- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated rapid game"] [Site "https://lichess.org/IFCDACnx"] [Date "2024.12.20"] [Round "-"] [White "Darkness001"] [Black "Valkyriya"] [Result "1-0"] [GameId "IFCDACnx"] [UTCDate "2024.12.20"] [UTCTime "16:29:20"] [WhiteElo "1131"] [BlackElo "1133"] [WhiteRatingDiff "+19"] [BlackRatingDiff "-6"] [Variant "Standard"] [TimeControl "600+5"] [ECO "D00"] [Opening "Queen's Pawn Game: Accelerated London System"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... d5 { [%eval 0.24] } 2. Bf4 { [%eval 0.0] } { D00 Queen's Pawn Game: Accelerated London System } 2... Nc6 { [%eval 0.39] } 3. Nf3 { [%eval 0.27] } 3... f6 { [%eval 0.73] } 4. e3 { [%eval 0.52] } 4... Bf5 { [%eval 0.67] } 5. c4 { [%eval 0.53] } 5... Nb4? { (0.53 → 1.92) Mistake. e5 was best. } { [%eval 1.92] } (5... e5 6. dxe5 fxe5 7. Nxe5 Bb4+ 8. Nd2 Nxe5 9. Bxe5 Qe7 10. Bc3) 6. Nc3?? { (1.92 → -0.24) Blunder. Qa4+ was best. } { [%eval -0.24] } (6. Qa4+ Bd7 7. Qb3 Bf5 8. Qxb4 e5 9. Qb5+ c6 10. Qxb7 Rb8) 6... Bc2?? { (-0.24 → 2.10) Blunder. Nc2+ was best. } { [%eval 2.1] } (6... Nc2+ 7. Kd2 e5 8. Rc1 exf4 9. Rxc2 fxe3+ 10. fxe3 Bb4 11. Bd3) 7. Qd2 { [%eval 2.12] } 7... e6?? { (2.12 → 4.55) Blunder. Bf5 was best. } { [%eval 4.55] } (7... Bf5 8. Rc1 e6 9. a3 Nc6 10. cxd5 exd5 11. Bd3 Bxd3 12. Qxd3 Qd7 13. O-O) 8. c5?? { (4.55 → 1.08) Blunder. a3 was best. } { [%eval 1.08] } (8. a3 a5 9. cxd5 g5 10. Bg3 Bb3 11. axb4 axb4 12. Rxa8 Qxa8 13. Nd1 Ne7) 8... b6?? { (1.08 → 5.60) Blunder. Bf5 was best. } { [%eval 5.6] } (8... Bf5 9. Rc1) 9. Nb5 { [%eval 4.63] } 9... bxc5 { [%eval 4.46] } 10. a3 { [%eval 4.68] } 10... e5 { [%eval 5.38] } 11. axb4 { [%eval 4.88] } 11... Be4 { [%eval 5.67] } 12. Bg3?! { (5.67 → 3.63) Inaccuracy. dxe5 was best. } { [%eval 3.63] } (12. dxe5 a6 13. Nc3 Bxf3 14. gxf3 cxb4 15. Qxd5 Ne7 16. Qxd8+ Rxd8 17. Ne4 Nd5) 12... cxb4?! { (3.63 → 5.66) Inaccuracy. a6 was best. } { [%eval 5.66] } (12... a6 13. Nc3 cxd4 14. exd4 Bxb4 15. dxe5 Bxf3 16. gxf3 d4 17. Qc2 dxc3 18. bxc3) 13. dxe5 { [%eval 5.59] } 13... fxe5 { [%eval 6.91] } 14. Bxe5 { [%eval 6.24] } 14... Rc8 { [%eval 6.08] } 15. Rxa7 { [%eval 5.74] } 15... Nf6 { [%eval 6.42] } 16. Bd3 { [%eval 6.24] } 16... Bxf3 { [%eval 6.6] } 17. gxf3 { [%eval 6.34] } 17... Be7 { [%eval 6.73] } 18. Bf5 { [%eval 5.49] } 18... Ne4?! { (5.49 → 8.40) Inaccuracy. O-O was best. } { [%eval 8.4] } (18... O-O 19. Bxc8 Qxc8 20. Bxf6 Bxf6 21. Qxd5+ Kh8 22. Rxc7 Bxb2 23. Ke2 Qe8 24. Nd6) 19. fxe4 { [%eval 8.2] } 19... Rb8 { [%eval 11.03] } 20. Bxc7 { [%eval 9.92] } 20... Rxb5 { [%eval 11.5] } 21. Bxd8 { [%eval 11.02] } 21... Bxd8?! { (11.02 → Mate in 8) Checkmate is now unavoidable. O-O was best. } { [%eval #8] } (21... O-O 22. Bxe7 Re8 23. Qxd5+ Rxd5 24. exd5 h6 25. Ke2 Rb8 26. Rc1 Kf7 27. Bd3) 22. e5? { (Mate in 8 → 8.78) Lost forced checkmate sequence. Bd7+ was best. } { [%eval 8.78] } (22. Bd7+ Kf7 23. Bxb5+ Kg6 24. Rg1+ Kh6 25. Qxd5 g6 26. Qf7 Bc7 27. Qxc7 Kh5) 22... O-O { [%eval 9.26] } 23. Qd3 { [%eval 9.17] } 23... Rc5 { [%eval 8.75] } 24. Ke2 { [%eval 8.76] } 24... g6 { [%eval 8.91] } 25. Be6+ { [%eval 8.73] } 25... Kh8 { [%eval 8.72] } 26. Bxd5 { [%eval 8.6] } 26... Bb6 { [%eval 9.32] } 27. Rb7 { [%eval 9.36] } 27... Ba5? { (9.36 → Mate in 9) Checkmate is now unavoidable. Bd8 was best. } { [%eval #9] } (27... Bd8 28. e6 Bf6 29. e7 Re8 30. Rd1 Kg7 31. Qe4 b3 32. Bxb3 Rf5 33. Rdd7) 28. e6 { [%eval #8] } 28... Rf5 { [%eval #3] } 29. e7 { [%eval #6] } 29... Rcxd5 { [%eval #2] } 30. e8=Q+ { [%eval #1] } 30... Rf8 { [%eval #1] } 31. Qxf8# { White wins by checkmate. } 1-0