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[Event "casual variant:antichess game"] [Site "https://lichess.org/HrcKyRGH"] [Date "2026.01.28"] [Round "-"] [White "lichess AI level 3"] [Black "Itsmithran"] [Result "1-0"] [GameId "HrcKyRGH"] [UTCDate "2026.01.28"] [UTCTime "11:07:00"] [WhiteElo "?"] [BlackElo "1500"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e5?? { (2.49 → 6.34) Blunder. b5 was best. } { [%eval 6.34] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 4.85] } 2... Nxa6?? { (4.85 → Mate in 15) Checkmate is now unavoidable. bxa6 was best. } { [%eval #15] } (2... bxa6 3. Qh5 Qh4 4. Qxe5 Qxf2 5. Kxf2 Nf6 6. Qxf6 gxf6 7. Nf3) 3. Qh5?? { (Mate in 15 → -0.14) Lost forced checkmate sequence. b4 was best. } { [%eval -0.14] } (3. b4 Bxb4 4. Qf3 Bxd2 5. Qxb7 Bxe1 6. Qxa7 Bxf2 7. Qxa6 Bxa6) 3... g6?? { (-0.14 → Mate in 15) Checkmate is now unavoidable. Qf6 was best. } { [%eval #15] } (3... Qf6 4. Qxh7 Rxh7 5. b3 Qxf2 6. Kxf2 Rxh2 7. Rxh2 Ba3 8. Nxa3) 4. Qxg6 { [%eval #15] } 4... fxg6 { [%eval #14] } 5. b4 { [%eval #14] } 5... Nxb4 { [%eval #13] } 6. Ba3?? { (Mate in 13 → Mate in 15) Lost forced checkmate sequence. a4 was best. } { [%eval #-15] } (6. a4 Nxc2 7. e4 Nxa1 8. d4 exd4 9. Bg5 Qxg5 10. g4 Qxg4 11. Na3 Qxe4) 6... Nxc2?? { (Mate in 15 → 0.73) Lost forced checkmate sequence. Nxa2 was best. } { [%eval 0.73] } (6... Nxa2 7. Rxa2 Bxa3 8. Rxa3 Rb8 9. Rxa7 Qg5 10. Rxb7 Qxg2 11. Rxc7 Rxb1 12. Rxc8) 7. Bxf8 { [%eval 0.69] } 7... Nxe1?? { (0.69 → Mate in 9) Checkmate is now unavoidable. Kxf8 was best. } { [%eval #9] } (7... Kxf8 8. Ne2 Nxe3 9. dxe3 Ne7 10. Kd1 c5 11. Kc2 Nc6 12. Rc1 Qg5 13. Kd1) 8. Bh6 { [%eval #11] } 8... Nxg2 { [%eval #10] } 9. Ne2 { [%eval #12] } 9... Nxh6 { [%eval #11] } 10. Rd1 { [%eval #11] } 10... Nxe3 { [%eval #10] } 11. dxe3 { [%eval #10] } 11... Qg5 { [%eval #8] } 12. Rxd7 { [%eval #8] } 12... Bxd7 { [%eval #7] } 13. a3?? { (Mate in 7 → -8.79) Lost forced checkmate sequence. f3 was best. } { [%eval -8.79] } (13. f3 Qxe3 14. Ng3 Qxf3 15. Ne2 Qxe2 16. a3 Qxh2 17. Nd2 Qxd2 18. Rd1 Qxd1) 13... Qxe3 { [%eval -9.28] } 14. fxe3 { [%eval -9.71] } 14... Ng4?? { (-9.71 → Mate in 5) Checkmate is now unavoidable. Ba4 was best. } { [%eval #5] } (14... Ba4 15. e4) 15. h4 { [%eval #6] } 15... Nxe3 { [%eval #5] } 16. h5 { [%eval #5] } 16... gxh5 { [%eval #4] } 17. Ra2?? { (Mate in 4 → Mate in 9) Lost forced checkmate sequence. Nd4 was best. } { [%eval #-9] } (17. Nd4 exd4 18. Nc3 dxc3 19. Rd1 Nxd1 20. a4 Bxa4#) 17... h4?? { (Mate in 9 → Mate in 4) Lost forced checkmate sequence. Nc2 was best. } { [%eval #4] } (17... Nc2 18. Rxc2 Kf7 19. Rxc7 h6 20. Rxd7 a5 21. Rxf7 e4 22. Rxb7 Rh7 23. Rxh7) 18. Ra1?? { (Mate in 4 → Mate in 14) Lost forced checkmate sequence. Rc2 was best. } { [%eval #-14] } (18. Rc2 Nxc2 19. a4 Bxa4 20. Na3 Nxa3 21. Ng3 hxg3#) 18... h3?? { (Mate in 14 → Mate in 4) Lost forced checkmate sequence. e4 was best. } { [%eval #4] } (18... e4 19. Nc1 Bb5 20. Na2 Ba4 21. Nc1 Bb3 22. Nxb3 c5 23. Nxc5 Rc8 24. Nxe4) 19. Ra2?? { (Mate in 4 → Mate in 10) Lost forced checkmate sequence. Nd4 was best. } { [%eval #-10] } (19. Nd4 exd4 20. Nc3 dxc3 21. Rd1 Nxd1 22. a4 Bxa4#) 19... h2?? { (Mate in 10 → Mate in 4) Lost forced checkmate sequence. Nc2 was best. } { [%eval #4] } (19... Nc2 20. Rxc2 Kf7 21. Rxc7 e4 22. Rxb7 a6 23. Rxd7 h5 24. Rxf7 Ra7 25. Rxa7) 20. Rc2 { [%eval #4] } 20... Nxc2 { [%eval #3] } 21. Nd2 { [%eval #3] } 21... Nxa3 { [%eval #2] } 22. Nc4 { [%eval #2] } 22... Nxc4 { [%eval #1] } 23. Nf4 { [%eval #1] } 23... exf4# { Game ends by variant rule. } 1-0