- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/IlvaY35e"] [Date "2025.06.19"] [White "LudeK333"] [Black "SoSadAtChess"] [Result "0-1"] [GameId "IlvaY35e"] [UTCDate "2025.06.19"] [UTCTime "20:12:51"] [WhiteElo "826"] [BlackElo "853"] [WhiteRatingDiff "-15"] [BlackRatingDiff "+9"] [Variant "Standard"] [TimeControl "300+3"] [ECO "C48"] [Opening "Four Knights Game: Spanish Variation, Ranken Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nc3 { [%eval 0.08] } 2... Nf6 { [%eval 0.03] } 3. Nf3 { [%eval 0.0] } 3... Nc6 { [%eval 0.07] } 4. Bb5 { [%eval 0.04] } 4... a6 { [%eval 0.35] } 5. Bxc6 { [%eval 0.29] } { C48 Four Knights Game: Spanish Variation, Ranken Variation } 5... dxc6 { [%eval 0.3] } 6. Nxe5 { [%eval 0.28] } 6... Bb4? { (0.28 → 1.43) Mistake. Nxe4 was best. } { [%eval 1.43] } (6... Nxe4 7. Nxe4 Qd5 8. O-O Qxe5 9. d4 Qd5 10. Re1 Be6 11. Bg5) 7. a3? { (1.43 → 0.04) Mistake. O-O was best. } { [%eval 0.04] } (7. O-O Be6 8. Re1 Nd7 9. Nd3 Ba5 10. Nd5 O-O 11. N5f4 Qf6) 7... Bxc3 { [%eval 0.03] } 8. bxc3 { [%eval 0.03] } 8... Nxe4 { [%eval 0.01] } 9. Qf3 { [%eval -0.46] } 9... O-O?? { (-0.46 → 1.30) Blunder. Qd5 was best. } { [%eval 1.3] } (9... Qd5 10. Qf4) 10. d3?? { (1.30 → -1.77) Blunder. Qxe4 was best. } { [%eval -1.77] } (10. Qxe4) 10... Re8?? { (-1.77 → 1.30) Blunder. Nxc3 was best. } { [%eval 1.3] } (10... Nxc3) 11. dxe4? { (1.30 → -0.02) Mistake. Qxf7+ was best. } { [%eval -0.02] } (11. Qxf7+ Kh8 12. Qf4 Nxc3 13. Bb2 Nd5 14. Qg3 Qf6 15. O-O Qf4 16. Rae1 Qxg3) 11... Rxe5 { [%eval -0.06] } 12. Bb2? { (-0.06 → -1.69) Mistake. Bf4 was best. } { [%eval -1.69] } (12. Bf4 Re6 13. O-O Qe7 14. Rfe1 h6 15. Qe3 c5 16. Rad1) 12... Qd5?! { (-1.69 → -1.04) Inaccuracy. Bf5 was best. } { [%eval -1.04] } (12... Bf5 13. O-O Bxe4 14. Qe2 Re6 15. f3 Bg6 16. Qf2 Qe7 17. Rae1 Re8 18. Rxe6) 13. c4?? { (-1.04 → -3.99) Blunder. O-O was best. } { [%eval -3.99] } (13. O-O Qxe4 14. Qg3 f6 15. Bc1 Bf5 16. Bf4 Re7 17. Bxc7 h5 18. h3 h4) 13... Rxe4+ { [%eval -4.03] } 14. Kf1 { [%eval -4.0] } 14... Qxc4+ { [%eval -3.96] } 15. Kg1 { [%eval -4.02] } 15... Bg4 { [%eval -3.48] } 16. Qg3 { [%eval -3.21] } 16... Rae8?! { (-3.21 → -2.37) Inaccuracy. Qxc2 was best. } { [%eval -2.37] } (16... Qxc2 17. Bxg7 Kxg7 18. h3 Rd8 19. hxg4 Rd1+ 20. Kh2 Rxa1 21. Rxa1 Qd2 22. f3) 17. f3?? { (-2.37 → -6.12) Blunder. h3 was best. } { [%eval -6.12] } (17. h3 Qxc2) 17... Qc5+ { [%eval -6.19] } 18. Kf1 { [%eval -6.11] } 18... Qb5+ { [%eval -6.16] } 19. Kf2 { [%eval -7.85] } 19... Re2+ { [%eval -7.16] } 20. Kf1? { (-7.16 → Mate in 2) Checkmate is now unavoidable. Kg1 was best. } { [%eval #-2] } (20. Kg1 Qb6+ 21. Kf1 Qxb2 22. Re1 Qxc2 23. h4 Bxf3 24. gxf3 Qd3 25. Rc1 Ra2+) 20... Qxb2?? { (Mate in 2 → -6.77) Lost forced checkmate sequence. Re1+ was best. } { [%eval -6.77] } (20... Re1+ 21. Kf2 R8e2#) 21. Re1 { [%eval -6.78] } 21... Rxe1+ { [%eval -6.67] } 22. Qxe1 { [%eval -7.39] } 22... Rxe1+ { [%eval -7.32] } 23. Kxe1 { [%eval -7.33] } 23... Bf5 { [%eval -7.09] } 24. Kf2 { [%eval -7.5] } 24... Qxc2+ { [%eval -7.53] } 25. Kg3 { [%eval -7.32] } 25... g5 { [%eval -7.27] } 26. Re1 { [%eval -7.98] } 26... h5 { [%eval -7.84] } 27. Re8+? { (-7.84 → Mate in 12) Checkmate is now unavoidable. h4 was best. } { [%eval #-12] } (27. h4 gxh4+ 28. Kf4 Kg7 29. Re5 Kf6 30. Rxf5+ Qxf5+ 31. Ke3 Qc2 32. f4 Qxg2) 27... Kg7 { [%eval #-11] } 28. h4 { [%eval #-11] } 28... Qd2 { [%eval -13.9] } 29. Re5?! { (-13.90 → Mate in 10) Checkmate is now unavoidable. hxg5 was best. } { [%eval #-10] } (29. hxg5 h4+) 29... Qf4+ { [%eval #-9] } 30. Kf2 { [%eval #-9] } 30... Qxe5 { [%eval #-8] } 31. g3 { [%eval #-5] } 31... gxh4 { [%eval #-7] } 32. g4 { [%eval #-5] } 32... hxg4 { [%eval #-4] } 33. fxg4 { [%eval #-3] } 33... Bxg4 { [%eval #-3] } 34. a4 { [%eval #-3] } 34... Qe2+ { [%eval #-2] } 35. Kg1 { [%eval #-2] } 35... Bf3 { [%eval #-1] } 36. a5 { [%eval #-1] } 36... Qg2# { Black wins by checkmate. } 0-1