FEN
[Event "rated blitz game"]
[Site "https://lichess.org/ILW5q6PG"]
[Date "2026.02.07"]
[Round "-"]
[White "ABRAKA-DABRAKA"]
[Black "MasterPhysicist_dx"]
[Result "1/2-1/2"]
[GameId "ILW5q6PG"]
[UTCDate "2026.02.07"]
[UTCTime "13:46:46"]
[WhiteElo "1805"]
[BlackElo "1825"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "+0"]
[Variant "Standard"]
[TimeControl "180+0"]
[ECO "B50"]
[Opening "Sicilian Defense: Modern Variations"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... c5 { [%eval 0.25] } 2. Nf3 { [%eval 0.2] } 2... d6 { [%eval 0.31] } { B50 Sicilian Defense: Modern Variations } 3. Be2 { [%eval 0.04] } 3... Nf6 { [%eval 0.0] } 4. d3 { [%eval 0.0] } 4... e5 { [%eval 0.0] } 5. h3 { [%eval -0.12] } 5... h6 { [%eval -0.03] } 6. Nh2 { [%eval -0.04] } 6... Be7 { [%eval 0.0] } 7. O-O { [%eval 0.0] } 7... Nc6 { [%eval -0.03] } 8. f4 { [%eval -0.2] } 8... exf4 { [%eval -0.22] } 9. Bxf4 { [%eval -0.2] } 9... d5 { [%eval -0.2] } 10. e5 { [%eval -0.29] } 10... Nd7?! { (-0.29 → 0.49) Inaccuracy. Nh7 was best. } { [%eval 0.49] } (10... Nh7) 11. Nf3?! { (0.49 → -0.23) Inaccuracy. e6 was best. } { [%eval -0.23] } (11. e6 Nf6 12. exf7+ Kxf7 13. Bh5+ g6 14. Bf3 g5 15. Bg3 Kg7 16. Nc3 a6) 11... f6 { [%eval 0.17] } 12. exf6 { [%eval 0.03] } 12... Nxf6 { [%eval -0.02] } 13. Qc1?! { (-0.02 → -0.75) Inaccuracy. Ne5 was best. } { [%eval -0.75] } (13. Ne5) 13... Bd6?! { (-0.75 → 0.00) Inaccuracy. O-O was best. } { [%eval 0.0] } (13... O-O 14. Nc3) 14. Nc3?! { (0.00 → -0.67) Inaccuracy. Bxd6 was best. } { [%eval -0.67] } (14. Bxd6 Qxd6 15. Qe3+ Qe7 16. Qxe7+ Kxe7 17. d4 cxd4 18. Na3 Kd6 19. Nb5+ Kc5) 14... d4?! { (-0.67 → 0.25) Inaccuracy. O-O was best. } { [%eval 0.25] } (14... O-O) 15. Nb5 { [%eval 0.25] } 15... Bxf4 { [%eval 0.38] } 16. Qxf4 { [%eval 0.64] } 16... O-O { [%eval 0.54] } 17. Ne5?? { (0.54 → -2.68) Blunder. Nh4 was best. } { [%eval -2.68] } (17. Nh4 Nd5 18. Qxf8+ Qxf8 19. Rxf8+ Kxf8 20. Ng6+ Kf7 21. Bh5 Ne3 22. Re1 Bd7) 17... Nd5?? { (-2.68 → 0.94) Blunder. Nxe5 was best. } { [%eval 0.94] } (17... Nxe5 18. Qxe5 Re8 19. Qxc5 Rxe2 20. Rae1 Rxe1 21. Rxe1 Bd7 22. Nxd4 Qb6 23. Qxb6) 18. Qe4?? { (0.94 → -1.64) Blunder. Qxf8+ was best. } { [%eval -1.64] } (18. Qxf8+ Qxf8) 18... Nxe5?? { (-1.64 → 1.81) Blunder. Re8 was best. } { [%eval 1.81] } (18... Re8 19. Nf7 Rxe4 20. dxe4 Qe7 21. exd5 Qxe2 22. Rae1 Qxb5 23. Re8+ Kh7 24. dxc6) 19. Qxe5?? { (1.81 → -0.22) Blunder. Rxf8+ was best. } { [%eval -0.22] } (19. Rxf8+) 19... Ne3?? { (-0.22 → 2.58) Blunder. Re8 was best. } { [%eval 2.58] } (19... Re8 20. Qh5 Be6 21. Bf3 Ne3 22. Be4 Bd5 23. Bxd5+ Qxd5 24. Qxd5+ Nxd5 25. Rae1) 20. Rxf8+ { [%eval 2.51] } 20... Qxf8 { [%eval 2.51] } 21. Nd6?? { (2.51 → 0.55) Blunder. Nc7 was best. } { [%eval 0.55] } (21. Nc7 Rb8 22. Nd5 Bd7 23. Bh5 Qd8 24. Nxe3 dxe3 25. Qxe3 Rc8 26. Rf1 Qh4) 21... Bd7 { [%eval 0.59] } 22. Bh5 { [%eval 0.78] } 22... Nxc2?? { (0.78 → 4.90) Blunder. Qf6 was best. } { [%eval 4.9] } (22... Qf6 23. Qxf6 gxf6 24. Nxb7 Rc8 25. Rc1 c4 26. Nd6 Rb8 27. b3 c3 28. Nc4) 23. Rf1 { [%eval 4.75] } 23... Qc8?? { (4.75 → Mate in 7) Checkmate is now unavoidable. Qxf1+ was best. } { [%eval #7] } (23... Qxf1+ 24. Kxf1 Kh8 25. Qe7 Ne3+ 26. Kf2 Bc6 27. Bg6 Bd5 28. Kg1 Nd1 29. Bf7) 24. Bf7+?? { (Mate in 7 → 6.01) Lost forced checkmate sequence. Nxc8 was best. } { [%eval 6.01] } (24. Nxc8 Ne3 25. Rf7 Nf5 26. Ne7+ Kh8 27. Nxf5 Rg8 28. Rxg7 Re8 29. Rh7+ Kxh7) 24... Kh8 { [%eval 6.82] } 25. Bg6 { [%eval 6.5] } 25... Bxh3?? { (6.50 → Mate in 7) Checkmate is now unavoidable. Ne3 was best. } { [%eval #7] } (25... Ne3 26. Nxc8 Nxf1 27. Qe7 Rxc8 28. Qxd7 Rf8 29. Qd6 Kg8 30. Qd5+ Kh8 31. Qxc5) 26. Rf7?? { (Mate in 7 → 6.57) Lost forced checkmate sequence. Nxc8 was best. } { [%eval 6.57] } (26. Nxc8 Rxc8 27. gxh3 Rg8 28. Qe7 Ne1 29. Rxe1 b6 30. Qf7 c4 31. Re8 cxd3) 26... Qg8 { [%eval 5.75] } 27. gxh3 { [%eval 6.69] } 27... Ne3?? { (6.69 → Mate in 14) Checkmate is now unavoidable. Nb4 was best. } { [%eval #14] } (27... Nb4 28. Rxb7 Nc6 29. Qf5 Nd8 30. Re7 Rb8 31. Re8 Rxb2 32. Nf7+ Nxf7 33. Rxg8+) 28. Rxb7 { [%eval 10.07] } 28... Rf8 { [%eval 8.91] } 29. Rf7?! { (8.91 → 5.60) Inaccuracy. Nf7+ was best. } { [%eval 5.6] } (29. Nf7+ Rxf7 30. Rxf7 a6 31. Qe7 Nd5 32. Qd6 Nf6 33. Rf8 h5 34. Rxg8+ Nxg8) 29... a5 { [%eval 6.43] } 30. Rxf8 { [%eval 6.06] } 30... Qxf8 { [%eval 5.73] } 31. Nf7+ { [%eval 5.75] } 31... Kg8 { [%eval 5.17] } 32. Qe6 { [%eval 5.27] } 32... Qa8?? { (5.27 → Mate in 2) Checkmate is now unavoidable. a4 was best. } { [%eval #2] } (32... a4 33. a3 c4 34. dxc4 Nxc4 35. Ne5+ Kh8 36. Nd3 Qb8 37. Qe8+ Qxe8 38. Bxe8) 33. Nxh6+ { [%eval #3] } 33... Kh8 { [%eval #3] } 34. Nf7+ { [%eval #2] } 34... Kg8 { [%eval #2] } 35. Be4?? { (Mate in 2 → 6.59) Lost forced checkmate sequence. Nd8+ was best. } { [%eval 6.59] } (35. Nd8+ Kh8 36. Qe8#) 35... Qf8?? { (6.59 → Mate in 7) Checkmate is now unavoidable. Qxe4 was best. } { [%eval #7] } (35... Qxe4 36. Nh6+ Kh7 37. Qxe4+ Kxh6 38. Kf2 Nc2 39. Ke2 Nb4 40. Qe8 Nxa2) 36. Qg6?? { (Mate in 7 → 0.00) Lost forced checkmate sequence. Ne5+ was best. } { [%eval 0.0] } (36. Ne5+ Kh8 37. Ng6+ Kh7 38. Nxf8+ Kh8 39. Qe8 Nf5 40. Bxf5 g6 41. Qxg6 a4) 36... Qxf7 { [%eval 0.0] } 37. Qh7+ { [%eval 0.0] } 37... Kf8 { [%eval 0.0] } 38. Qh8+ { [%eval -0.06] } 38... Ke7 { [%eval -0.05] } 39. Qh4+ { [%eval -0.37] } 39... Ke8?? { (-0.37 → 7.25) Blunder. Kd7 was best. } { [%eval 7.25] } (39... Kd7) 40. Qg5?? { (7.25 → -0.14) Blunder. Bc6+ was best. } { [%eval -0.14] } (40. Bc6+ Qd7 41. Qh8+ Kf7 42. Bxd7 c4 43. Qe8+ Kf6 44. dxc4 Nc2 45. h4 g5) 40... Qf1+ { [%eval -0.16] } 41. Kh2 { [%eval -0.2] } 41... Qe2+ { [%eval 0.19] } 42. Kh1 { [%eval -0.17] } 42... Qd1+ { [%eval -0.22] } 43. Kh2 { [%eval -0.33] } 43... Qe2+?! { (-0.33 → 0.34) Inaccuracy. Nf1+ was best. } { [%eval 0.34] } (43... Nf1+ 44. Kg1 Nd2+ 45. Kh2 Qe2+ 46. Qg2 Qxg2+ 47. Bxg2 c4 48. dxc4 Nxc4 49. Kg3) 44. Bg2?! { (0.34 → -0.51) Inaccuracy. Kg3 was best. } { [%eval -0.51] } (44. Kg3 Nf1+) 44... Nxg2 { [%eval -0.45] } 45. Qxg2 { [%eval -0.48] } 45... Qe5+ { [%eval -0.05] } 46. Qg3 { [%eval -0.02] } 46... Qe2+ { [%eval -0.07] } 47. Qg2 { [%eval -0.32] } 47... Qh5 { [%eval 0.0] } 48. Qg3 { [%eval -0.05] } 48... Qe2+ { [%eval 0.0] } 49. Qg2 { [%eval -0.48] } { The game is a draw. } 1/2-1/2