FEN
[Event "casual Racing Kings game"]
[Site "https://lichess.org/Ihqy1z64"]
[Date "2021.05.10"]
[White "wakey-monke"]
[Black "lichess AI level 2"]
[Result "1-0"]
[GameId "Ihqy1z64"]
[UTCDate "2021.05.10"]
[UTCTime "06:38:39"]
[WhiteElo "1500"]
[BlackElo "?"]
[Variant "Racing Kings"]
[TimeControl "3600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[FEN "8/8/8/8/8/8/krbnNBRK/qrbnNBRQ w - - 0 1"]
[SetUp "1"]
[Annotator "lichess.org"]
1. Kh3 { [%eval 0.0] } 1... Ka3?! { (0.00 → 0.93) Inaccuracy. Be4 was best. } { [%eval 0.93] } (1... Be4 2. Ng3 Bd5 3. Kg4 Nxf1 4. Bd4 Kb3 5. Kf5 Qa6 6. Ne4) 2. Kh4? { (0.93 → -0.70) Mistake. Kg4 was best. } { [%eval -0.7] } (2. Kg4 Nxf1 3. Nxc1 Kb4 4. Kh5 Bd3 5. Kh6 Rxf2 6. Rxf2 Nxf2) 2... Nxf2 { [%eval -0.43] } 3. Kh5?? { (-0.43 → -5.94) Blunder. Rxf2 was best. } { [%eval -5.94] } (3. Rxf2 Rb6 4. Rf4 Be4 5. Rxe4 Nxe4 6. Qxe4 Be3 7. Rg5 Rxe1) 3... Rb8?? { (-5.94 → 0.00) Blunder. Nxh1 was best. } { [%eval 0.0] } (3... Nxh1 4. Nxc1 Rxc1 5. Kh6 Rb8 6. Rxd2 Ng3 7. Bh3 Be4 8. Rd6 Rc7 9. Rb6 Ra8 10. Nf3) 4. Kh6?? { (0.00 → -6.84) Blunder. Rxf2 was best. } { [%eval -6.84] } (4. Rxf2 Kb4 5. Nxc1 Kc5 6. Rg6 Bf5 7. Bh3 Bxh3 8. Qxh3 Ne4) 4... Bb2?? { (-6.84 → -1.13) Blunder. Nxh1 was best. } { [%eval -1.13] } (4... Nxh1) 5. Rxf2 { [%eval -1.32] } 5... Be4?? { (-1.32 → 1.00) Blunder. Rxe1 was best. } { [%eval 1.0] } (5... Rxe1 6. Qc6) 6. Qxe4?? { (1.00 → -3.12) Blunder. Bg2 was best. } { [%eval -3.12] } (6. Bg2 Kb4 7. Qh5 Rxe1 8. Rxe1 Qxe1 9. Rf4 Qa1 10. Ng3 Be5 11. Nxe4 Nxe4 12. Bxe4 Kc5) 6... Bf6?? { (-3.12 → 15.20) Blunder. Nxe4 was best. } { [%eval 15.2] } (6... Nxe4) 7. Kh7?? { (15.20 → 0.00) Blunder. Qe6 was best. } { [%eval 0.0] } (7. Qe6 R1b6) 7... R1b4?? { (0.00 → 29.30) Blunder. Nxe4 was best. } { [%eval 29.3] } (7... Nxe4 8. Rxf6 Qxf6 9. Rg6 R1b6 10. Nf4 Kb4 11. Rg8 Kc5 12. Nh5 Kc6 13. Nxf6 Kb7 14. Kh8) 8. Rg8 { [%eval 22.33] } 8... Nxf1?! { (22.33 → Mate in 4) Checkmate is now unavoidable. Nf3 was best. } { [%eval #4] } (8... Nf3 9. Nxf3) 9. Rxb8?! { (Mate in 4 → 16.18) Lost forced checkmate sequence. Rxf6 was best. } { [%eval 16.18] } (9. Rxf6 Qxf6 10. Qe7 Qb2 11. Rxb8 Nd2 12. Kg8#) 9... Nd2?! { (16.18 → Mate in 1) Checkmate is now unavoidable. Rxb8 was best. } { [%eval #1] } (9... Rxb8 10. Rxf1) 10. Kg8# { Game ends by variant rule. } 1-0