FEN
[Event "rated variant:crazyhouse game"]
[Site "https://lichess.org/InBwnQ4T"]
[Date "2024.12.20"]
[Round "-"]
[White "EdwardPuzzle1"]
[Black "big_log"]
[Result "0-1"]
[GameId "InBwnQ4T"]
[UTCDate "2024.12.20"]
[UTCTime "09:58:49"]
[WhiteElo "1398"]
[BlackElo "1269"]
[WhiteRatingDiff "-19"]
[BlackRatingDiff "+15"]
[Variant "Crazyhouse"]
[TimeControl "180+2"]
[ECO "C50"]
[Opening "Italian Game: Giuoco Pianissimo, Italian Four Knights Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 2.13] } 1... e5 { [%eval 1.86] } 2. Nf3 { [%eval 1.51] } 2... Nc6 { [%eval 1.91] } 3. Bc4 { [%eval 1.9] } 3... Nf6 { [%eval 1.51] } 4. d3?! { (1.51 → 0.54) Inaccuracy. Ng5 was best. } { [%eval 0.54] } (4. Ng5 d5 5. exd5 Na5 6. Bb5+ c6 7. Nc3 Bc5 8. O-O cxb5) 4... Bc5?? { (0.54 → 2.40) Blunder. Be7 was best. } { [%eval 2.4] } (4... Be7 5. Nc3 d6 6. Be3 O-O 7. Ng5 Qe8 8. Nb5 Bg4 9. f3) 5. Nc3 { [%eval 2.42] } { C50 Italian Game: Giuoco Pianissimo, Italian Four Knights Variation } 5... O-O { [%eval 3.24] } 6. Bg5? { (3.24 → 1.47) Mistake. O-O was best. } { [%eval 1.47] } (6. O-O Ng4 7. Ng5 d5 8. Nxd5 Be6 9. P@h6 Bxf2+ 10. Rxf2 Nxf2) 6... a6? { (1.47 → 3.47) Mistake. Bxf2+ was best. } { [%eval 3.47] } (6... Bxf2+ 7. Kxf2) 7. O-O { [%eval 3.0] } 7... b5?! { (3.00 → 4.01) Inaccuracy. Be7 was best. } { [%eval 4.01] } (7... Be7 8. Bxf6) 8. Bd5 { [%eval 4.09] } 8... Bb7 { [%eval 4.99] } 9. Nxe5?? { (4.99 → 0.71) Blunder. Bxc6 was best. } { [%eval 0.71] } (9. Bxc6 Bxc6) 9... Nxe5 { [%eval -0.3] } 10. Bxf6?? { (-0.30 → -11.77) Blunder. Bxb7 was best. } { [%eval -11.77] } (10. Bxb7 Bxf2+ 11. Kh1 P@f3 12. gxf3 N@h3 13. P@g2 Nxg5 14. Rxf2 B@d4 15. B@h4 Nfxe4) 10... Qxf6 { [%eval -10.03] } 11. Bxb7 { [%eval -20.75] } 11... Rae8?? { (-20.75 → -4.43) Blunder. Bxf2+ was best. } { [%eval -4.43] } (11... Bxf2+) 12. Bxa6?? { (-4.43 → -20.27) Blunder. Kh1 was best. } { [%eval -20.27] } (12. Kh1) 12... Qg6?! { (-20.27 → -6.06) Inaccuracy. Bxf2+ was best. } { [%eval -6.06] } (12... Bxf2+) 13. Bxb5?! { (-6.06 → -18.39) Inaccuracy. B@g3 was best. } { [%eval -18.39] } (13. B@g3 Bxf2+) 13... B@h3 { [%eval -19.36] } 14. P@g3 { [%eval -17.77] } 14... Bg4?? { (-17.77 → -0.31) Blunder. Bxg2 was best. } { [%eval -0.31] } (14... Bxg2 15. B@e2) 15. P@f3?? { (-0.31 → -6.07) Blunder. P@e2 was best. } { [%eval -6.07] } (15. P@e2 Bxe2) 15... c6?? { (-6.07 → 6.27) Blunder. Bxf3 was best. } { [%eval 6.27] } (15... Bxf3 16. gxf3) 16. Ba4?? { (6.27 → -8.47) Blunder. fxg4 was best. } { [%eval -8.47] } (16. fxg4) 16... Bxf2+?? { (-8.47 → -1.62) Blunder. Bxf3 