FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/InTGnpkp"]
[Date "2025.10.28"]
[Round "-"]
[White "elederfw"]
[Black "LatrodeLux"]
[Result "1-0"]
[GameId "InTGnpkp"]
[UTCDate "2025.10.28"]
[UTCTime "01:31:52"]
[WhiteElo "1305"]
[BlackElo "1199"]
[WhiteRatingDiff "+100"]
[BlackRatingDiff "-151"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... d5?? { (2.49 → Mate in 15) Checkmate is now unavoidable. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Bc4 { [%eval #16] } 2... dxc4 { [%eval #15] } 3. Qg4 { [%eval #15] } 3... Bxg4 { [%eval #14] } 4. Ke2?? { (Mate in 14 → -1.51) Lost forced checkmate sequence. Kd1 was best. } { [%eval -1.51] } (4. Kd1 Bxd1 5. e4 Bxc2 6. Na3 Bxe4 7. Nxc4 Bxg2 8. d3 Qxd3) 4... Bxe2 { [%eval -1.53] } 5. Nxe2 { [%eval -1.08] } 5... Qxd2 { [%eval -1.07] } 6. Bxd2 { [%eval -1.12] } 6... c3?? { (-1.12 → 0.53) Blunder. Nd7 was best. } { [%eval 0.53] } (6... Nd7 7. b3 cxb3 8. cxb3 Nb6 9. Bc1 h6 10. Na3 Kd7 11. Nb5 Nc8 12. Nxa7) 7. Nbxc3 { [%eval 0.38] } 7... Nc6?? { (0.38 → Mate in 11) Checkmate is now unavoidable. Nd7 was best. } { [%eval #11] } (7... Nd7 8. Rad1) 8. b4 { [%eval #11] } 8... Nxb4 { [%eval #10] } 9. Rab1 { [%eval #11] } 9... Nxc2 { [%eval #9] } 10. Rxb7 { [%eval #9] } 10... Nxe3 { [%eval #8] } 11. Rxa7?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. Rxc7 was best. } { [%eval #-11] } (11. Rxc7 Nxg2 12. Rxa7 Rxa7 13. Nb5 Rxa2 14. h3 Rxd2 15. Ra1 Rxe2 16. Ra4 Rxf2) 11... Rxa7?? { (Mate in 11 → -0.60) Lost forced checkmate sequence. Nxg2 was best. } { [%eval -0.6] } (11... Nxg2 12. Rxc7 Rxa2 13. Nxa2 Kd7 14. Rxd7 g5 15. Bxg5 e6 16. Rxf7 Bg7 17. Rxg7) 12. Bxe3 { [%eval -0.59] } 12... Rxa2 { [%eval -1.07] } 13. Nxa2 { [%eval -0.68] } 13... h6?? { (-0.68 → 4.74) Blunder. c5 was best. } { [%eval 4.74] } (13... c5) 14. Bxh6 { [%eval 3.53] } 14... gxh6 { [%eval #8] } 15. Nf4?? { (Mate in 8 → 4.98) Lost forced checkmate sequence. Ng3 was best. } { [%eval 4.98] } (15. Ng3 c6 16. Nf5 Kd7 17. Nxh6 Bxh6 18. Rc1 Bxc1 19. Nxc1 Rxh2 20. Ne2 Rxg2) 15... e6?? { (4.98 → Mate in 6) Checkmate is now unavoidable. f5 was best. } { [%eval #6] } (15... f5 16. g4) 16. Nxe6 { [%eval #6] } 16... fxe6 { [%eval #5] } 17. Nb4 { [%eval #5] } 17... Bxb4 { [%eval #4] } 18. Re1 { [%eval #4] } 18... Bxe1 { [%eval #3] } 19. g3 { [%eval #3] } 19... Bxf2 { [%eval #2] } 20. h4 { [%eval #2] } 20... Bxg3 { [%eval #1] } 21. h5 { [%eval #1] } 21... Nf6# { Game ends by variant rule. } 1-0