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[Event "casual variant:antichess game"] [Site "https://lichess.org/IMqG6c0K"] [Date "2026.01.01"] [Round "-"] [White "lichess AI level 1"] [Black "Donhatminh2017"] [Result "1-0"] [GameId "IMqG6c0K"] [UTCDate "2026.01.01"] [UTCTime "06:01:41"] [WhiteElo "?"] [BlackElo "1500"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e5?? { (2.49 → 6.34) Blunder. b5 was best. } { [%eval 6.34] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Qf3?? { (6.34 → -0.51) Blunder. Ba6 was best. } { [%eval -0.51] } (2. Ba6 bxa6 3. Qh5 Qh4 4. Qxe5 Qxf2 5. Kxf2 Nf6 6. Qxf6 gxf6) 2... Bc5?? { (-0.51 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (2... b5 3. Bxb5 Qg5 4. Bxd7 Bxd7 5. Qxf7 Qxg2 6. Qxd7 Qxh1 7. Qxe8) 3. Qxb7 { [%eval #15] } 3... Bxb7 { [%eval #15] } 4. Bb5?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Be2 was best. } { [%eval #-16] } (4. Be2 Bxg2 5. b3 Bxh1 6. Ba6 Nxa6 7. d4 exd4 8. exd4 Bxd4 9. Kd2 Bxf2) 4... Bxe3?? { (Mate in 16 → Mate in 13) Lost forced checkmate sequence. Bxg2 was best. } { [%eval #13] } (4... Bxg2 5. Bxd7 Bxh1 6. Bxe8 Qxd2 7. Bxd2 Bxe3 8. Bxf7 Bxd2 9. Nxd2 Bf3 10. Bxg8) 5. Bxd7?? { (Mate in 13 → Mate in 15) Lost forced checkmate sequence. dxe3 was best. } { [%eval #-15] } (5. dxe3 Bxg2 6. Bxd7 Qxd7 7. Nc3 Bxh1 8. Ne4 Bxe4 9. a3 Bxc2 10. e4 Bxe4) 5... Kxd7?? { (Mate in 15 → Mate in 11) Lost forced checkmate sequence. Bxd2 was best. } { [%eval #11] } (5... Bxd2 6. Bxe8 Bxg2 7. Bxf7 Bxh1 8. Bxd2 Qxd2 9. Bxg8 Rxg8 10. Nxd2 Bf3 11. Ndxf3) 6. fxe3 { [%eval #11] } 6... Bxg2 { [%eval #10] } 7. d3 { [%eval #11] } 7... Bxh1 { [%eval #10] } 8. a3?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-12] } (8. Nf3 Bxf3 9. Kd1 Bxd1 10. e4 Bxc2 11. Na3 Bxd3 12. b4 Bxe4 13. h4 Qxh4) 8... a5?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Bf3 was best. } { [%eval #9] } (8... Bf3 9. Nxf3 c5 10. Nxe5 Kd6 11. Nxf7 Qf6 12. Nxd6 Qxb2 13. Bxb2 Nc6 14. Bxg7) 9. Ne2?? { (Mate in 9 → Mate in 12) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-12] } (9. Nf3 Bxf3 10. Kd1 Bxd1 11. Nc3 Bxc2 12. h3 Bxd3 13. b4 axb4 14. axb4 Rxa1) 9... Nf6?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. Be4 was best. } { [%eval #10] } (9... Be4 10. dxe4 f5 11. exf5 Ke6 12. fxe6 Qd4 13. Nxd4 exd4 14. exd4 Nd7 15. exd7) 10. c3 { [%eval #13] } 10... Qg8 { [%eval #10] } 11. Kf2?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. e4 was best. } { [%eval #-12] } (11. e4 Bxe4 12. dxe4 Nxe4 13. Bh6 gxh6 14. b4 axb4 15. axb4 Rxa1 16. c4 Rxb1) 11... Ne4?? { (Mate in 12 → Mate in 9) Lost forced checkmate sequence. Bf3 was best. } { [%eval #9] } (11... Bf3 12. Kxf3 Ng4 13. Kxg4 f5 14. Kxf5 a4 15. Kxe5 Qa2 16. Rxa2 Ke6 17. Kxe6) 12. dxe4 { [%eval #9] } 12... Bxe4 { [%eval #8] } 13. h3?? { (Mate in 8 → -1.97) Lost forced checkmate sequence. Ra2 was best. } { [%eval -1.97] } (13. Ra2 Bxb1 14. Kg2 Bxa2 15. b3 Bxb3 16. c4 Bxc4 17. Bd2 Bxe2 18. Bxa5 Rxa5) 13... Bxb1 { [%eval -0.29] } 14. Rxb1 { [%eval -0.52] } 14... Qc8?? { (-0.52 → Mate in 10) Checkmate is now unavoidable. Ra6 was best. } { [%eval #10] } (14... Ra6 15. Ra1) 15. e4?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. Ra1 was best. } { [%eval #-11] } (15. Ra1 Qa6 16. Kg3 Qxe2 17. b4 axb4 18. axb4 Qxe3 19. Bxe3 Rxa1 20. Bc1 Rxc1) 15... Ke8?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. g5 was best. } { [%eval #8] } (15... g5 16. Bxg5 f6 17. Bxf6 Qf8 18. Bxh8 Qxa3 19. Bxe5 Qxb2 20. Rxb2 Ke6 21. Rxb8) 16. Ng3 { [%eval #8] } 16... Qxh3 { [%eval #7] } 17. Ke1?? { (Mate in 7 → -2.47) Lost forced checkmate sequence. Bh6 was best. } { [%eval -2.47] } (17. Bh6 gxh6 18. b4 axb4 19. cxb4 Qxg3 20. Kxg3 Rxa3 21. Kf3 Rxf3 22. Rb3 Rxb3) 17... Qxg3 { [%eval -2.53] } 18. b4?? { (-2.53 → Mate in 15) Checkmate is now unavoidable. b3 was best. } { [%eval #-15] } (18. b3 Qxc3 19. Bf4 exf4 20. Rc1 Qxb3 21. Rxc7 Qxa3 22. Rxf7 Kxf7 23. e5 Kg6) 18... Qxe1 { [%eval #-15] } 19. bxa5 { [%eval #-14] } 19... Qxe4?? { (Mate in 14 → Mate in 5) Lost forced checkmate sequence. Rxa5 was best. } { [%eval #5] } (19... Rxa5 20. Rxb8 Qxc3 21. Rxe8 Qxc1 22. Rxe5 Rxe5 23. a4 Rxe4 24. a5 Qe3 25. a6) 20. Rxb8 { [%eval #5] } 20... Rxb8 { [%eval #4] } 21. a4 { [%eval #4] } 21... Qxa4 { [%eval #3] } 22. Ba3 { [%eval #3] } 22... Qxa3 { [%eval #2] } 23. c4 { [%eval #2] } 23... Qxa5 { [%eval #1] } 24. c5 { [%eval #1] } 24... Qxc5# { Game ends by variant rule. } 1-0