was best. } { [%eval -1.62] } (16... Bxf3) 17. Rxf2 { [%eval -3.0] } 17... f5?? { (-3.00 → 8.92) Blunder. Nxf3+ was best. } { [%eval 8.92] } (17... Nxf3+ 18. Rxf3) 18. fxg4?! { (8.92 → 5.86) Inaccuracy. B@c5 was best. } { [%eval 5.86] } (18. B@c5 fxe4 19. Nxe4 P@e3 20. Bxe3 Rxf3 21. Qxf3 Bxf3 22. R@h4 N@f5 23. N@f4 Nxh4) 18... Nxg4?! { (5.86 → 12.74) Inaccuracy. P@e3 was best. } { [%eval 12.74] } (18... P@e3) 19. Rxf5?? { (12.74 → -17.93) Blunder. Qxg4 was best. } { [%eval -17.93] } (19. Qxg4 Qxg4 20. B@c5 Kh8 21. B@d4 P@e3 22. Bxe3 P@d2 23. Bxf8 Rxf8 24. N@f7+ Rxf7) 19... N@e3?? { (-17.93 → 11.15) Blunder. Rxf5 was best. } { [%eval 11.15] } (19... Rxf5) 20. Rxf8+?? { (11.15 → -7.64) Blunder. N@e7+ was best. } { [%eval -7.64] } (20. N@e7+ Rxe7 21. Rxf8+ Kxf8 22. Qf3+ P@f5 23. R@h8+ R@g8 24. B@c5 Rxh8 25. Bxe7+ Kxe7) 20... Rxf8 { [%eval -6.53] } 21. Bb3+?! { (-6.53 → -22.26) Inaccuracy. N@e7+ was best. } { [%eval -22.26] } (21. N@e7+ Kh8 22. R@g8+ Rxg8 23. Nxg6+ hxg6 24. Q@h3+ P@h5 25. Qhxg4 P@f2+ 26. Kxf2 Nxg4+) 21... P@e6?? { (-22.26 → 6.74) Blunder. Kh8 was best. } { [%eval 6.74] } (21... Kh8) 22. Qe2?? { (6.74 → Mate in 5) Checkmate is now unavoidable. N@e7+ was best. } { [%eval #-5] } (22. N@e7+ Kh8) 22... P@f2+ { [%eval #-4] } 23. Kh1 { [%eval #-4] } 23... Qh6? { (Mate in 4 → -9.15) Lost forced checkmate sequence. R@g1+ was best. } { [%eval -9.15] } (23... R@g1+ 24. Rxg1 fxg1=Q+ 25. Kxg1 R@f1+ 26. Qxf1 Rxf1#) 24. B@h3? { (-9.15 → Mate in 4) Checkmate is now unavoidable. P@f7+ was best. } { [%eval #-4] } (24. P@f7+ Rxf7) 24... f1=Q+?? { (Mate in 4 → 11.79) Lost forced checkmate sequence. R@g1+ was best. } { [%eval 11.79] } (24... R@g1+ 25. Rxg1 fxg1=Q+ 26. Kxg1 R@f1+ 27. Qxf1 Rxf1#) 25. Rxf1 { [%eval 11.49] } 25... Rxf1+ { [%eval 59.92] } 26. R@g1?? { (59.92 → -16.15) Blunder. Qxf1 was best. } { [%eval -16.15] } (26. Qxf1 Nf2+ 27. Qxf2 R@e1+ 28. Qxe1 Qf6 29. R@f3 R@f8 30. Rxf6 gxf6 31. N@e7+ Kg7) 26... Rxg1+?? { (-16.15 → 5.30) Blunder. Qxh3 was best. } { [%eval 5.3] } (26... Qxh3 27. P@f7+ Kh8 28. f8=R+ Rxf8 29. gxh3 P@f2 30. Q@g2 B@f3 31. Qexf3 fxg1=R+ 32. Qxg1) 27. Kxg1 { [%eval 5.29] } 27... R@f1+?? { (5.29 → Mate in 9) Checkmate is now unavoidable. R@f8 was best. } { [%eval #9] } (27... R@f8 28. R@f3) 28. Qxf1 { [%eval #9] } 28... Nxf1 { [%eval #6] } 29. Kxf1?? { (Mate in 6 → Mate in 1) Lost forced checkmate sequence. R@h8+ was best. } { [%eval #-1] } (29. R@h8+ Kf7 30. R@f8+ Kg6 31. N@e7+ Kh5 32. Bxg4+ Kxg4 33. B@f3+ Kg5 34. B@f4#) 29... Q@f2# { Black wins by checkmate. } 0-1