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[Event "rated Antichess game"] [Site "https://lichess.org/HkzUV1R8"] [Date "2024.05.01"] [White "brettdoad"] [Black "KenTacoHut76"] [Result "1-0"] [GameId "HkzUV1R8"] [UTCDate "2024.05.01"] [UTCTime "18:29:53"] [WhiteElo "1400"] [BlackElo "1334"] [WhiteRatingDiff "+5"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.27] } 1... g5?! { (0.27 → 1.22) Inaccuracy. e6 was best. } { [%eval 1.22] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. Ba6 { [%eval 0.22] } 2... Nxa6 { [%eval 0.43] } 3. e4?! { (0.43 → -0.51) Inaccuracy. Ne2 was best. } { [%eval -0.51] } (3. Ne2 e6 4. b4 Bxb4 5. c4 Bxd2 6. Kxd2 b5 7. cxb5 Qf6) 3... f5?? { (-0.51 → 1.24) Blunder. g4 was best. } { [%eval 1.24] } (3... g4 4. Qxg4 d5 5. Qxg8 Rxg8 6. exd5 Rxg2 7. h3 Bxh3 8. Nxh3 Rxf2 9. Kxf2 Qxd5 10. b3) 4. exf5 { [%eval 1.58] } 4... e6?? { (1.58 → Mate in 16) Checkmate is now unavoidable. g4 was best. } { [%eval #16] } (4... g4 5. Qxg4 d6 6. Qxg8 Bxf5 7. Qxf8 Bxc2 8. Qxe8 Bxb1 9. Rxb1 Rxe8 10. d3 Nb8 11. Bh6) 5. fxe6 { [%eval #16] } 5... dxe6 { [%eval #15] } 6. Qg4?? { (Mate in 15 → 1.85) Lost forced checkmate sequence. Qf3 was best. } { [%eval 1.85] } (6. Qf3 Qxd2 7. Nxd2 Nb4 8. Qxf8 Nxc2 9. Qxg8 Nxa1 10. Qxe6 Bxe6 11. Kf1 Bxa2 12. f4 gxf4) 6... Qxd2 { [%eval 1.34] } 7. Qxe6?? { (1.34 → Mate in 16) Checkmate is now unavoidable. Kxd2 was best. } { [%eval #-16] } (7. Kxd2 Bg7) 7... Bxe6?? { (Mate in 16 → Mate in 11) Lost forced checkmate sequence. Qxf2 was best. } { [%eval #11] } (7... Qxf2 8. Qxg8 Qxc2 9. Bxg5 Qxb2 10. Qxf8 Rxf8 11. Bf6 Qxa1 12. Bxa1 Bh3 13. gxh3 Rf6 14. Bxf6) 8. Kxd2?? { (Mate in 11 → Mate in 11) Lost forced checkmate sequence. Bxd2 was best. } { [%eval #-11] } (8. Bxd2 Bxa2 9. Bxg5 Bxb1 10. Rxa6 Bxc2 11. Rxa7 Rxa7 12. b4 Bxb4 13. Kd1 Bxd1 14. g4 Bxg4) 8... Bxa2 { [%eval #-11] } 9. Rxa2 { [%eval #-10] } 9... b6?? { (Mate in 10 → 0.37) Lost forced checkmate sequence. b5 was best. } { [%eval 0.37] } (9... b5 10. Rxa6 Rb8 11. Rxa7 Be7 12. Rxc7 Kd7 13. Rxd7 Nf6 14. Rxe7 Ng4 15. Rxh7 Nxf2 16. Rxh8) 10. Rxa6 { [%eval 0.49] } 10... Rd8 { [%eval -0.08] } 11. Rxa7?? { (-0.08 → Mate in 9) Checkmate is now unavoidable. Rxb6 was best. } { [%eval #-9] } (11. Rxb6 axb6) 11... Rxd2 { [%eval #-9] } 12. Rxc7 { [%eval #-8] } 12... Rxc2 { [%eval #-18] } 13. Rxh7 { [%eval #-17] } 13... Rxb2?? { (Mate in 17 → Mate in 8) Lost forced checkmate sequence. Rxf2 was best. } { [%eval #8] } (13... Rxf2 14. Rxh8 Rxg2 15. Rxg8 Rxg1 16. Rxf8 Kxf8 17. Rxg1 b5 18. Rxg5 Ke7 19. Rxb5 Kf6 20. Rf5) 14. Bxb2 { [%eval #8] } 14... Rxh7 { [%eval #7] } 15. Bg7 { [%eval #7] } 15... Rxh2 { [%eval #6] } 16. Rxh2 { [%eval #6] } 16... Bxg7 { [%eval #5] } 17. Nc3 { [%eval #5] } 17... Bxc3 { [%eval #4] } 18. Rh8?? { (Mate in 4 → -3.96) Lost forced checkmate sequence. f4 was best. } { [%eval -3.96] } (18. f4 gxf4 19. g3 fxg3 20. Nh3 gxh2 21. Ng1 hxg1=K#) 18... Bxh8 { [%eval -3.14] } 19. f4?? { (-3.14 → Mate in 16) Checkmate is now unavoidable. Nh3 was best. } { [%eval #-16] } (19. Nh3 b5) 19... gxf4 { [%eval #-16] } 20. g3 { [%eval #-15] } 20... fxg3 { [%eval #-15] } 21. Nf3 { [%eval #-9] } 21... g2?? { (Mate in 9 → Mate in 1) Lost forced checkmate sequence. Be5 was best. } { [%eval #1] } (21... Be5 22. Nxe5 Kd7 23. Nxd7 Ne7 24. Nxb6 Nc8 25. Nxc8 g2 26. Ne7 g1=B 27. Ng6 Bb6 28. Nf4) 22. Ne5 { [%eval #1] } 22... Bxe5# { Game ends by variant rule. } 1-0