- Blind mode tutorial
lichess.org
Donate
FEN
[Event "ANTICHESS 11th April Team Battle"] [Site "https://lichess.org/HkDTVlCq"] [Date "2025.04.11"] [White "ALnassrronaldo"] [Black "Ahaan89"] [Result "1-0"] [GameId "HkDTVlCq"] [UTCDate "2025.04.11"] [UTCTime "11:08:16"] [WhiteElo "1382"] [BlackElo "1159"] [WhiteRatingDiff "+6"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-15] } 2... Ba6?? { (Mate in 15 → 2.43) Lost forced checkmate sequence. Nf6 was best. } { [%eval 2.43] } (2... Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Nxd2 Nxd2 6. Bxd2 Ba6 7. Bxf7) 3. Bxd7 { [%eval 1.81] } 3... Qxd7 { [%eval 1.71] } 4. Qe2?? { (1.71 → -5.11) Blunder. Qh5 was best. } { [%eval -5.11] } (4. Qh5 Qxd2) 4... Qxd2 { [%eval -2.18] } 5. Bxd2?? { (-2.18 → Mate in 12) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-12] } (5. Nxd2 Bxe2) 5... Bxe2 { [%eval #-12] } 6. Kxe2 { [%eval #-11] } 6... f5 { [%eval #-11] } 7. exf5 { [%eval #-10] } 7... e6 { [%eval #-10] } 8. fxe6 { [%eval #-9] } 8... Ba3 { [%eval #-10] } 9. bxa3 { [%eval #-9] } 9... Kf7?? { (Mate in 9 → 5.14) Lost forced checkmate sequence. g5 was best. } { [%eval 5.14] } (9... g5 10. Bxg5 Kd8 11. Bxd8 Nc6 12. Bxc7 Nb4 13. axb4 Rd8 14. Bxd8 Ne7 15. Bxe7) 10. exf7 { [%eval 3.53] } 10... h5?? { (3.53 → Mate in 12) Checkmate is now unavoidable. g6 was best. } { [%eval #12] } (10... g6 11. fxg8=K Rxg8 12. Ke3 g5 13. Ne2 Re8 14. Bc3 Rxe3 15. fxe3 g4 16. g3) 11. fxg8=Q { [%eval #12] } 11... Rxg8 { [%eval #11] } 12. g4 { [%eval #11] } 12... hxg4 { [%eval #10] } 13. Nh3 { [%eval #10] } 13... gxh3 { [%eval #9] } 14. Bh6 { [%eval #9] } 14... gxh6 { [%eval #8] } 15. Rg1 { [%eval #8] } 15... Rxg1 { [%eval #7] } 16. Kf1 { [%eval #8] } 16... Rxf1 { [%eval #7] } 17. Nc3 { [%eval #7] } 17... Rxf2 { [%eval #6] } 18. Ne4 { [%eval #6] } 18... Rxc2 { [%eval #5] } 19. Re1 { [%eval #5] } 19... Rxa2 { [%eval #4] } 20. Rd1 { [%eval #4] } 20... Rxa3 { [%eval #2] } 21. Ra1 { [%eval #2] } 21... Rxa1 { [%eval #1] } 22. Nd6 { [%eval #1] } 22... cxd6# { Game ends by variant rule. } 1-0