FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/IlPIgPax"]
[Date "2026.05.27"]
[Round "-"]
[White "Percussion201"]
[Black "XIMENAVO"]
[Result "0-1"]
[GameId "IlPIgPax"]
[UTCDate "2026.05.27"]
[UTCTime "02:25:41"]
[WhiteElo "1299"]
[BlackElo "2070"]
[WhiteRatingDiff "-1"]
[BlackRatingDiff "+1"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... d5 { [%eval #-15] } 3. Bxe8 { [%eval #-14] } 3... dxe4 { [%eval #-14] } 4. Bxf7 { [%eval #-13] } 4... Qxd2 { [%eval #-13] } 5. Kxd2 { [%eval #-12] } 5... e3 { [%eval #-12] } 6. Kxe3 { [%eval #-11] } 6... Bh3?? { (Mate in 11 → 1.75) Lost forced checkmate sequence. h5 was best. } { [%eval 1.75] } (6... h5 7. Qxh5 Rxh5 8. Bxg8 Rxh2 9. Rxh2 Be6 10. Bxe6 Nd7 11. Bxd7) 7. Bxg8?? { (1.75 → Mate in 10) Checkmate is now unavoidable. gxh3 was best. } { [%eval #-10] } (7. gxh3 h5 8. Qxh5 Rxh5 9. Bxh5 Na6 10. Be8 Rxe8 11. Nc3 g6) 7... Rxg8 { [%eval #-10] } 8. gxh3 { [%eval #-9] } 8... h5 { [%eval #-9] } 9. Qxh5 { [%eval #-8] } 9... e5?? { (Mate in 8 → 5.95) Lost forced checkmate sequence. Rh8 was best. } { [%eval 5.95] } (9... Rh8 10. Qxh8 g6 11. Qxf8 Nd7 12. Qxe7 a5 13. Qxd7 Ra6 14. Qxc7 Rb6 15. Qxb6) 10. Qxe5 { [%eval 4.07] } 10... g6?! { (4.07 → 6.07) Inaccuracy. Bb4 was best. } { [%eval 6.07] } (10... Bb4 11. Qxg7 Rxg7 12. Bd2 Rxg1 13. Rxg1 Bxd2 14. Nxd2 Nd7 15. Rg8 Rxg8 16. Rg1) 11. Qxc7 { [%eval 5.12] } 11... Ba3?? { (5.12 → Mate in 16) Checkmate is now unavoidable. Bd6 was best. } { [%eval #16] } (11... Bd6 12. Qxb8 Bxb8 13. h4 Bxh2 14. Rxh2 Rgc8 15. f4 Rxc2 16. Rxc2 g5 17. hxg5) 12. Qxa7 { [%eval #16] } 12... Rxa7 { [%eval #15] } 13. bxa3 { [%eval #15] } 13... Rxa3 { [%eval #14] } 14. Bxa3 { [%eval #14] } 14... Rf8 { [%eval #13] } 15. Bxf8 { [%eval #13] } 15... g5 { [%eval #12] } 16. h4 { [%eval #12] } 16... gxh4 { [%eval #13] } 17. Kf3 { [%eval #13] } 17... h3 { [%eval #12] } 18. Nxh3 { [%eval #12] } 18... Nc6 { [%eval 47.21] } 19. Be7 { [%eval 44.75] } 19... Nxe7 { [%eval 46.97] } 20. Rg1?? { (46.97 → Mate in 1) Checkmate is now unavoidable. Re1 was best. } { [%eval #-1] } (20. Re1) 20... Ng8 { [%eval #-1] } 21. Rxg8# { Game ends by variant rule. } 0-1

