FEN
[Event "casual King of the Hill game"]
[Site "https://lichess.org/IH0FZrIP"]
[Date "2025.12.04"]
[White "enfilader"]
[Black "Zveroboi_001"]
[Result "0-1"]
[GameId "IH0FZrIP"]
[UTCDate "2025.12.04"]
[UTCTime "18:29:02"]
[WhiteElo "1500"]
[BlackElo "1529"]
[Variant "King of the Hill"]
[TimeControl "300+0"]
[ECO "C20"]
[Opening "Bongcloud Attack"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.61] } 1... e5 { [%eval 0.98] } 2. Ke2?? { (0.98 → -2.32) Blunder. Nc3 was best. } { [%eval -2.32] } { C20 Bongcloud Attack } (2. Nc3 Nc6 3. Nf3 d5 4. d4 dxe4 5. Nxe5 Nxe5 6. dxe5 Qxd1+) 2... d5 { [%eval -2.7] } 3. Kd3?? { (-2.70 → -5.97) Blunder. d4 was best. } { [%eval -5.97] } (3. d4 dxe4 4. dxe5 Qxd1+ 5. Kxd1 Nc6 6. Nc3 f5 7. Ke2 Nxe5) 3... Nc6 { [%eval -6.62] } 4. exd5?? { (-6.62 → Mate in 4) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-4] } (4. Nc3 Nf6) 4... Qxd5+ { [%eval #-3] } 5. Ke3 { [%eval #-3] } 5... Qd4+ { [%eval #-2] } 6. Kf3 { [%eval #-2] } 6... Ke7 { [%eval #-4] } 7. c3 { [%eval #-2] } 7... Qf4+ { [%eval #-1] } 8. Ke2 { [%eval #-1] } 8... Ke6?! { (Mate in 1 → -17.87) Lost forced checkmate sequence. Qe4# was best. } { [%eval -17.87] } (8... Qe4#) 9. c4?! { (-17.87 → Mate in 1) Checkmate is now unavoidable. Qb3+ was best. } { [%eval #-1] } (9. Qb3+ Kd6) 9... b5?! { (Mate in 1 → -13.02) Lost forced checkmate sequence. Qe4# was best. } { [%eval -13.02] } (9... Qe4#) 10. Kd3?! { (-13.02 → Mate in 2) Checkmate is now unavoidable. d3 was best. } { [%eval #-2] } (10. d3) 10... Kf5?! { (Mate in 2 → -35.95) Lost forced checkmate sequence. Qxc4+ was best. } { [%eval -35.95] } (10... Qxc4+ 11. Ke3 Kd5#) 11. Qe2?! { (-35.95 → Mate in 2) Checkmate is now unavoidable. Qh5+ was best. } { White offers draw } { [%eval #-2] } (11. Qh5+ g5) 11... Nd4?! { (Mate in 2 → -25.48) Lost forced checkmate sequence. Qxc4+ was best. } { [%eval -25.48] } (11... Qxc4+ 12. Ke3 Qe4#) 12. Qe3?! { (-25.48 → Mate in 4) Checkmate is now unavoidable. Qh5+ was best. } { [%eval #-4] } (12. Qh5+ Kf6) 12... bxc4+ { [%eval #-4] } 13. Kxc4 { [%eval #-4] } 13... Be6+ { [%eval #-4] } 14. Kd3 { [%eval #-4] } 14... c5?! { (Mate in 4 → -38.65) Lost forced checkmate sequence. Qxe3+ was best. } { [%eval -38.65] } (14... Qxe3+ 15. Kxe3 Nc2+ 16. Kf3 e4+ 17. Kg3 Ke5#) 15. Qxf4+?! { (-38.65 → Mate in 3) Checkmate is now unavoidable. Qh3+ was best. } { [%eval #-3] } (15. Qh3+ Kf6) 15... Kxf4?? { (Mate in 3 → Mate in 3) Lost forced checkmate sequence. exf4 was best. } { [%eval #3] } (15... exf4 16. Nf3 Nxf3 17. gxf3 Ke5#) 16. Be2?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. g3+ was best. } { [%eval #-2] } (16. g3+ Kf5 17. Bh3+ Kg6 18. Ke4#) 16... c4+ { [%eval #-1] } 17. Kc3 { [%eval #-1] } 17... Nf6?! { (Mate in 1 → -19.11) Lost forced checkmate sequence. Ke4# was best. } { [%eval -19.11] } (17... Ke4#) 18. d3+ { [%eval -19.02] } 18... Kf5 { [%eval -17.92] } 19. dxc4?! { (-17.92 → Mate in 1) Checkmate is now unavoidable. g4+ was best. } { [%eval #-1] } (19. g4+ Nxg4) 19... Rc8 { [%eval #-5] } 20. Kd3 { [%eval #-3] } 20... Bxc4+ { [%eval #-2] } 21. Ke3 { [%eval #-2] } 21... Bxe2 { [%eval #-3] } 22. Nxe2 { [%eval #-3] } 22... Nxe2 { [%eval #-5] } 23. Re1 { [%eval #-3] } 23... Rxc1 { [%eval #-4] } 24. Kxe2 { [%eval #-1] } 24... Rxe1+ { [%eval #-4] } 25. Kxe1 { [%eval #-1] } 25... Ke4# { Game ends by variant rule. } 0-1

