- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated correspondence game"] [Site "https://lichess.org/I03eziHn"] [Date "2017.08.20"] [Round "-"] [White "ComputerSpiele"] [Black "HolyVice"] [Result "1-0"] [GameId "I03eziHn"] [UTCDate "2017.08.20"] [UTCTime "10:31:01"] [WhiteElo "1786"] [BlackElo "1616"] [WhiteRatingDiff "+50"] [BlackRatingDiff "-8"] [Variant "Standard"] [TimeControl "-"] [ECO "A22"] [Opening "English Opening: King's English Variation, Two Knights Variation, Smyslov System"] [Termination "Normal"] [Annotator "lichess.org"] 1. c4 { [%eval 0.0] } 1... e5 { [%eval 0.06] } 2. Nc3 { [%eval 0.08] } 2... Bb4 { [%eval 0.14] } 3. g3 { [%eval 0.0] } 3... Nf6 { [%eval 0.11] } { A22 English Opening: King's English Variation, Two Knights Variation, Smyslov System } 4. Bg2 { [%eval 0.04] } 4... c6 { [%eval 0.11] } 5. Qb3 { [%eval 0.07] } 5... Bc5 { [%eval 0.18] } 6. e3 { [%eval 0.09] } 6... O-O { [%eval 0.14] } 7. Nge2 { [%eval 0.14] } 7... a6?! { (0.14 → 0.85) Inaccuracy. Bb6 was best. } { [%eval 0.85] } (7... Bb6 8. d4) 8. d4 { [%eval 0.67] } 8... Bd6 { [%eval 0.74] } 9. Ne4 { [%eval 0.36] } 9... Nxe4 { [%eval 0.3] } 10. Bxe4 { [%eval 0.08] } 10... exd4 { [%eval 0.4] } 11. exd4 { [%eval 0.15] } 11... b5?! { (0.15 → 0.84) Inaccuracy. Re8 was best. } { [%eval 0.84] } (11... Re8) 12. c5 { [%eval 0.88] } 12... Be7 { [%eval 0.79] } 13. Qc2 { [%eval 0.62] } 13... h6 { [%eval 0.83] } 14. Bxh6?? { (0.83 → -1.53) Blunder. O-O was best. } { [%eval -1.53] } (14. O-O d5 15. cxd6 Bxd6 16. Re1 a5 17. Be3 Bg4 18. a3 Qd7 19. f3 f5 20. fxg4 fxe4) 14... gxh6 { [%eval -1.56] } 15. d5 { [%eval -1.55] } 15... Bb7 { [%eval -1.51] } 16. O-O-O?! { (-1.51 → -2.13) Inaccuracy. d6 was best. } { [%eval -2.13] } (16. d6 Bf6) 16... Bg5+ { [%eval -1.61] } 17. Kb1 { [%eval -1.64] } 17... Re8? { (-1.64 → -0.43) Mistake. cxd5 was best. } { [%eval -0.43] } (17... cxd5 18. Bxd5 Bxd5 19. Rxd5 Nc6 20. Rd6 Re8 21. h4 Bf6 22. Rhd1 Bg7 23. Nf4 Qa5 24. Nh5) 18. d6 { [%eval -0.4] } 18... a5 { [%eval -0.08] } 19. h4 { [%eval -0.47] } 19... Bf6 { [%eval -0.76] } 20. Nf4 { [%eval -0.7] } 20... b4?? { (-0.70 → 3.01) Blunder. Re5 was best. } { [%eval 3.01] } (20... Re5 21. Bh7+) 21. Rhe1?? { (3.01 → 0.84) Blunder. Bg6 was best. } { [%eval 0.84] } (21. Bg6 Rf8 22. Nh5 Bg7 23. Rhe1 fxg6 24. Qxg6 Rf7 25. Nxg7 Rxg7 26. Re8+ Qxe8 27. Qxe8+ Kh7) 21... Na6?? { (0.84 → 3.21) Blunder. Re6 was best. } { [%eval 3.21] } (21... Re6 22. Bf5 Bg7 23. Nh5 Qf8 24. Bxe6 fxe6 25. f4 Na6 26. g4 Re8 27. f5 Qf7 28. f6) 22. Qc4?? { (3.21 → 0.00) Blunder. Bg6 was best. } { [%eval 0.0] } (22. Bg6) 22... Nxc5?? { (0.00 → 3.55) Blunder. b3 was best. } { [%eval 3.55] } (22... b3 23. axb3 Bg7 24. Nh5 Re6 25. Bc2 Nb4 26. Rxe6 fxe6 27. Nxg7 Kxg7 28. Qg4+ Kh8 29. Qd4+) 23. Bg6?? { (3.55 → -3.89) Blunder. Qxc5 was best. } { [%eval -3.89] } (23. Qxc5 Re5 24. Bh7+ Kxh7 25. Rxe5 Bxe5 26. Qxe5 Qe8 27. Qf5+ Kh8 28. Ka1 c5 29. Qf6+ Kh7) 23... Ne6 { [%eval -3.73] } 24. Nxe6 { [%eval -3.89] } 24... dxe6 { [%eval -3.62] } 25. Be4 { [%eval -3.58] } 25... Ra6? { (-3.58 → -2.15) Mistake. Qd7 was best. } { [%eval -2.15] } (25... Qd7 26. g4 c5 27. Bxb7 Qxb7 28. Qf4 Bg7 29. g5 Bd4 30. Rg1 Kh7 31. h5 hxg5 32. Rxg5) 26. g4 { [%eval -2.54] } 26... Bxh4?! { (-2.54 → -1.64) Inaccuracy. Bg7 was best. } { [%eval -1.64] } (26... Bg7 27. d7 Re7 28. Qd3 a4 29. g5 hxg5 30. hxg5 b3 31. a3 Ra5 32. g6 Rd5 33. Bxd5) 27. d7 { [%eval -2.33] } 27... Re7?! { (-2.33 → -1.52) Inaccuracy. Rf8 was best. } { [%eval -1.52] } (27... Rf8 28. Rh1) 28. Rh1?? { (-1.52 → -3.90) Blunder. Qc1 was best. } { [%eval -3.9] } (28. Qc1 Bf6 29. Qxh6 Bg7 30. Qg5 Ra8 31. Qd2 b3 32. axb3 a4 33. bxa4 Rxa4 34. Qd6 Kf8) 28... Bg5?? { (-3.90 → -0.69) Blunder. Bf6 was best. } { [%eval -0.69] } (28... Bf6) 29. f4 { [%eval -0.96] } 29... Bxf4?? { (-0.96 → 2.69) Blunder. Rxd7 was best. } { [%eval 2.69] } (29... Rxd7 30. Rxd7 Qxd7 31. fxg5 c5 32. gxh6 Bxe4+ 33. Qxe4 Qd5 34. h7+ Kh8 35. Qxd5 exd5 36. Rh5) 30. Bh7+ { [%eval 1.5] } 30... Kxh7?? { (1.50 → Mate in 6) Checkmate is now unavoidable. Kf8 was best. } { [%eval #6] } (30... Kf8 31. Qxf4) 31. Qxf4 { [%eval #5] } 31... Rxd7 { [%eval #2] } 32. Qxh6+ { [%eval #1] } 32... Kg8 { [%eval #1] } 33. Qh8# { White wins by checkmate. } 1-0