- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/HtaRXDHS"] [Date "2024.08.21"] [White "ArdillaDelMal"] [Black "balak"] [Result "0-1"] [GameId "HtaRXDHS"] [UTCDate "2024.08.21"] [UTCTime "23:21:10"] [WhiteElo "2153"] [BlackElo "1669"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+19"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.05] } 1... e5? { (0.05 → 1.72) Mistake. e6 was best. } { [%eval 1.72] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Ba6 { [%eval 1.22] } 2... bxa6 { [%eval 1.49] } 3. b4? { (1.49 → 0.26) Mistake. Qh5 was best. } { [%eval 0.26] } (3. Qh5 Qh4 4. Qxh7 Qxh2 5. Qxh2 Rxh2 6. Rxh2 Ba3 7. Nxa3 a5) 3... Bxb4 { [%eval 0.48] } 4. Qg4 { [%eval 0.22] } 4... Bxd2 { [%eval 0.39] } 5. Qxg7 { [%eval 0.67] } 5... Bxe1?? { (0.67 → Mate in 12) Checkmate is now unavoidable. Bxe3 was best. } { [%eval #12] } (5... Bxe3 6. Bxe3) 6. Qxh7 { [%eval #12] } 6... Bxf2 { [%eval #11] } 7. Qxg8?? { (Mate in 11 → 1.44) Lost forced checkmate sequence. Qxf7 was best. } { [%eval 1.44] } (7. Qxf7 Bxg1 8. Qxe8 Rxh2 9. Rxh2 Bxe3 10. Qxe5 Bxc1 11. Qxc7 Qxc7 12. Rh4 Qxc2) 7... Rxg8?? { (1.44 → Mate in 10) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #10] } (7... Rxh2 8. Rxh2) 8. g4?? { (Mate in 10 → Mate in 12) Lost forced checkmate sequence. Ne2 was best. } { [%eval #-12] } (8. Ne2 Bxe3 9. Bxe3 Rxg2 10. Bxa7 Rxe2 11. Bxb8 Rxc2 12. Bxc7 Qxc7 13. Nc3 Qxc3) 8... Bxg1 { [%eval #-12] } 9. Rxg1 { [%eval #-11] } 9... Rxg4 { [%eval #-11] } 10. Rxg4 { [%eval #-10] } 10... Qg5 { [%eval #-10] } 11. Rxg5 { [%eval #-9] } 11... f5 { [%eval #-9] } 12. Rxf5 { [%eval #-8] } 12... d5 { [%eval #-8] } 13. Rxe5 { [%eval #-7] } 13... Ke7 { [%eval #-8] } 14. Rxd5 { [%eval #-7] } 14... c5 { [%eval #-7] } 15. Rxc5 { [%eval #-6] } 15... Nc6 { [%eval #-6] } 16. Rxc6 { [%eval #-5] } 16... Be6?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. Bh3 was best. } { [%eval #8] } (16... Bh3 17. Rxa6 Rd8 18. Rxa7 Be6 19. Rxe7 Bxa2 20. Rxa2 Re8 21. Rxe8#) 17. Rxa6 { [%eval #8] } 17... Bxa2 { [%eval #7] } 18. Rxa7 { [%eval #7] } 18... Rxa7 { [%eval #6] } 19. Rxa2 { [%eval #6] } 19... Rxa2 { [%eval #5] } 20. Bb2 { [%eval #5] } 20... Rxb2 { [%eval #4] } 21. Nc3?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Nd2 was best. } { [%eval #-6] } (21. Nd2 Rxc2 22. e4 Rxd2 23. e5 Rxh2 24. e6 Kxe6#) 21... Rxc2 { [%eval #-6] } 22. Ne2 { [%eval #-5] } 22... Rxe2 { [%eval #-5] } 23. h3 { [%eval #-4] } 23... Rxe3 { [%eval #-4] } 24. h4 { [%eval #-3] } 24... Kf7 { [%eval #-4] } 25. h5 { [%eval #-3] } 25... Kg6 { [%eval #-3] } 26. hxg6 { [%eval #-2] } 26... Rf3 { [%eval #-2] } 27. g7 { [%eval #-1] } 27... Rf8 { [%eval #-1] } 28. gxf8=Q# { Game ends by variant rule. } 0-1