- Blind mode tutorial
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[Event "La Bourdonnais Arena"] [Site "https://lichess.org/HpyYRPhy"] [Date "2017.06.29"] [White "cuerdo"] [Black "Link"] [Result "1-0"] [GameId "HpyYRPhy"] [UTCDate "2017.06.29"] [UTCTime "16:03:02"] [WhiteElo "1421"] [BlackElo "2039"] [WhiteRatingDiff "+33"] [BlackRatingDiff "-23"] [Variant "Antichess"] [TimeControl "45+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. a4?? { (0.15 → -2.68) Blunder. e3 was best. } { [%eval -2.68] } (1. e3 b5 2. Bxb5 Ba6 3. Bxa6 Nxa6 4. a4 Qb8 5. b3 Qxb3 6. cxb3 Rb8 7. Qh5 Rxb3) 1... b5 { [%eval -2.37] } 2. axb5 { [%eval -2.0] } 2... Na6? { (-2.00 → -0.71) Mistake. d6 was best. } { [%eval -0.71] } (2... d6 3. Rxa7) 3. Rxa6 { [%eval -0.6] } 3... Bxa6 { [%eval 0.14] } 4. bxa6 { [%eval -0.1] } 4... e6 { [%eval -0.09] } 5. d4?? { (-0.09 → Mate in 14) Checkmate is now unavoidable. b4 was best. } { [%eval #-14] } (5. b4) 5... Ba3 { [%eval #-13] } 6. bxa3 { [%eval #-13] } 6... Qg5 { [%eval #-12] } 7. Bxg5 { [%eval #-12] } 7... e5 { [%eval #-11] } 8. dxe5 { [%eval #-11] } 8... f6?? { (Mate in 11 → 5.47) Lost forced checkmate sequence. d5 was best. } { [%eval 5.47] } (8... d5 9. Qxd5 f6 10. Qxa8 fxg5 11. Qxa7 Ne7 12. Qxc7 Nd5 13. Qxg7 h5 14. Qxh8 g4 15. Qxh5) 9. Qxd7 { [%eval 5.29] } 9... Kxd7 { [%eval 5.45] } 10. exf6 { [%eval 5.13] } 10... Nxf6 { [%eval 5.23] } 11. Bxf6 { [%eval 4.92] } 11... gxf6 { [%eval 4.68] } 12. Nf3 { [%eval 4.38] } 12... Kc8 { [%eval 4.4] } 13. Ne5 { [%eval 4.38] } 13... fxe5 { [%eval 4.86] } 14. f4 { [%eval 4.31] } 14... exf4 { [%eval 3.33] } 15. e3?! { (3.33 → 2.52) Inaccuracy. e4 was best. } { [%eval 2.52] } (15. e4 fxe3 16. Kf2 exf2 17. Nd2 Kb7 18. axb7 Rhg8 19. bxa8=K Rxg2 20. Kxa7 Rxh2 21. Rxh2 c5) 15... fxe3 { [%eval 3.93] } 16. Kf2 { [%eval 3.32] } 16... exf2 { [%eval 3.27] } 17. Rg1?? { (3.27 → -4.86) Blunder. Nd2 was best. } { [%eval -4.86] } (17. Nd2 Kb7) 17... fxg1=K?? { (-4.86 → Mate in 7) Checkmate is now unavoidable. fxg1=N was best. } { [%eval #7] } (17... fxg1=N 18. Be2) 18. Bb5 { [%eval #6] } 18... Kxg2 { [%eval #6] } 19. Be8 { [%eval #5] } 19... Rxe8 { [%eval #5] } 20. Nc3 { [%eval #4] } 20... Kxh2 { [%eval #4] } 21. Ne4 { [%eval #3] } 21... Rxe4 { [%eval #3] } 22. c4 { [%eval #2] } 22... Rxc4 { [%eval #2] } 23. a4 { [%eval #1] } 23... Rxa4# { Game ends by variant rule. } 1-0