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[Event "rated variant:antichess game"] [Site "https://lichess.org/IJYRin16"] [Date "2025.11.09"] [Round "-"] [White "ardadadas"] [Black "Pijako"] [Result "0-1"] [GameId "IJYRin16"] [UTCDate "2025.11.09"] [UTCTime "19:02:57"] [WhiteElo "1099"] [BlackElo "996"] [WhiteRatingDiff "-69"] [BlackRatingDiff "+33"] [Variant "Antichess"] [TimeControl "10800+180"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. Ba6?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b4 was best. } { [%eval 0.0] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe1 5. Qxf7 Bxf2 6. Qxh7 Rxh7) 2... bxa6?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #14] } (2... Nxa6 3. b4 Nxb4 4. Qh5 Nxa2 5. Rxa2 Qh4 6. Rxa7 Rxa7 7. Qxh7) 3. Nf3?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. b4 was best. } { [%eval #-16] } (3. b4 Bxb4 4. Qg4 Bxd2 5. Qxg7 Bxc1 6. Qxh7 Rxh7 7. f4 Bxf4) 3... Ba3 { [%eval #-16] } 4. bxa3 { [%eval #-14] } 4... Ne7?? { (Mate in 14 → -0.23) Lost forced checkmate sequence. e5 was best. } { [%eval -0.23] } (4... e5 5. Nxe5 Qg5 6. Nxd7 Qxg2 7. Nxb8 Qxh1 8. Nxa6 Qxe4 9. Nxc7 Qxc2 10. Qxc2) 5. Nc3?? { (-0.23 → -3.22) Blunder. Nh4 was best. } { [%eval -3.22] } (5. Nh4 g6 6. Nxg6 fxg6 7. Nc3 d5 8. exd5 exd5 9. Nxd5 Qxd5 10. Qh5 gxh5) 5... Nf5?? { (-3.22 → Mate in 18) Checkmate is now unavoidable. Nd5 was best. } { [%eval #18] } (5... Nd5 6. exd5) 6. exf5 { [%eval #15] } 6... exf5 { [%eval #14] } 7. Ne4 { [%eval #14] } 7... fxe4 { [%eval #15] } 8. Qe2?? { (Mate in 15 → -2.63) Lost forced checkmate sequence. Bb2 was best. } { [%eval -2.63] } (8. Bb2 exf3 9. Bxg7 fxg2 10. Bxh8 gxh1=Q 11. Qh5 Qxh2 12. Qxh7 Qxh7 13. c4 Qxh8) 8... exf3 { [%eval -2.12] } 9. Qxe8?? { (-2.12 → Mate in 12) Checkmate is now unavoidable. Qxf3 was best. } { [%eval #-12] } (9. Qxf3 a5 10. Qxf7 Kxf7 11. a4 c6 12. c4 Ke6 13. Ke2 Bb7 14. Kd3 Qh4) 9... fxg2?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Qxe8 was best. } { [%eval #11] } (9... Qxe8 10. gxf3 Qxe1 11. Rxe1 Re8 12. Rxe8 d6 13. Rxc8 Nd7 14. Rxc7 Rf8 15. Rxd7) 10. Qxh8?? { (Mate in 11 → -1.60) Lost forced checkmate sequence. Qxf7 was best. } { [%eval -1.6] } (10. Qxf7 gxh1=Q 11. Qxg7 Qxe1 12. Qxh7 Qxf2 13. Qxd7 Qxd7 14. d4 Qxc2 15. Bh6 Rxh6) 10... gxh1=B?? { (-1.60 → Mate in 12) Checkmate is now unavoidable. gxh1=Q was best. } { [%eval #12] } (10... gxh1=Q 11. Qxd8) 11. Qxh7?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. Qxd8 was best. } { [%eval #-11] } (11. Qxd8 f5 12. Qxd7 Nxd7 13. f3 Bxf3 14. Kd1 Bxd1 15. a4 Bxc2 16. Ba3 Bxa4) 11... Be4?? { (Mate in 11 → -4.36) Lost forced checkmate sequence. a5 was best. } { [%eval -4.36] } (11... a5 12. Qxg7 Ba6 13. Qxf7 Bf1 14. Kxf1 Bg2 15. Kxg2 Qe7 16. Qxe7 Na6 17. Qxd7) 12. Qxe4?? { (-4.36 → Mate in 10) Checkmate is now unavoidable. Qxg7 was best. } { [%eval #-10] } (12. Qxg7 Bxc2) 12... Qe7?? { (Mate in 10 → 1.53) Lost forced checkmate sequence. Qg8 was best. } { [%eval 1.53] } (12... Qg8 13. Qxa8 a5 14. Qxb8 Bb7 15. Qxb7 a6 16. Qxc7 g6 17. Qxa5 d6 18. Qxa6) 13. Qxa8 { [%eval 1.49] } 13... Qxe1 { [%eval 1.69] } 14. Qxb8?? { (1.69 → 0.00) Blunder. Qxa7 was best. } { [%eval 0.0] } (14. Qxa7 Qxd2 15. Qxc7 Qxf2 16. Qxc8 Qxc2 17. Qxa6 Nxa6 18. Bg5 Qxa2 19. Rxa2 g6) 14... Qxd2 { [%eval 0.0] } 15. Qxc8?? { (0.00 → Mate in 7) Checkmate is now unavoidable. Qxc7 was best. } { [%eval #-7] } (15. Qxc7 Qxc2 16. Qxd7 Qxf2 17. Qxf7 Qxh2 18. Qxa7 Qxa2 19. Qxg7 Qxa1 20. Qxa1 Bb7) 15... Qxc2 { [%eval #-7] } 16. Qxd7 { [%eval #-6] } 16... Qxf2 { [%eval #-7] } 17. Qxc7 { [%eval #-5] } 17... Qxh2?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Qxa2 was best. } { [%eval #8] } (17... Qxa2 18. Qxf7 Qxh2 19. Qxa7 g6 20. Qxa6 g5 21. Bxg5 Qh1 22. Rxh1#) 18. Qxa7 { [%eval #8] } 18... Qxa2 { [%eval #7] } 19. Qxf7?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Qxa6 was best. } { [%eval #-4] } (19. Qxa6 Qxa3 20. Bxa3 g6 21. Qxg6 fxg6 22. Bd6 g5 23. Bf4 gxf4 24. Rg1 f3) 19... Qxa3 { [%eval #-4] } 20. Qxg7 { [%eval #-2] } 20... Qxc1?? { (Mate in 2 → Mate in 4) Lost forced checkmate sequence. Qxa1 was best. } { [%eval #4] } (20... Qxa1 21. Qxa1 a5 22. Qxa5#) 21. Rxc1 { [%eval #4] } 21... a5 { [%eval #3] } 22. Rc4?? { (Mate in 3 → Mate in 1) Lost forced checkmate sequence. Qb7 was best. } { [%eval #-1] } (22. Qb7 a4 23. Qb3 axb3 24. Rc2 bxc2#) 22... a4 { [%eval #-1] } 23. Rxa4# { Game ends by variant rule. } 0-1