- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/HiinCNEy"] [Date "2019.03.01"] [Round "-"] [White "Martin_Werner"] [Black "ssmaister"] [Result "1/2-1/2"] [GameId "HiinCNEy"] [UTCDate "2019.03.01"] [UTCTime "11:13:40"] [WhiteElo "1019"] [BlackElo "1008"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "300+0"] [ECO "A02"] [Opening "Bird Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. f4 { [%eval -0.1] } { A02 Bird Opening } 1... d6 { [%eval 0.12] } 2. Nf3 { [%eval 0.0] } 2... Nc6 { [%eval 0.27] } 3. g3?! { (0.27 → -0.44) Inaccuracy. d4 was best. } { [%eval -0.44] } (3. d4 e5 4. d5 Nce7 5. fxe5 dxe5 6. e4 Ng6 7. Bg5 Nf6) 3... e5 { [%eval -0.18] } 4. fxe5 { [%eval -0.72] } 4... dxe5 { [%eval -0.55] } 5. e4?! { (-0.55 → -1.27) Inaccuracy. Nc3 was best. } { [%eval -1.27] } (5. Nc3 Nf6 6. Bg2 Bc5 7. Na4 Bd6 8. d3 O-O 9. O-O Bg4) 5... Nf6 { [%eval -0.9] } 6. Nc3 { [%eval -1.18] } 6... Bc5 { [%eval -1.21] } 7. d3? { (-1.21 → -2.75) Mistake. Bg2 was best. } { [%eval -2.75] } (7. Bg2) 7... Bg4? { (-2.75 → -1.20) Mistake. Ng4 was best. } { [%eval -1.2] } (7... Ng4 8. Qd2) 8. Be2 { [%eval -1.45] } 8... Bh3 { [%eval -1.01] } 9. Bg5?! { (-1.01 → -1.94) Inaccuracy. Bf1 was best. } { [%eval -1.94] } (9. Bf1 Be6 10. Na4 Nxe4 11. Bg2 Bf2+ 12. Ke2 Bxg3 13. hxg3 Nxg3+ 14. Kf2 Nxh1+ 15. Qxh1 Bg4) 9... Nd4? { (-1.94 → -0.64) Mistake. Bg2 was best. } { [%eval -0.64] } (9... Bg2) 10. Qd2? { (-0.64 → -1.87) Mistake. Nxe5 was best. } { [%eval -1.87] } (10. Nxe5 h6 11. Bf4 Qe7 12. Ng4 Bxg4 13. Bxg4 g5 14. Be3 Nxg4 15. Bxd4 Bxd4 16. Qxg4 Qb4) 10... O-O?? { (-1.87 → 0.68) Blunder. Bg2 was best. } { [%eval 0.68] } (10... Bg2 11. Nxd4 Bxd4 12. O-O-O Bxh1 13. Rxh1 h6 14. Be3 Qe7 15. Rf1 O-O-O 16. Kb1 a6 17. Nd1) 11. Nxe5? { (0.68 → -0.49) Mistake. Nd5 was best. } { [%eval -0.49] } (11. Nd5) 11... Bd6? { (-0.49 → 0.78) Mistake. Bg2 was best. } { [%eval 0.78] } (11... Bg2) 12. Nf3 { [%eval 0.72] } 12... Nxe2 { [%eval 0.83] } 13. Qxe2 { [%eval 0.91] } 13... h6 { [%eval 0.85] } 14. Bd2 { [%eval 0.64] } 14... Ng4?? { (0.64 → 5.51) Blunder. c6 was best. } { [%eval 5.51] } (14... c6 15. g4) 15. O-O-O?? { (5.51 → 1.88) Blunder. Ng1 was best. } { [%eval 1.88] } (15. Ng1 Ne3) 15... c5?? { (1.88 → 5.93) Blunder. Nf6 was best. } { [%eval 5.93] } (15... Nf6 16. g4) 16. Ng1 { [%eval 5.89] } 16... Ne5 { [%eval 7.17] } 17. Nxh3 { [%eval 7.02] } 17... Qd7 { [%eval 7.01] } 18. Nf4 { [%eval 7.01] } 18... Ng4 { [%eval 7.54] } 19. Ncd5 { [%eval 7.28] } 19... b5 { [%eval 8.82] } 20. h3 { [%eval 7.89] } 20... Nf6 { [%eval 12.28] } 21. Nxf6+ { [%eval 10.7] } 21... gxf6 { [%eval 11.05] } 22. Qg4+ { [%eval 8.55] } 22... Qxg4 { [%eval 8.46] } 23. hxg4 { [%eval 8.38] } 23... Bxf4 { [%eval 8.41] } 24. Bxf4 { [%eval 8.37] } 24... f5 { [%eval 10.96] } 25. Rxh6 { [%eval 8.64] } 25... c4 { [%eval 15.13] } 26. Rh5 { [%eval 10.0] } 26... cxd3?! { (10.00 → Mate in 2) Checkmate is now unavoidable. f6 was best. } { [%eval #2] } (26... f6 27. gxf5) 27. Rg5+ { [%eval #1] } 27... Kh7 { [%eval #1] } 28. Rh5+?! { (Mate in 1 → 10.40) Lost forced checkmate sequence. Rh1# was best. } { [%eval 10.4] } (28. Rh1#) 28... Kg8?! { (10.40 → Mate in 2) Checkmate is now unavoidable. Kg7 was best. } { [%eval #2] } (28... Kg7 29. Bh6+ Kg6 30. exf5+ Kf6 31. Bxf8 Rxf8 32. Rxd3 Rg8 33. Rd6+ Ke7 34. Rd4 Kf6 35. Rh6+) 29. Rg5+ { [%eval #1] } 29... Kh7 { [%eval #1] } 30. Rh5+?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Rh1# was best. } { [%eval 0.0] } (30. Rh1#) 30... Kg8 { [%eval 10.25] } { The game is a draw. } 1/2-1/2