- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/IldLblUJ"] [Date "2025.08.26"] [Round "-"] [White "IanHJ"] [Black "Benji_2018"] [Result "0-1"] [GameId "IldLblUJ"] [UTCDate "2025.08.26"] [UTCTime "11:05:59"] [WhiteElo "1699"] [BlackElo "1213"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... e6 { [%eval 1.92] } 3. Bxd7 { [%eval 1.48] } 3... Qxd7?? { (1.48 → Mate in 18) Checkmate is now unavoidable. Bxd7 was best. } { [%eval #18] } (3... Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7 Rxa7 8. b4) 4. Na3?? { (Mate in 18 → 0.27) Lost forced checkmate sequence. b4 was best. } { [%eval 0.27] } (4. b4 Bxb4 5. Qe2 Qxd2 6. Nxd2 Bxd2 7. Bxd2 c6 8. Rd1 Kd8) 4... Qxd2 { [%eval -0.4] } 5. Bxd2 { [%eval -0.27] } 5... Bxa3 { [%eval -0.23] } 6. bxa3 { [%eval -0.3] } 6... Na6 { [%eval 0.26] } 7. Bb4 { [%eval 0.23] } 7... Nxb4 { [%eval 0.45] } 8. axb4 { [%eval -0.5] } 8... Kd8?? { (-0.50 → 9.79) Blunder. Bd7 was best. } { [%eval 9.79] } (8... Bd7 9. Qxd7) 9. Qxd8 { [%eval 10.4] } 9... Ne7 { [%eval 8.43] } 10. Qxc7 { [%eval 6.98] } 10... Bb7?? { (6.98 → Mate in 11) Checkmate is now unavoidable. Nd5 was best. } { [%eval #11] } (10... Nd5 11. Qxf7) 11. Qxe7 { [%eval #11] } 11... Bxg2 { [%eval #10] } 12. Qxa7 { [%eval #10] } 12... Bxh1 { [%eval #9] } 13. Qxa8 { [%eval #9] } 13... Rxa8 { [%eval #8] } 14. Rb1 { [%eval #8] } 14... Rxa2 { [%eval #7] } 15. Nf3 { [%eval #8] } 15... Rxc2 { [%eval #7] } 16. Kd1?? { (Mate in 7 → 2.92) Lost forced checkmate sequence. Ng5 was best. } { [%eval 2.92] } (16. Ng5 Rxf2 17. Nxh7 Rxh2 18. Nf6 gxf6 19. e4 Bxe4 20. Ke2 Bxb1 21. Kd3 Bxd3) 16... Bxf3 { [%eval 2.13] } 17. Kxc2 { [%eval 2.69] } 17... Bd1? { (2.69 → 5.19) Mistake. f5 was best. } { [%eval 5.19] } (17... f5 18. b5 f4 19. exf4 Be2 20. Rd1 Bxd1 21. Kxd1 g5 22. fxg5 e5 23. b6) 18. Kxd1 { [%eval 5.01] } 18... f6 { [%eval 5.48] } 19. b5 { [%eval 6.49] } 19... e5 { [%eval 5.69] } 20. b6 { [%eval 3.73] } 20... h5?? { (3.73 → 8.05) Blunder. e4 was best. } { [%eval 8.05] } (20... e4 21. b7 f5 22. Rb4 g5 23. Rxe4 fxe4 24. h4 gxh4 25. b8=R h5 26. Rf8) 21. b7 { [%eval 5.96] } 21... g5?? { (5.96 → Mate in 8) Checkmate is now unavoidable. e4 was best. } { [%eval #8] } (21... e4 22. Kd2) 22. f4 { [%eval #8] } 22... exf4 { [%eval #8] } 23. exf4 { [%eval #7] } 23... gxf4 { [%eval #7] } 24. b8=R { [%eval #7] } 24... f3 { [%eval #6] } 25. Ke2 { [%eval #6] } 25... fxe2 { [%eval #5] } 26. Rd1 { [%eval #5] } 26... exd1=K { [%eval #4] } 27. Rb3 { [%eval #5] } 27... f5 { [%eval #3] } 28. h4 { [%eval #4] } 28... Ke1 { [%eval #3] } 29. Rc3 { [%eval #4] } 29... Kf1 { [%eval #3] } 30. Rd3 { [%eval #3] } 30... Kg1 { [%eval #2] } 31. Re3 { [%eval #2] } 31... Kh1 { [%eval #1] } 32. Rf3?? { (Mate in 1 → Mate in 3) Lost forced checkmate sequence. Re4 was best. } { [%eval #-3] } (32. Re4 fxe4#) 32... Kh2 { [%eval #-3] } 33. Rxf5 { [%eval #-2] } 33... Kg3 { [%eval #-2] } 34. Rxh5 { [%eval #-1] } 34... Kxh4 { [%eval #-1] } 35. Rxh4# { Game ends by variant rule. } 0-1