FEN
[Event "rated Three-check game"]
[Site "https://lichess.org/IlXajq6q"]
[Date "2025.08.25"]
[White "AdnanSyria"]
[Black "M_ELSAHO"]
[Result "0-1"]
[GameId "IlXajq6q"]
[UTCDate "2025.08.25"]
[UTCTime "15:44:53"]
[WhiteElo "1500"]
[BlackElo "1651"]
[WhiteRatingDiff "-180"]
[BlackRatingDiff "+74"]
[Variant "Three-check"]
[TimeControl "300+0"]
[ECO "A00"]
[Opening "Van't Kruijs Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.0] } { A00 Van't Kruijs Opening } 1... e5?? { (0.00 → 4.01) Blunder. Nf6 was best. } { [%eval 4.01] } (1... Nf6 2. f4 g6 3. Bc4 e6 4. Nf3 Bg7 5. O-O O-O 6. d4) 2. Bc4?! { (4.01 → 3.18) Inaccuracy. Qh5 was best. } { [%eval 3.18] } (2. Qh5 Qe7 3. Bc4 Kd8 4. Nf3 f6 5. Nc3 Nh6 6. d4 g6) 2... d5?? { (3.18 → Mate in 5) Checkmate is now unavoidable. Nh6 was best. } { [%eval #5] } (2... Nh6 3. Nc3 Qh4 4. Qe2 Nc6 5. g3 Qg4 6. Bxf7+ Kd8 7. Qxg4) 3. Bb5+ { [%eval #4] } 3... c6 { [%eval #3] } 4. Bxc6+ { [%eval #2] } 4... bxc6 { [%eval #2] } 5. Nf3?! { (Mate in 2 → 17.22) Lost forced checkmate sequence. Qh5 was best. } { [%eval 17.22] } (5. Qh5 g6 6. Qxe5#) 5... Nd7?! { (17.22 → Mate in 5) Checkmate is now unavoidable. Qd6 was best. } { [%eval #5] } (5... Qd6 6. c4) 6. O-O?! { (Mate in 5 → 12.79) Lost forced checkmate sequence. Nxe5 was best. } { [%eval 12.79] } (6. Nxe5 Qh4 7. Qf3 Ndf6 8. Nxf7 Qxf2+ 9. Qxf2 Kxf7 10. Qxf6#) 6... Ngf6 { [%eval 15.67] } 7. d4 { [%eval 13.77] } 7... e4 { [%eval 13.57] } 8. Ne5 { [%eval 13.21] } 8... Bd6?! { (13.21 → Mate in 8) Checkmate is now unavoidable. Nxe5 was best. } { [%eval #8] } (8... Nxe5 9. dxe5) 9. Nxc6?? { (Mate in 8 → 6.11) Lost forced checkmate sequence. Nxf7 was best. } { [%eval 6.11] } (9. Nxf7 Kf8 10. Nxh8 Bxh2+ 11. Kh1 Kg8 12. Nf7 Kf8 13. Ng5 Kg8 14. Nxh7 Nxh7) 9... Qc7 { [%eval 5.96] } 10. Ne5?! { (5.96 → 3.96) Inaccuracy. f4 was best. } { [%eval 3.96] } (10. f4 Qxc6) 10... Nxe5 { [%eval 3.19] } 11. dxe5 { [%eval 3.31] } 11... Bxe5 { [%eval 3.84] } 12. g3?! { (3.84 → 3.01) Inaccuracy. Kh1 was best. } { [%eval 3.01] } (12. Kh1 Bg4) 12... O-O?! { (3.01 → 3.80) Inaccuracy. Bg4 was best. } { [%eval 3.8] } (12... Bg4 13. Qd2 O-O 14. f4 Bd6 15. b3 d4 16. exd4 Bh3 17. Re1 Qd7 18. Nc3) 13. Nd2?? { (3.80 → 0.49) Blunder. f4 was best. } { [%eval 0.49] } (13. f4 Bg4 14. Qd2 Bd6 15. b3 Bc5 16. Bb2 Qb6 17. Bd4 Bxd4 18. exd4 e3) 13... Bh3? { (0.49 → 2.12) Mistake. Bg4 was best. } { [%eval 2.12] } (13... Bg4) 14. Re1?? { (2.12 → -1.88) Blunder. c4 was best. } { [%eval -1.88] } (14. c4 Rac8) 14... Ng4 { [%eval -0.7] } 15. Nf1?? { (-0.70 → -3.60) Blunder. f4 was best. } { [%eval -3.6] } (15. f4 Bxf4) 15... Rad8 { [%eval -4.38] } 16. c3?? { (-4.38 → -14.20) Blunder. Bd2 was best. } { [%eval -14.2] } (16. Bd2 Bxb2) 