FEN
[Event "rated rapid game"]
[Site "https://lichess.org/game/IFRTFomZ"]
[Date "2023.01.11"]
[Round "-"]
[White "vincentraia"]
[Black "Best_By_Test_03"]
[Result "0-1"]
[GameId "IFRTFomZ"]
[UTCDate "2023.01.11"]
[UTCTime "01:41:39"]
[WhiteElo "1483"]
[BlackElo "1557"]
[WhiteRatingDiff "-9"]
[BlackRatingDiff "+7"]
[Variant "Standard"]
[TimeControl "900+10"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4 { [%eval 0.0] } 1... Nf6 { [%eval 0.28] } 2. Bf4 { [%eval 0.0] } 2... g6 { [%eval 0.13] } 3. e3 { [%eval 0.0] } 3... d5 { [%eval 0.33] } 4. Nf3 { [%eval 0.1] } 4... Bg7 { [%eval 0.31] } 5. Bd3 { [%eval 0.0] } 5... O-O { [%eval 0.0] } 6. O-O { [%eval -0.21] } 6... Nh5 { [%eval -0.2] } 7. Re1? { (-0.20 → -1.40) Mistake. Bg5 was best. } { [%eval -1.4] } (7. Bg5 h6 8. Bh4 c5 9. c3 Qd6 10. Nbd2 Nc6 11. h3 f5) 7... Nxf4 { [%eval -1.58] } 8. exf4 { [%eval -1.62] } 8... c5 { [%eval -1.37] } 9. c3 { [%eval -1.5] } 9... Bg4?! { (-1.50 → -0.43) Inaccuracy. cxd4 was best. } { [%eval -0.43] } (9... cxd4 10. Nxd4) 10. Nbd2? { (-0.43 → -2.13) Mistake. dxc5 was best. } { [%eval -2.13] } (10. dxc5 Nd7 11. Nbd2 Nxc5 12. Nb3 Bxf3 13. Qxf3 Nxd3 14. Qxd3 e6 15. Qe3 a5 16. a4 Rc8) 10... Nc6?? { (-2.13 → -0.10) Blunder. cxd4 was best. } { [%eval -0.1] } (10... cxd4 11. cxd4 Bxd4 12. Qb3 Bb6 13. Ne5 Bc8 14. Rad1 Nc6 15. Ndf3 Qd6 16. h4 Nxe5 17. Nxe5) 11. dxc5 { [%eval 0.08] } 11... a5 { [%eval 0.41] } 12. Bb5 { [%eval 0.43] } 12... Qc7 { [%eval 0.26] } 13. h3 { [%eval 0.36] } 13... Bxf3 { [%eval 0.49] } 14. Nxf3 { [%eval 0.59] } 14... e6 { [%eval 0.48] } 15. Qd2 { [%eval 0.02] } 15... Ne7 { [%eval -0.09] } 16. Ne5 { [%eval 0.0] } 16... Bxe5 { [%eval 0.29] } 17. fxe5 { [%eval 0.51] } 17... Qxc5 { [%eval 0.59] } 18. a4 { [%eval 0.58] } 18... Nf5 { [%eval 0.78] } 19. Kh1? { (0.78 → -0.50) Mistake. Rad1 was best. } { [%eval -0.5] } (19. Rad1 Rad8 20. Qf4 Qe7 21. Bd3 Qh4 22. g4 g5 23. Qf3 Ne7 24. Qf6 Ng6 25. Bxg6 fxg6) 19... Rad8 { [%eval -0.3] } 20. Rac1 { [%eval -0.38] } 20... Qb6?! { (-0.38 → 0.31) Inaccuracy. d4 was best. } { [%eval 0.31] } (20... d4 21. b4) 21. Red1?! { (0.31 → -0.44) Inaccuracy. g4 was best. } { [%eval -0.44] } (21. g4) 21... Qc7?! { (-0.44 → 0.21) Inaccuracy. d4 was best. } { [%eval 0.21] } (21... d4 22. c4 Qc7 23. Qe1 d3 24. c5 Rd5 25. Rxd3 Rxe5 26. Qc3 Rc8 27. Rd7 Qxc5 28. Qxc5) 22. g4 { [%eval -0.09] } 22... Ne7 { [%eval 0.0] } 23. b4? { (0.00 → -1.38) Mistake. f4 was best. } { [%eval -1.38] } (23. f4 Nc6 24. Qe3 f6 25. exf6 Rxf6 26. Rf1 Rdf8 27. Rce1 Qd6 28. g5 d4 29. cxd4 Rxf4) 23... Qxe5 { [%eval -1.11] } 24. Re1 { [%eval -1.62] } 24... Qd6 { [%eval -1.38] } 25. g5?? { (-1.38 → -4.14) Blunder. bxa5 was best. } { [%eval -4.14] } (25. bxa5) 25... Nf5 { [%eval -4.04] } 26. Rcd1?! { (-4.04 → -5.34) Inaccuracy. bxa5 was best. } { [%eval -5.34] } (26. bxa5 d4) 26... Qc7?! { (-5.34 → -4.15) Inaccuracy. d4 was best. } { [%eval -4.15] } (26... d4 27. Bf1) 27. f4? { (-4.15 → -7.01) Mistake. Rc1 was best. } { [%eval -7.01] } (27. Rc1 Qd6) 27... Ng3+ { [%eval -6.7] } 28. Kg2 { [%eval -7.07] } 28... Ne4 { [%eval -6.94] } 29. Qd4 { [%eval -7.32] } 29... Qxc3?? { (-7.32 → 3.04) Blunder. axb4 was best. } { [%eval 3.04] } (29... axb4 30. cxb4) 30. Qxc3?? { (3.04 → -6.31) Blunder. Rxe4 was best. } { [%eval -6.31] } (30. Rxe4 Rc8) 30... Nxc3 { [%eval -6.68] } 31. Rc1 { [%eval -8.28] } 31... Nxb5 { [%eval -6.9] } 32. axb5 { [%eval -6.87] } 32... axb4 { [%eval -6.59] } 33. Rc7 { [%eval -7.45] } 33... Rc8 { [%eval -7.76] } 34. Rxb7 { [%eval -8.22] } 34... b3 { [%eval -6.81] } 35. Rb1 { [%eval -7.07] } 35... Rc2+ { [%eval -6.83] } 36. Kg3 { [%eval -6.71] } 36... b2 { [%eval -7.48] } 37. b6 { [%eval -7.53] } 37... Rfc8?! { (-7.53 → -4.70) Inaccuracy. Rc3+ was best. } { [%eval -4.7] } (37... Rc3+ 38. Kf2 Rb3 39. Ke1 Rc8 40. Kd2 Kg7 41. Rc7 Rb8 42. Rc6 R3xb6 43. Rxb6 Rxb6 44. Kc3) 38. Ra7?? { (-4.70 → Mate in 8) Checkmate is now unavoidable. Rc7 was best. } { [%eval #-8] } (38. Rc7 R2xc7) 38... R8c3+ { [%eval #-8] } 39. Kg4 { [%eval #-7] } 39... Kg7 { [%eval #-8] } 40. Ra2 { [%eval #-6] } 40... Rg2+ { [%eval #-5] } 41. Kh4 { [%eval #-5] } 41... Rb3?! { (Mate in 5 → -16.36) Lost forced checkmate sequence. Rc4 was best. } { [%eval -16.36] } (41... Rc4 42. Ra4 Rxa4 43. Rf1 b1=Q 44. Rf2 Qe1 45. b7 Qxf2#) 42. Ra6?! { (-16.36 → Mate in 5) Checkmate is now unavoidable. Rbxb2 was best. } { [%eval #-5] } (42. Rbxb2 Rgxb2) 42... Rc2 { [%eval #-7] } 43. Ra2 { [%eval #-5] } 43... Rxb6?! { (Mate in 5 → -10.51) Lost forced checkmate sequence. Rcc3 was best. } { [%eval -10.51] } (43... Rcc3 44. Rh1 b1=Q 45. Rf2 Qxh1 46. Rf3 Rxf3 47. Kg4 Qxh3#) 44. Kg3?! { (-10.51 → Mate in 7) Checkmate is now unavoidable. Ra3 was best. } { [%eval #-7] } (44. Ra3 h5) 44... Rb3+ { [%eval #-6] } 45. Kh4 { [%eval #-5] } 45... d4?! { (Mate in 5 → -14.07) Lost forced checkmate sequence. Rcc3 was best. } { [%eval -14.07] } (45... Rcc3 46. Ra3 Rxa3 47. Rh1 b1=Q 48. Rh2 Qf5 49. Ra2 Qxh3#) 46. Kg4?! { (-14.07 → Mate in 4) Checkmate is now unavoidable. Rbxb2 was best. } { [%eval #-4] } (46. Rbxb2 Rcxb2) 46... d3?! { (Mate in 4 → -13.65) Lost forced checkmate sequence. Rg2+ was best. } { [%eval -13.65] } (46... Rg2+ 47. Kh4 Rf3 48. Rf1 Rxf1 49. Ra8 Rxf4#) 47. Rd1?! { (-13.65 → Mate in 19) Checkmate is now unavoidable. Ra4 was best. } { [%eval #-19] } (47. Ra4 d2) 47... b1=Q { [%eval #-8] } 48. Rxb1 { [%eval #-8] } 48... Rxb1 { [%eval #-7] } 49. Ra7 { [%eval #-6] } 49... d2 { [%eval #-8] } 50. Rd7 { [%eval #-8] } 50... d1=Q+ { [%eval #-7] } 51. Rxd1 { [%eval #-7] } 51... Rxd1 { [%eval #-7] } 52. Kf3 { [%eval #-6] } 52... Rd3+ { [%eval #-6] } 53. Ke4 { [%eval #-6] } 53... Rcd2 { [%eval #-5] } 54. Ke5 { [%eval #-1] } 54... Rd5+ { [%eval #-4] } 55. Ke4 { [%eval #-4] } 55... R2d4+ { [%eval #-7] } 56. Ke3 { [%eval #-6] } 56... Ra4 { [%eval #-11] } 57. h4 { [%eval -86.33] } 57... Rb5 { [%eval #-6] } 58. Kd3 { [%eval #-6] } 58... Rb3+ { [%eval #-5] } 59. Kc2 { [%eval #-5] } 59... Rh3 { [%eval #-4] } 60. f5 { [%eval #-4] } 60... Ra2+ { [%eval #-3] } 61. Kb1 { [%eval #-3] } 61... Rg2 { [%eval #-2] } 62. f6+ { [%eval #-2] } 62... Kg8 { [%eval #-1] } 63. h5 { [%eval #-1] } 63... Rh1# { Black wins by checkmate. } 0-1
