FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/IdA8Y4Bc"]
[Date "2025.01.24"]
[White "sonbach123"]
[Black "DeathGun747"]
[Result "1-0"]
[GameId "IdA8Y4Bc"]
[UTCDate "2025.01.24"]
[UTCTime "12:54:23"]
[WhiteElo "1124"]
[BlackElo "1113"]
[WhiteRatingDiff "+29"]
[BlackRatingDiff "-22"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.22] } 1... b5?! { (1.22 → 2.00) Inaccuracy. e6 was best. } { [%eval 2.0] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qf3 Bxd2 5. Qxf7 Kxf7 6. Nxd2) 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #12] } 5. Qxg7?? { (Mate in 12 → -0.56) Lost forced checkmate sequence. Bxd2 was best. } { [%eval -0.56] } (5. Bxd2 Bxg4 6. Kd1 Bxd1 7. Nc3 Bxc2 8. Nb5 cxb5 9. Rb1 Bxb1) 5... Qxe1 { [%eval 0.55] } 6. Qxf8?? { (0.55 → -1.12) Blunder. Qxf7 was best. } { [%eval -1.12] } (6. Qxf7) 6... Qxf2 { [%eval -1.37] } 7. Qxe7? { (-1.37 → -3.30) Mistake. Qxe8 was best. } { [%eval -3.3] } (7. Qxe8 Qxg2) 7... Qxg2?? { (-3.30 → -0.71) Blunder. Kxe7 was best. } { [%eval -0.71] } (7... Kxe7 8. Nc3) 8. Qxf7?? { (-0.71 → Mate in 11) Checkmate is now unavoidable. Qxc7 was best. } { [%eval #-11] } (8. Qxc7 Qxc2) 8... Qxh2?? { (Mate in 11 → 3.21) Lost forced checkmate sequence. Kxf7 was best. } { [%eval 3.21] } (8... Kxf7 9. Nh3 Qxh2 10. Rxh2 Bxh3 11. Rxh3 Nh6 12. Rxh6 Rhf8 13. Rxc6 Kg7 14. Rxc7) 9. Qxh7?? { (3.21 → Mate in 11) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-11] } (9. Rxh2 Kxf7) 9... Qxg1 { [%eval #-11] } 10. Qxc7 { [%eval #-10] } 10... Qxe3?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Qxc1 was best. } { [%eval #8] } (10... Qxc1 11. Qxc6 Qxb2 12. Qxe8 Qxc2 13. Qxg8 Rxh1 14. Qxc8 Qxb1 15. Qxa8 Qxa2 16. Qxa7) 11. Qxa7?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Bxe3 was best. } { [%eval #-7] } (11. Bxe3 Rxh1 12. Qxc6 Rxb1 13. Qxe8 Rxb2 14. Bxa7 Rxa7 15. Qxg8 Rbxa2 16. Qxc8 Rxa1) 11... Qxc1?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Qxa7 was best. } { [%eval #7] } (11... Qxa7 12. Rxh8 Qxa2 13. Rxg8 Qxg8 14. Rxa8 Qg3 15. Rxc8 Ke7 16. Rxc6 Ke6 17. Rxe6) 12. Qxa8 { [%eval #15] } 12... Qxc2 { [%eval #7] } 13. Qxc6?? { (Mate in 7 → Mate in 5) Lost forced checkmate sequence. Qxc8 was best. } { [%eval #-5] } (13. Qxc8 Rxh1 14. Qxe8 Qxb2 15. Qxg8 Rxb1 16. Rxb1 Qxa2 17. Qxa2 c5 18. Rb4 cxb4) 13... Qxb2 { [%eval #-5] } 14. Qxc8 { [%eval #-4] } 14... Qxa2?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Rxh1 was best. } { [%eval #4] } (14... Rxh1 15. Qxe8 Qxa1 16. Qxg8 Qxa2 17. Qxa2 Rxb1 18. Qxb1#) 15. Qxe8 { [%eval #4] } 15... Qxb1 { [%eval #3] } 16. Qxg8?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. Raxb1 was best. } { [%eval #-2] } (16. Raxb1 Rxh1 17. Qxg8 Rxb1 18. Qb3 Rxb3#) 16... Qxa1?? { (Mate in 2 → Mate in 2) Lost forced checkmate sequence. Rxg8 was best. } { [%eval #2] } (16... Rxg8 17. Raxb1 Rg1 18. Rbxg1#) 17. Rxa1 { [%eval #2] } 17... Rxg8 { [%eval #1] } 18. Rg1 { [%eval #1] } 18... Rxg1# { Game ends by variant rule. } 1-0