16... Qe7? { (-14.20 → -5.48) Mistake. Rd6 was best. } { [%eval -5.48] } (16... Rd6) 17. Bd2? { (-5.48 → -27.63) Mistake. f4 was best. } { [%eval -27.63] } (17. f4 exf3) 17... Qf6 { [%eval -20.85] } 18. Qe2 { [%eval -17.46] } 18... Qh6?? { (-17.46 → -3.37) Blunder. Qxf2+ was best. } { [%eval -3.37] } (18... Qxf2+) 19. Red1?? { (-3.37 → -25.50) Blunder. f4 was best. } { [%eval -25.5] } (19. f4 Rc8) 19... Bxf1?? { (-25.50 → Mate in 9) Checkmate is now unavoidable. Rd6 was best. } { [%eval #9] } (19... Rd6) 20. Qxg4 { [%eval #8] } 20... Qg6 { [%eval #8] } 21. Qxg6? { (Mate in 8 → 7.47) Lost forced checkmate sequence. Qh4 was best. } { [%eval 7.47] } (21. Qh4 h6 22. Qe7 Kh7 23. Qxe5 f6 24. Qe7 Rf7 25. Qxd8 Rf8 26. Qxf8 Qxg3+) 21... fxg6 { [%eval 7.54] } 22. Rxf1 { [%eval 7.73] } 22... Rf3 { [%eval 8.07] } 23. Rfd1?? { (8.07 → 1.52) Blunder. Rad1 was best. } { [%eval 1.52] } (23. Rad1 Rff8 24. c4 dxc4 25. Bb4 Rfe8 26. Rc1 Bxb2 27. Rxc4 Rd7 28. Rb1 g5) 23... h5 { [%eval 2.37] } 24. Be1?? { (2.37 → -11.77) Blunder. c4 was best. } { [%eval -11.77] } (24. c4 h4) 24... Kh7?? { (-11.77 → 4.19) Blunder. h4 was best. } { [%eval 4.19] } (24... h4 25. Rxd5 Rxd5 26. a4 Kh7 27. b3 Bc7 28. a5 hxg3 29. hxg3 Rh5 30. b4) 25. Rxd5?? { (4.19 → -7.76) Blunder. Rd2 was best. } { [%eval -7.76] } (25. Rd2 h4) 25... Re8?? { (-7.76 → 33.56) Blunder. Rxd5 was best. } { [%eval 33.56] } (25... Rxd5) 26. Rad1 { [%eval 50.3] } 26... h4?! { (50.30 → Mate in 5) Checkmate is now unavoidable. Rf5 was best. } { [%eval #5] } (26... Rf5 27. Rd8) 27. Kg2?! { (Mate in 5 → 20.46) Lost forced checkmate sequence. Rxe5 was best. } { [%eval 20.46] } (27. Rxe5 Rxe5 28. Rd8 Re8 29. Rxe8 Rf8 30. Rxf8 h3 31. Rh8#) 27... h3+?! { (20.46 → Mate in 7) Checkmate is now unavoidable. Rf5 was best. } { [%eval #7] } (27... Rf5 28. Kg1 hxg3 29. hxg3 Kh8 30. c4 a6 31. Bc3 Bxc3 32. Rd8 Rff8 33. R1d5) 28. Kxh3?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Kh1 was best. } { [%eval #-5] } (28. Kh1 Rff8 29. Rd7 Kh8 30. R1d5 Rg8 31. R7d6 Re6 32. Rxe6 a6 33. Rdxe5 a5) 28... Bf6?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. g5 was best. } { [%eval #1] } (28... g5 29. Kg2 Rxf2+ 30. Bxf2 Rf8 31. Kh1 Rxf2 32. Rxe5 Rxh2#) 29. Kg2?! { (Mate in 1 → 38.63) Lost forced checkmate sequence. Rh5# was best. } { [%eval 38.63] } (29. Rh5#) 29... g5 { [%eval 39.46] } 30. b3 { [%eval 27.62] } 30... Bxc3?! { (27.62 → Mate in 3) Checkmate is now unavoidable. Be7 was best. } { [%eval #3] } (30... Be7 31. Kh1) 31. Bxc3?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Rxg5 was best. } { [%eval #-2] } (31. Rxg5 Rxg3+ 32. hxg3 Bxe1 33. Rxg7#) 31... Rxf2+ { [%eval #-1] } 32. Kxf2 { [%eval #-1] } 32... Rf8# { Game ends by variant rule. } 0-1
