- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/IVKuCvAf"] [Date "2023.10.15"] [White "ArduinoGuy"] [Black "zarneo"] [Result "1-0"] [GameId "IVKuCvAf"] [UTCDate "2023.10.15"] [UTCTime "13:29:49"] [WhiteElo "1127"] [BlackElo "1242"] [WhiteRatingDiff "+35"] [BlackRatingDiff "-188"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... Nc6?? { (0.00 → 4.71) Blunder. Nh6 was best. } { [%eval 4.71] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b4 { [%eval 4.85] } 2... Nxb4 { [%eval 3.66] } 3. a4?? { (3.66 → -0.70) Blunder. Bg2 was best. } { [%eval -0.7] } (3. Bg2 Nxa2 4. Bxb7 Nxc1 5. Qxc1 Bxb7 6. Rxa7 Bxh1 7. Rxa8 Qxa8) 3... Nxc2 { [%eval -0.74] } 4. Qxc2 { [%eval -0.2] } 4... b5? { (-0.20 → 1.14) Mistake. g6 was best. } { [%eval 1.14] } (4... g6 5. Qxg6) 5. Qxc7?? { (1.14 → Mate in 19) Checkmate is now unavoidable. axb5 was best. } { [%eval #-19] } (5. axb5 f5) 5... Qxc7 { [%eval -5.34] } 6. axb5 { [%eval #-16] } 6... Qxc1 { [%eval #-22] } 7. Rxa7 { [%eval #-15] } 7... Rxa7?? { (Mate in 15 → 1.23) Lost forced checkmate sequence. Qxb1 was best. } { [%eval 1.23] } (7... Qxb1 8. Rxa8 Qxe1 9. Rxc8 Qxf1 10. Rxe8 Qxf2 11. Rxf8 Qxg3 12. Rxf7 Qxg1 13. Rxg7 Qxh2 14. Rxh2) 8. Na3?? { (1.23 → -0.67) Blunder. d4 was best. } { [%eval -0.67] } (8. d4 Qxe1 9. Na3 Rxa3 10. b6 Rxg3 11. fxg3 Qxg3 12. hxg3 Ba6 13. Rxh7 Rxh7 14. Bh3 Rxh3) 8... Qxd2?? { (-0.67 → Mate in 11) Checkmate is now unavoidable. Qxa3 was best. } { [%eval #11] } (8... Qxa3) 9. Kxd2 { [%eval #11] } 9... Rxa3 { [%eval #10] } 10. b6 { [%eval #10] } 10... Rxg3 { [%eval #9] } 11. fxg3 { [%eval #9] } 11... g6 { [%eval #7] } 12. b7 { [%eval #7] } 12... Bxb7 { [%eval #6] } 13. Bg2 { [%eval #7] } 13... Bxg2 { [%eval #6] } 14. e4 { [%eval #6] } 14... Bxe4 { [%eval #5] } 15. h4 { [%eval #5] } 15... Bxh1 { [%eval #4] } 16. Nf3 { [%eval #4] } 16... Bxf3 { [%eval #3] } 17. Ke2 { [%eval #3] } 17... Bxe2 { [%eval #2] } 18. g4 { [%eval #2] } 18... Bxg4 { [%eval #1] } 19. h5 { [%eval #1] } 19... gxh5# { Game ends by variant rule. } 1-0