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[Event "rated variant:antichess game"] [Site "https://lichess.org/HtFzJR1t"] [Date "2026.01.06"] [Round "-"] [White "CosmoLetterman"] [Black "gbrau"] [Result "0-1"] [GameId "HtFzJR1t"] [UTCDate "2026.01.06"] [UTCTime "16:24:19"] [WhiteElo "1607"] [BlackElo "1311"] [WhiteRatingDiff "-25"] [BlackRatingDiff "+9"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b4 { [%eval #15] } 2... Bxb4 { [%eval #14] } 3. Bb2?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-16] } (3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Nxd2 Bxh1 6. Ne4 Bxe4 7. Qxd7 Bxc2) 3... Bxd2 { [%eval #-16] } 4. Bxg7 { [%eval #-15] } 4... Bxe1 { [%eval #-15] } 5. Qxd7 { [%eval #-14] } 5... Bxf2 { [%eval #-14] } 6. Qxc7 { [%eval #-13] } 6... Bxg3?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Qxc7 was best. } { [%eval #11] } (6... Qxc7 7. Bxh8 Bxg3 8. hxg3 Qxc2 9. Rxh7 Qxb1 10. Rxf7 Kxf7 11. Rxb1 b5 12. Rxb5) 7. Bxh8?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Qxf7 was best. } { [%eval #-12] } (7. Qxf7 Bxh2 8. Rxh2 Kxf7 9. Rxh7 Kxg7 10. Rxh8 Kxh8 11. Nd2 Qxd2 12. e4 Qxc2) 7... Bxh2?? { (Mate in 12 → -3.62) Lost forced checkmate sequence. Qxc7 was best. } { [%eval -3.62] } (7... Qxc7 8. hxg3 Qxc2 9. Rxh7 Qxa2 10. Rxf7 Kxf7 11. Rxa2 e5 12. Rxa7) 8. Qxh2?? { (-3.62 → Mate in 11) Checkmate is now unavoidable. Rxh2 was best. } { [%eval #-11] } (8. Rxh2 Qxc7) 8... h5 { [%eval #-11] } 9. Qxh5 { [%eval #-10] } 9... Nf6?? { (Mate in 10 → 4.60) Lost forced checkmate sequence. Qh4 was best. } { [%eval 4.6] } (9... Qh4 10. Rxh4 Nh6 11. Qxh6 e5 12. Bxe5 f6 13. Qxf6 Kf8 14. Bxb8 Rxb8 15. Qxf8) 10. Bxf6?? { (4.60 → -1.10) Blunder. Qxf7 was best. } { [%eval -1.1] } (10. Qxf7 Kxf7) 10... Qxf6 { [%eval -0.91] } 11. Qxf7 { [%eval -0.75] } 11... Qxa1?? { (-0.75 → Mate in 8) Checkmate is now unavoidable. Qxf1 was best. } { [%eval #8] } (11... Qxf1) 12. Qxe8 { [%eval #11] } 12... Qxb1 { [%eval #7] } 13. Qxe6 { [%eval #14] } 13... Qxf1 { [%eval #6] } 14. Qxc8 { [%eval #6] } 14... Qxg1 { [%eval #5] } 15. Rxg1?? { (Mate in 5 → Mate in 4) Lost forced checkmate sequence. Qxb7 was best. } { [%eval #-4] } (15. Qxb7 Qxh1 16. Qxa7 Rxa7 17. a4 Rxa4 18. c4 Rxc4 19. e4 Qxe4#) 15... Na6 { [%eval #-4] } 16. Qxb7 { [%eval #-3] } 16... Nb4 { [%eval #-3] } 17. Qxa7 { [%eval #-2] } 17... Nxc2 { [%eval #-2] } 18. Qxa8 { [%eval #-1] } 18... Ne1 { [%eval #-1] } 19. Rxe1# { Game ends by variant rule. } 0-1