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[Event "rated bullet game"] [Site "https://lichess.org/HsTJmZ6y"] [Date "2026.04.19"] [Round "-"] [White "IsaakVerhelst"] [Black "kingslayer0o"] [Result "1/2-1/2"] [GameId "HsTJmZ6y"] [UTCDate "2026.04.19"] [UTCTime "15:01:51"] [WhiteElo "1403"] [BlackElo "1420"] [WhiteRatingDiff "+1"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "60+0"] [ECO "A00"] [Opening "Van't Kruijs Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.08] } { A00 Van't Kruijs Opening } 1... d5 { [%eval 0.05] } 2. f4 { [%eval -0.36] } 2... Nf6 { [%eval -0.24] } 3. f5?? { (-0.24 → -2.25) Blunder. Nf3 was best. } { [%eval -2.25] } (3. Nf3 c5 4. Bb5+ Nbd7 5. O-O e6 6. a4 a6 7. Be2 b6) 3... Bxf5 { [%eval -2.15] } 4. e4? { (-2.15 → -3.63) Mistake. Nf3 was best. } { [%eval -3.63] } (4. Nf3 e6 5. Be2 c5 6. c4 Nc6 7. cxd5 exd5 8. O-O Bd6) 4... dxe4 { [%eval -3.66] } 5. d3 { [%eval -3.92] } 5... Bg4 { [%eval -3.28] } 6. d4?? { (-3.28 → -7.27) Blunder. Be2 was best. } { [%eval -7.27] } (6. Be2 Bxe2 7. Nxe2 Nc6 8. O-O Qd7 9. Nbc3 O-O-O 10. Kh1 exd3 11. cxd3 e6) 6... Bxd1 { [%eval -7.28] } 7. g3 { [%eval -8.02] } 7... Bxc2 { [%eval -7.83] } 8. h3 { [%eval -8.76] } 8... Bxb1 { [%eval -8.77] } 9. b3 { [%eval -9.59] } 9... Qxd4 { [%eval -9.61] } 10. h4 { [%eval -10.44] } 10... Qxa1 { [%eval -10.27] } 11. g4 { [%eval -10.78] } 11... Bxa2 { [%eval -10.82] } 12. h5 { [%eval -17.12] } 12... Qxc1+ { [%eval #-14] } 13. Kf2 { [%eval -14.65] } 13... e6 { [%eval -11.81] } 14. g5?! { (-11.81 → Mate in 4) Checkmate is now unavoidable. Kg2 was best. } { [%eval #-4] } (14. Kg2 Nbd7 15. Rh3 Qb2+ 16. Ne2 Kd8 17. Rg3) 14... Bc5+ { [%eval #-3] } 15. Kg3 { [%eval #-3] } 15... Qxf1 { [%eval #-3] } 16. Rh2 { [%eval #-3] } 16... Qxg1+ { [%eval #-3] } 17. Rg2 { [%eval #-3] } 17... Qe3+ { [%eval #-5] } 18. Kh2 { [%eval #-5] } 18... Bd6+ { [%eval #-4] } 19. Kh1 { [%eval #-4] } 19... Nxh5 { [%eval #-4] } 20. g6 { [%eval #-3] } 20... Bxb3 { [%eval #-5] } 21. gxf7+ { [%eval #-5] } 21... Kxf7 { [%eval #-4] } 22. Rxg7+ { [%eval #-3] } 22... Kxg7 { [%eval #-2] } 23. Kg2 { [%eval #-2] } 23... Rg8 { [%eval #-2] } 24. Kf1 { [%eval #-2] } 24... Kf7?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. Qf3+ was best. } { [%eval 0.0] } { Draw by stalemate. } (24... Qf3+ 25. Kg1 Kf7#) 1/2-1/2