. h4 Rxh4#) 23... Ra2?? { (1.17 → Mate in 9) Checkmate is now unavoidable. Rf1 was best. } { [%eval #9] } (23... Rf1 24. Rxf1) 24. Rxa2 { [%eval #9] } 24... b5 { [%eval #8] } 25. Ra4 { [%eval #8] } 25... bxa4 { [%eval #7] } 26. h4 { [%eval #7] } 26... a3 { [%eval #6] } 27. h5 { [%eval #6] } 27... a2# { Game ends by variant rule. } 1-0